Help - Search - Members - Calendar
Full Version: Cyborgs
Dumpshock Forums > Discussion > Shadowrun
Stormdrake
So was re-reading the rules on Cyborgs in Augmentation and it says mana spells can not be used on them (no direct spells) and that physical spells have to overcome a resistance provided by their contructed nature (threshold 4+). The one thing I question is where it says the cyborg does not get to resist physical spells? Are they talking about the roll to see if they get hit or get out of the way or the body+armor roll to see how much damage they take?

My issue is if a mage casts a fire ball at said cyborg it should get the chance to get out of the way. Then if it gets hit it shoould be able to roll body+armor to see how much damage it actually takes and the rule seems to negate part or all of this.
Tymeaus Jalynsfein
QUOTE (Stormdrake @ Aug 19 2011, 10:43 AM) *
So was re-reading the rules on Cyborgs in Augmentation and it says mana spells can not be used on them (no direct spells) and that physical spells have to overcome a resistance provided by their contructed nature (threshold 4+). The one thing I question is where it says the cyborg does not get to resist physical spells? Are they talking about the roll to see if they get hit or get out of the way or the body+armor roll to see how much damage they take?

My issue is if a mage casts a fire ball at said cyborg it should get the chance to get out of the way. Then if it gets hit it shoould be able to roll body+armor to see how much damage it actually takes and the rule seems to negate part or all of this.


He cannot resist DIRECT Physical Spells (Such as Power Bolt, etc), and if the OR 5+ is achieved, then he takes damage, just like resolving any other Dircect Damage Spell. Indirect Spells he can dodge, and then if hit, he gets to soak the damage.
Seerow
Yeah your confusion here is associating mana spell with direct.



Direct spells have 2 subcategories, physical and mana. Indirect is separate from these completely.

Mana spells have no effect on cyborgs or machines in general at all. Mana spells do have the benefit of going against Will rather than Body on humanoid opponents, and typically have lower drain.

Physical spells can affect cyborgs, cyborgs don't get to resist, but their object resistance applies.


Indirect Spells work the same against cyborgs as everyone else. Get a dodge roll, then apply armor. This is because Indirect spells aren't treated as spells but as an actual elemental effect, that just happened to be created by magic. So just like if the Cyborg walked through a fire he could take damage, getting hit by a flamethrower will cause damage.
Stormdrake
Got it. Cool, thanks
KarmaInferno
Add Redundant Process Manufacturing. Push those OR thresholds into the 7+ range.






-k
Stormdrake
Changing the thread slightly. Am building a Cyborg and need some help. So cyborgs use their mental stats and a commlink to represent the physical (kinda). So if I use the cyborgs Intuition and sensors for perception tests can I add programs such as ClearSight to enhance? A human uses Intuition+Perception+enhacements granted by cyber/bioware to increase their dice pool.
Seerow
QUOTE (Stormdrake @ Aug 20 2011, 12:14 AM) *
Changing the thread slightly. Am building a Cyborg and need some help. So cyborgs use their mental stats and a commlink to represent the physical (kinda). So if I use the cyborgs Intuition and sensors for perception tests can I add programs such as ClearSight to enhance? A human uses Intuition+Perception+enhacements granted by cyber/bioware to increase their dice pool.


Clearsight is an autosoft, intended for boosting machine perception. You'd still use your intuition as a cyborg, because Intuition is a mental stat that the cyborg will have. So you'd use intuition+perception+enhancements gained via sensors.
Stormdrake
Wish that were true but in Augmentation page 160 it says the cyborg uses perception+(sensor or intuition, whichever is lower.) This negates using the sensors as a dice pool modifier. Unless of course they changed it at a later point.
Seerow
QUOTE (Stormdrake @ Aug 20 2011, 01:40 AM) *
Wish that were true but in Augmentation page 160 it says the cyborg uses perception+(sensor or intuition, whichever is lower.) This negates using the sensors as a dice pool modifier. Unless of course they changed it at a later point.


I was referring to using improved sensors like vision enhancement as a sensor mod, not your Sensor 6 rating or whatever.

Though I wasn't aware you could choose the higher of sensor or intuition, that makes intuition a much more palatable dump stat. I do see the confusion on clearsight now though.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012