QUOTE (Yerameyahu @ Dec 16 2011, 01:02 AM)

Watchers shouldn't be good, and if you're making them good by 'letting them be'… that's not okay.
It's okay with me, and with his other players, and with him, so it's okay.
Also, again, the term "good" is effectively meaningless in this context. I don't think Paul is saying Watchers should be capable of being good at setting the planet on fire, or at seducing Maria Mercurial: my impression is that he's saying they can be interesting, and possess utility, if you don't stick religiously to the letter of the rules, but are flexible at allowing players to do interesting and useful things. Even if those things are pretty basic, and limited.
QUOTE (Yerameyahu @ Dec 16 2011, 01:02 AM)

Instead, I'd love for them to be re-ruled to be very limited, but still functional where they're meant to be (mostly just watching).
Definitely preferable.
QUOTE (Yerameyahu @ Dec 16 2011, 01:02 AM)

It seems pretty obvious to me, 3278, but you can use whatever value you want.
Okay. I compare them to hamsters. By that standard, Watchers aren't just "good," they're truly
exceptional. 
Again, there's no absolute standard of ability [even if we've figured out what that ability is supposed to be], so we have to use relative terms, or the things we say won't possess rational meaning. I cannot say, "This rock is good," or, "The sky is bad," without context. I know it seems like I'm being pedantic, but without perspective, "Watchers are bad," is a statement devoid of meaning. [edit: Most people, I suspect, would at this point simply
assume the context: they'd assume you mean in relation to other spirits, and assume you mean efficacy at aiding in criminal enterprises, or whatever. My experience, though, is that assuming what subjective valuation someone else is using generally doesn't work, and then leads to ineffective and inefficient communication, also known as "dumpshocking."

]
QUOTE (Yerameyahu @ Dec 16 2011, 01:02 AM)

I'd be okay with allow higher Force watchers, if that was part of the 'fix'; they still can't get any good Powers, still can't materialize, etc., and you'd want to give them a special set of Summoning rules to compensate, I guess.
I think that's reasonable. The idea is to have a lower-power spirit that's easier to cast on the fly, but which can only perform limited services, and that
idea has at least some utility at most of our tables. It seems like the biggest barrier is that Watchers don't have a meaningful Force anymore, which seems unnecessary to me. Can anyone explain the change?