QUOTE (Jonny Reload @ Dec 21 2011, 02:55 PM)

Let's say your (sic) casting a Detection Spell and Sustain it, then you decide to enter the Matrix... Do the spell effects focus on your mental consciousness or your physical body?
That depends on whether the spell is Physical or Mana, as others have said: SR4a p203:
Mana spells affect [...] the target in a magical and spiritual manner [...] Physical spells directly target the body. SM p159:
Mana spells only affect the mind or spirit of a target [...] Physical spells affect the material form of a target.QUOTE (Jonny Reload @ Dec 21 2011, 02:55 PM)

Your (sic) in a Drone, does the Detection Spell work around the Drone or where ever you parked your Unconscious Body?
If the rigger has crawled inside a drone and then jacked into the Matrix, the rigger is in a drone and the unconscious body is in that same drone. The question is moot.
If you were referring to SR4a p245:
You “jump into” a drone via full VR. [...] When jumped in, the rigger essentially “becomes” the drone, perceiving through its sensors and operating it as if it were his own body. then just replace the word "essentially" with "doesn't really". SR4a p217:
Virtual Reality: A state where outside stimuli are ignored and the user is only receiving impressions from the Matrix. Requires a direct neural interface. The rigger's location has not changed when "jumped in" to a drone. The location of a sustained area-of-effect spell can be moved along with a drone though, sure. If a rigger casts a S AoE spell at the location of his drone, then "jumps in" to his drone, he can get the drone to move using VR. He can also spend complex actions to move the spell (no range or speed limit): SR4a p184:
If an area-effect spell is sustained, the affected area may be moved with a Complex Action, as long as it remains within line of sight. but the rigger
cannot use the drone's sensors via VR for LoS SR4a p183:
any technological visual aids that substitute themselves for the charac-ter’s own visual senses—cameras, electronic binoculars, Matrix feeds, etc.—cannot be used. [...] sighting through an electronic vision-enhancing device or other technological rendering of the target does not establish the necessary link. So while the spell can be moved wherever the drone moves, if the rigger is in VR and the rigger is the spellcaster, then moving the spell is subject to a visual perception test with a base -8 penalty: SR4a p183:
For each sustained spell the magician maintains, she suffers a –2 dice penalty on all other tests. SR4a p220:
In VR, your physical perceptions are overridden by the Matrix’s sensory information. Rather than experiencing the real world around your meat body, you experience the electronic simulation of the Matrix as your persona’s icon. [...] With great difficulty, you can still perceive through your meat senses or move your physical body while in VR. SR4a p226:
Perceiving the VR Matrix in its full glory overwhelms the physical senses. Any action taken in the physical world while in VR suffers a –6 dice pool penalty.If your question was more "can sustaining spells help me while I'm in VR" the answer would be yes. Just run through the spells in the book. None of the combat spells can be sustained (but you could still cast them from your meat vision while you're using VR) so skip them. Analyse Device is often discussed as helping provide bonus dice, although to gain a bonus when using computer systems you'd need to cast at an uncomfortably high Force and get a lot of hits to get some net hits. Analyse Truth would be fine too: you would (meatspace) touch a metahuman while casting it and then (meatspace) listen to it while in VR and get a sense of how authentic its claims are. Could be useful (situational). Combat Sense would give your limp meat body a few extra dice to help offset the -8 penalty when defending against ranged and mêlée attacks. Detect Life/Object and their variants would do what it says on the can, within a radius from a point you can move with a complex action. Mindlink could let you share mental images with someone your limp meat body continues to stay in contact with. Increase Attribute (for Bod or Wil) would grant you extra health boxes and increased chance to resist damage. Increase Reflexes won't stack with anything that says "doesn't stack with other magical/technological/chemical bonuses". Oxygenate would allow you to rig while your limp body is completely submersed - a much better option than trying to swim with a -6 penalty. Likewise Improved Invisibility could continue to mask your limp body while in VR, Levitate could be used to fly your inert body along behind your drone to maintain meatspace LoS etc. etc.
QUOTE (Jonny Reload @ Dec 21 2011, 02:55 PM)

As a follow up question, if you Astral Project, does the spell work around your Projection or your Unconscious Body?
Other replies have kept saying that depends on whether it's a Mana or Physical spell but that's not the important thing. What matters is which plane the spell is cast on. Consider Borrow Sense (SM p166) as a Mana spell cast on the Physical plane. While the caster remains on the physical plane, he can receive exogenous sensory data. If the caster projects, the spell is left behind at its location on the physical plane. It doesn't matter that it's a Mana spell: it was cast on the physical plane and that's where it remains.
Mana Bind (SM p172) is a Sustained Mana spell and could be cast and sustained on the physical plane against living / magical beings or on the astral plane against astral forms. If the mage is on the physical plane, that's where the spell is cast. If on the astral plane, that's where it is cast. If the mage is on both planes at once (by being dual-natured, such as when astrally perceiving) the caster chooses which plane to cast the spell on. Once chosen, that's where the spell stays. SR4a p183. You can't cast on the physical, then project and take the spell with you. However, casting Increase (mental) Attribute on the physical plane and then projecting will mean the consequences of the spell (increased astral attributes) go with your astral form.
Certain Sustained Mana spells (such as Astral Armour SM p172) can only be cast on the astral plane. The effect stays with your astral form as it moves on the astral plane. Returning to your physical body (leaving the astral plane) abandons the spell: it cannot come with you back to the physical plane.