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NiL_FisK_Urd
o.O Team player would have a hard time against a group (5) of my NPC gangers (on their home turf).
Seriously Mike
QUOTE (NiL_FisK_Urd @ Jan 13 2012, 03:40 PM) *
o.O Team player would have a hard time against a group (5) of my NPC gangers (on their home turf).

...how is THAT one possible? What sort of skills are we talking about?

Also, I had to redo the terribly fucked up B&E guy. Basically, I threw away everything aside from his B&E skills. After reassigning a load of points, I ended up with some insane ninja pistolero. With a stunstick.
NiL_FisK_Urd
Well, because the pools of my gangers (for shooting) are about their level - also, the player team consists of only 3 players.

Here are the Stats for my Gangers (the variable items and attributes are determined at random with a die roll). Also, the Stats are for Humans, Ork or Troll ganger would be tougher to shoot.

Gang Member
Attributes:
BOD 3-5, AGI 3, STR 3-5, REA 3 (5), INT 3, CHA 2, LOG 2-3, WIL 2-3, IP 1(2)
Skills:
Close combat (Group) 2, Firearms (Group) 2, Dodge 2, Stealth (Group) 1, Athletics (Group) 1, Intimidation 3 (Physical +2), Etiquette 1 (Street +2), Perception 2 (Visual +2)
Gear:
MP-5 TX + Underbarrel Weight (used, Gremlins 1) OR Remigton 990 w/ reduced Barrel (used, Gremlins 1)
Colt Manhunter OR Colt L36 OR Yamaha Pulsar
Knife
Baseball Bat OR Expendable Baton OR Rifle Butt OR Hardliner Gloves
Armor Vest OR Armor Jacket
Concealable Holster
1 spare Clip/spare Ammo (primary Weapon)
Commlink (DR2)
2 doses Cram, 2 doses NoPaint, 2 doses Snuff
Qualities:
Home Ground, Addiction (mild, random Drug)

So, when the gangers load for bear (= take their combat drugs and use the primary weapons) and win initiative (REA 3-5 + INT 3+ Home Ground 2), your players would have a hard time.
Shooting: AGI 3 + Firearms 2 + Home Ground 2 (+ Laser Sight 1) = 7-8
Close combat: AGI 3 + Close combat 2 + Home Ground 2 = 7

Edit: Okay, yesterday there was only one in team player with 2 IPs, also i overlooked that the stats are without equipment bonuses like smartlink or tacnet. The gang leader would have some cyber augmentation (used muscle rplacement or so) and slightly higher stats and skills (but mostly mental stats and social skills)
Seriously Mike
The B&E guy ended up with 6 Reaction and 7 Agility. I strongly suspect he'd be able to cartwheel into the gang, avoiding their fire, and then stunstick them into oblivion.
CanRay
QUOTE (Seriously Mike @ Jan 14 2012, 01:41 PM) *
The B&E guy ended up with 6 Reaction and 7 Agility. I strongly suspect he'd be able to cartwheel into the gang, avoiding their fire, and then stunstick them into oblivion.
"Hey, why am I always the one that has to charge the LMG Nests?" "You're the only one they can't hit." "Oh, right..."
NiL_FisK_Urd
QUOTE (Seriously Mike @ Jan 14 2012, 06:41 PM) *
The B&E guy ended up with 6 Reaction and 7 Agility. I strongly suspect he'd be able to cartwheel into the gang, avoiding their fire, and then stunstick them into oblivion.

