QUOTE (KarmaInferno @ Aug 28 2011, 05:04 AM)

I as a GM have been known to modify the test based on the player actions. That said, only 12 dice? A rude obnoxious smelly street sam dressed in a fashion nightmare can get 12 dice.

Wanted to generalize. We're all pretty new at my table, so wanted to cover as many bases as possible. Plus I like being able to be good at lots 'o stuff:
Con 12 , Disguise 12 , Etiquette 12 , Intimidation 12 , Leadership 12, Negotiation 12
Pistols 8(10) smartlink
Dodge 10
Infiltration 10
Palming 10
Perception 10(13) contacts and earbuds
Shadowing 10
Judge Intentions 15
QUOTE (LurkerOutThere @ Aug 28 2011, 07:34 AM)

Ok are you looking for how to expand your actual die pool or how to get more out of the die pool you have. THe other thing a lot of people forget is using etiquite ahead of time to improve the targets disposition and feel them out for details on what makes them tick.
Many faces at tables I've run are the ones going over town and getting what the team needs and in the process making contacts.
Trying to get more out of my existing dice pools (please see above). I really like the etiquite roll before negotiating. Will give that a shot. These are the kinds of things I'm not doing right now. Great suggestions.
QUOTE (Elfenlied @ Aug 28 2011, 09:48 AM)

Do note that you can purchase equipment with Negotiate, and at a DP of 12, you're the equivalent of a R2 Fixer.
I have a 6/6 fixer, and my GM/player group hasn't really picked up on the fact I can do that sort of stuff yet. Great point though.