QUOTE (Yerameyahu @ Feb 11 2012, 04:53 AM)

The point wasn't that 'many rules' is bad, but that the absence of more (and more mechanically-involved) rules is stronger evidence against your position than the absence of one simple (if silly) rule is against mine; that's all.
Except that no fewer rules changes are actually required by your interpretation: you've made a list of the ones involved with mine, but haven't made a similar list for yours, is all. For mine, you brought up the need for, "precise rules for how far they go," as well as visibility and cover,* but the same
types of rules would be required for clothing being uniquely transparent to auras, like what's required for you to be "wearing" something [and not just having it around you], how many layers of clothing would be included, whether auras can be seen through clothing on the astral plane, whether the aura shining through clothing changes astral visibility, etc.
Like I said before, there's a hole in the rules. The hole is the same size, whatever shape we put it in. I'm sorry, and I know this hurts, but I don't think one of us is going to get some kind of blessing from the rules that'll make it clear which of us is packing the most metaphorical heat. I mean, you know, in terms of being right.
QUOTE (Yerameyahu @ Feb 11 2012, 04:53 AM)

Are you actually saying that auras in previous editions extended out from the body and through nearby objects? Etc.
Oh, yeah, I'm sorry, I thought I'd been clear about that: yes, in previous editions, the aura extends out from the body and through nearby objects.
Not in SR1, mind you: in SR1, inanimate objects explicitly "block the passage of magical energy and emotions, two primary elements of the astral form or aura." [SR1 89] [Note that in SR1, the "astral form" and "aura" were metaphysically the same thing.] But in SR2, "a living aura radiates a short distance from the being," and oh yeah, sorry we didn't really think through things like 'sealed combat armor' and LOS and touch attacks; here's a page of background on how magic works. [SR2 149] The saving grace is intended to be that you can't attack an aura you can only see part of, so a little sticking around a corner wasn't supposed to be enough, but no explicit rules were given for how far or anything like that: that's all on the GM.
My memory gets hazy after that. I'm not sure SR3 mentioned the issue at all, but all the drugs and cheeses of the last 20 years can't be good for my brain, and you've got to be pretty proud of me for remembering where to go in SR1 and SR2 at 2am on a Saturday morning. If it got brought up in SR3, it'd be a little further afield, in Awakenings or Magic in the Shadows, but I've got to be awake and driving a car with no roof or doors through a snow storm in 4 hours, so it's to bed with me!
*And whether wards would be treated like brick walls, but I think the answer to that one's pretty clearly a no, but I often think things are clear when they're really not. ;)