QUOTE (Krojar @ Aug 29 2011, 08:56 PM)

A rapid change of schedules has, unfortunately, ended our game but i still have one player interested in a solo campaign. Im having some trouble thinking of a good campaign type though...my current thought is to have him as a mr johnson but other ideas are welcome.
I did one solo game...and it was great! This is a rare opportunity to throw out the run-of-the-week playbook and write yourself something movie class.
You have a
lot of options. High points could be good. Though you don't have to play a total hoop kicker. For example this might be the time for a "mr. lucky" build. Hackers and mages may play well as they can do a whole lot all on their own. Though it's also sometimes fun to have the guy be someone they can connect to.
In my game I was dealing with someone who had never played before and didn't know chargen, so I gave him a kinda dorky college student a slew of engineering and computer skills with a rich dad that had given him some bioware that would be relevant to school, but also other things (hey, extra actions let you work faster right?) And some "protective" stuff.
He winds up caught up in an extraction goes wrong, things are narrated through an extraction gone wrong, and I handed the character over to him as he's in a flaming tilt wing full of the now mostly dead guys that were "saving" him from people who wanted to kill him back at his comefy corp college as it goes down into a full storm drain in the barrens.