QUOTE (Kirk @ Sep 22 2011, 01:21 PM)
Actually, as recently pointed out to me:
I find myself pondering where, exactly, gunnery+agility gets used. Not sure there's a clear answer when all is considered.
As far as I know: that rule is a developer oversight and should be fixed(except we know catalyst never does that). Gunnery is used for vehicle guns.
I know autosofts are -capable- of mimicing Automatics or Pistols or whatever, but there's little reason to actually do so when it can do gunnery instead.
Of note is Augmentation's cyborg section - Cyborgs have the option of using regular combat skills in their bodies instead of gunnery. While it would be neat if that option was expanded to jumped-in riggers, sadly it is not.
Gunnery+ agility is actually used by default. Gunnery is agility-linked, and if you're manually using a vehicle weapon(the proverbial gun on top of a jeep, lets say), you get to roll that. Manual weapon control(arsenal weapon mounts) would also allow that.
Its just that
alternatives to agility are so prevalent that the default option gets overlooked so much. Lets see.
Sensor Targeting(171) can be used, but doesn't have to be. There are two ways to use it. Active Targeting, which lets you use a Lock-On test to give a dice pool bonus to further shooting attempts, and Passive targeting. (In passive targeting, the vehicle’s Sensor attribute substitutes for Agility (or Pilot) as the linked Attribute, so the attacker rolls Gunnery + Sensor. The target’s Signature modifiers are also applied as a dice pool modifier.)
Command can replace the attribute portion of a test while using Control Device.
and while Jumped In, Reponse replaces Agility and Reaction - but you can use Sensor Targeting anyway, so you often don't want to.(its easier to get a sensor of 6 PLUS enhancements than to pump your response above 6). Its worth noting that it says 'any tests are made using the riggers skills'. More on this later.
QUOTE (Zaranthan @ Sep 22 2011, 12:33 PM)
Hey now. The rules ARE a tad more intricate than most other systems in the game, and are not spelled out near each other like the other things that allow multiple avenues of approach. No need for name calling.
The flipside of this is that NOBODY bothers to keep track of the various control types in an ongoing discussion, and often leads to confusion.
Especially when new players are trying to figure out how everything works.
I have to point out 'that things don't work that way in nearly every thread about riggers', when people try to do silly things like roll Command+autosoft(because its a skill, right?) when confusing Issue Command for Control Device(because they sound similiar)
To answer the original quote of Command + Longarms, I think i may have discovered WHY that snippet exists.
As we know from 4A 171, Pilots use pilot+targeting, and must have an autosoft appropriate to the weapon.
As we also know from the same page, Gunnery is almost always a complex action
As we know from 4A 246, Targeting autosofts mimic a particular weapon attack skill. Note that Targeting: gunnery is not prohibited, and is thus a valid choice - in fact, it should be your default option because its so versatile.
As we know from 4a 245, while jumped in, any tests are made with the riggers skills and the drones attributes.
I'm fairly sure whomever wrote that example rule went 'Yeah we normally roll agility+longarms, so its agility + longarms for the drone' and forgot all about gunnery. Or something some combination of mixing up the complicated rules while writing the book. There's a snippet about Command replacing the attribute portion of tests - which is likely to blame, because people on foot use agility+longarms.
The question I have for dumpshock, though...
If a jumped-in rigger decides to use Automatics instead of Gunnery
Or if a cyborg decides to do the same(aug 16), using automatics.
Or if a drone has Targeting:Automatics
Does this let them use the regular short and long burst fire rules?
No, really. Gunnery is a complex action - but you're not using it.
What if mechanical arms and hand-held weapons are involved(ars102) - Blades is given as a specific example.(melee would be a complex, but what if its a pistol instead?)