Well, i usually fire wide bursts, so that defense pool is completely gone when the third guy shoots at him. One thing i noticed is that "home ground" is very good way to make realistically skilled/equipped opposition with a challenging dice pool. All my gangers and corp guards are statted with this quality - that also means that if the gang is following the players around and out of their territory, their dp is considerably lower.
Seriously Mike
Now I got an idea to respec him into a sniper. He's got a lot of expensive Narcoject capsule ammo (a full 30-round clip), so after ditching it, it should be enough to pimp out a Ruger 100 with a bipod and smartgun system (both the gun mod and the smartlink in the scope).
Seriously Mike
So, the jerkass hacker got paid in advance, now he has to recruit three people and, if he wants to use the "Burn Notice"-esque loft, he has to fix the shitter.
I also decided to publish the Milestone list.
CanRay
QUOTE (Seriously Mike @ Jan 30 2012, 09:27 AM) *
So, the jerkass hacker got paid in advance, now he has to recruit three people and, if he wants to use the "Burn Notice"-esque loft, he has to fix the shitter.
And fill up the fridge with yogurt!
QUOTE (Seriously Mike @ Jan 30 2012, 09:27 AM) *
I also decided to publish the Milestone list.
Poker Card Achievements? Tell me more!
Seriously Mike
Well, the first time my players get around to doing some things, they get extra karma (token amounts, more for story-related achievements).
"Prop Drop" is obvious - look around, spot useful terrain features, use them to hurt enemies.
"Vulgar Display Of Power" is a little less obvious - sometimes (one-shotting an opponent, using suppressive fire, breaking out heavy firepower) the opponents roll Int+Wil to avoid panicking. The goal is to make them panic - either they'll be shaken, getting dice penalties, or straight up drop their shit and leg it.
"David and Goliath" - even the biggest, toughest mofo has a Stun damage track and it's shorter than his Physical damage track. So it's possible, especially with large pools and lots of luck.
"Metal Thrashin' Mad" - obvious. In LA, finding all three will be easy.
"Truckstop" - Truck is one of Seymore the Invincible's creations. There'll be a lot of implants and even more Kamikaze involved.
"Making Friends 102" - a reference to their first assignment, "Making Friends 101". Doing favors for contacts improves their standing with them.
"Home Sweet Home" - so their new safehouse has no crapper. And, sadly, nobody has the Industrial Mechanics skill necessary to install it. Once the dwarf mechanic joins, I guess they'll be able to do it.
"Electric Eye" - they have no drones... but they have a hacker. So there's someone to use a drone when they get one. The name is a reference to Judas Priest song.
"Architect of the Monolith" - reference to Vampire the Requiem's bloodline of the same name. The Architects' Discipline allow them to control the city itself, for example clearing traffic or causing jams.
"I'm A Shadowrunner, Get Me Outta Here!" - reference to the reality show "I'm A Celebrity, Get Me Out Of Here!". It's pretty much the same, but the other way round.

As for the secret achievements, I don't want to spoil what's coming.
Seriously Mike
I texted the Dwarf techie player today:
"Does your character have Mechanics group or Industrial Mechanics skill?"
She replied "Yes, she's the tinkerer after all."
"Great! She fixes the shitter!"
Can't wait to see her sheet, she's the only one who didn't send one yet, and the game is pretty much on.
Seriously Mike
So:
I managed to freak the players out, first with each other (the shaman's Beast Spirit headbutted a gate open as an introduction), then with a pack of Ancients going to beat up some corp goons that dared to show up in South Central packing big guns (I hinted to the shaman that she's indirectly responsible for it). All because the hacker showed up in South Central, and even found the right camera (or what was left of it) after Johnson gave him a commlink with dossiers on other PCs (B&E guy happened to be recorded by the camera a week earlier). So they get scared, and like in that joke, they walk into a bar. They pass three members of Team Rocket on the way and hacker finds out that the B&E guy just happened to drop by for a concert (the band was leaving when the hacker and the shaman came in, just a background event) and a beer.
And then, Assensing started. Hacker happens to be based on a build from these forums, so he has a laundry list of implants inside him and shaman just had to roll six hits, finding out how much artificial crap can you shove into a guy and keep him walking. B&E guy's Muscle Replacement and Team Rocket's Wired Reflexes didn't faze her. As for the most heavily augmented member of Team Rocket present, the shaman rolled ONE HIT. Nice.

Annnnd nothing like a nice little distraction to keep the players on their toes. The shaman damn near raised a shot-up Ancient from the dead - first cast Stabilize with no Drain, then followed with a Heal (that I tweaked a bit to make it more useful under fire and Background Count - each point of Force is an automatic hit if there are hits rolled) with 4 hits (at Force 5, no hits used to quicken the spell, so it was 2 overflow damage + 7 normal damage healed). Sure, the shaman screwed the Drain roll and almost folded, but that got her some respect among the Ancients.
Seriously Mike
So, the team just arrived, at 11 PM, at the dwarven rigger's place (dwarven rigger is the last player's character), ordered two pizzas and started snooping around. I'm amazed that the hacker forgot such an useful program as Decrypt - so he's left with eight hidden, encrypted Matrix nodes he can't hack to check what they are (in order: streetlight control, the warehouse's smart meter, rigger's commlink, her truck and four drones). Apart from the players, there's one of the Shaman's contacts - a TerraFirst guy - but seeing what they're doing, he's planning to bail out as fast as possible.

And another Achievement added to the list: after listening to Qyeendom's "Troubled Times" I got an idea for a young female ork rapper from Hahn Free Market and the career she can start if pointed in the right direction.
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