QUOTE (Chainsaw Samurai @ Mar 21 2012, 05:16 PM)

I should also note that this isn't just balance between your shooty pools, but all of them, even across specializations.
For instance if your Street Sam has the chops to win a prolonged gunfight with high-end Renraku security, then your Hacker ought to be able to crack their systems, your Mage should be able to counterspell their magical attacks and defenses, and your face ought to be able to schmooze company men of this level.
Rolling 30 dice to shoot and soak during a gunfight with mall cops because the rest of the table can only handle low end jobs is wasting time and money just as much as a low end hacker accompanying a higher level group and being unable to crack the electronic security. If you look at things realistically, in a game like Shadowrun characters on different levels like this would be doing different jobs (to maximize individual risk vs reward) unless there are some pretty deep personal connections (ones that would make a strong character take lower paying jobs or weak characters take unnecessary risks).
I've taken a character out of a game for exactly this reason. It was a fairly low power group doing simple jobs and my absolute combat monster Street Sam realized he could do better, so he did. I came back the next week with a character who was more in-line with what the group was capable and I would feel comfortable saying that the games went better for everyone after that.
I'm late to this discussion but I refer to this as "Superman Syndrome" - where one guy is playing Superman and everyone else is playing the cops. What is a challenge for the cops Superman can do with half his powers tied behind his back, whereas what is challenging for Superman will geek the cops.
EDIT:
QUOTE (KarmaInferno @ Mar 22 2012, 11:59 PM)

I will add that I have a peculiarity that stems from decades of convention play. And judging convention games. And running conventions. And serving on the admin staff of convention-based campaigns.
I will make a broke-ass powergamed character, but then proceed not to use him to his fullest power levels unless the rest of the table is similarly optimized, and the GM is ready for hardball.
This is because most convention based ongoing games, like Shadowrun Missions, you never know who's you'll be sitting down to play with, their play styles, or level of gaming expertise.
So at a newbie table, I will deliberately not use the more 'broken' options I have available. Perhaps I'll not activate this or that bit of gear, or refrain from casting the Über-God-Death spell, choosing to use the Merely Horridly Painful spell instead. I'll try to match the dice pools the rest of the table is chucking. More than a few times I have kept quiet when there's a new player attempting a Face character, despite the fact that I could probably roll twice as many Negotiate dice as him. I want everyone at the table to have fun, and I'll get plenty of chances to chuck those dice in future games.
Of course, if I sit down to a table of Prime Runners, all bets are off.
-k
The Blood Lord I'm playing now was intended to be a supremely powerful character that I held in reserve for the rest of the group while I provided area support with rigged drones and a mook (it is quite easy to be good at rigging and hacking simply from gear). I'm tossing 25 dice for Negotiations, 23 for Leadership, and have about 25 dice for my Influence and Compulsion Powers - which I refer to my Win Buttons. I actually dislike using them because
nothing can resist them. I'm tossing 16 dice for Spellcasting (I know, it's low... for now...) and with the spell loadout he has he has combat and utility covered. With face, hacking, combat, and spells taken care of I have everything but stealth taken care of, and because of my options I can choose other things than sneaking.
But I roleplay the crap out of him, and I keep him in reserve as much as possible because the table he's on does not quite reach his level. He's a nearly narcissistic monster - literally a monster that looks human (nosferatu). For example, we went to the Barrens in the last session and I was walking around in my 2,000

suit, knowing that no one would mess with me (and no one did). And he's saved the group at least twice now - once by having the enemy Magic 9 mage
Stunbolt her own team to death, and again by using crowd control to keep two team members alive and mitigate things while the rest of the team dropped, allowing those two teammates to finish off the enemies.