QUOTE
Using the First Aid skill is a Complex Action, and takes a number of
Combat Turns equal to the amount of damage the character is attempt-
ing to heal.
- Using First Aid
QUOTE
Neither Stun nor Physical damage resulting from Drain can be healed by magical means such
as sorcery or spirit powers.
Drain pg 178
Sorry if this has been mentioned before but that is mentioned in the first paragraph under Using First Aid, in my copy of SR4A.
If he is healing that many boxes of damage it should take him many turns to apply first aid. Each turn is 3 seconds long. That is a long time in a firefight of doing nothing and being still. And no magical assistance.
One thing I would suggest with Edge is demand a copy of your player's sheet. Double check the math on him to make sure it is coming in close.
Another is to invest in cheap poker chips and hand out edge at the start of the game. Make him hand them back to you to spend it. Toss out chips for good roleplaying and stop giving out full refreshes every session. If he is such a stickler for the rules point out the rules about regaining Edge. SR4A pg 74.
For future sessions remember the all-important part of CG to make a legal character. GM APPROVAL. It doesn't matter if the build is done perfectly in the rules. GM can still veto. I've seen several games where characters are not allowed to have skills above 3 or 4 w/o explaining where and how they got those skills. Puting in a similar policy is a good way to get your players working on their characters and not just their sheets. Also toss a karma bonus for writing a background. I give 4-6 points to my players all they have to do is email me some background. Don't require great writing, grade on effort not skill.