QUOTE (Tymeaus Jalynsfein @ Apr 2 2012, 01:42 PM)
So, just to get this straight... You have played for 3 years, every Week, for about 6-8 Hours/Week, and have 1200+ Karma. Is this correct?
Averaged, yes. We all work together and when we can't fit the time into one session we end up splitting it up throughout the week. Sometimes we played more, sometimes less. Sometimes more over e-mail.
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Our group has also done this with our primary runners. With a LITTLE time off for alternate concepts and such, our prime Runners are in the 350 Karma Range. So, your GM/Table is giving out HUGE amounts of karma in comparison to what I would think Most tables give out.
Perhaps, we are following the guidelines for Karma hand outs. Plan your own run or do one that advances the plot/subplot? That's a point or 2. Play smart, that's another point. Roleplay your characters well, that's another point or two, surviving is another point, accomplishing you objectives is another point. Getting 8-10 points of Karma isn't particularly difficult.
If you survive, complete you objective, were acting on your own motivation, were smart, and roleplayed your character well then you should (per the guidelines) be pulling in 5 points of Karma for even minor runs.
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As for what you can get away with with a 400BP character, I think you are highly skewed, since the limits of character generation do not allow you to have all the skills you mentioned (Individually) at Legendary Status (and you may only hggave 1 such skill ever), and the support skills needed to pull such things off are severely lacking in a 400 BP build.
Just sayin'
Pulling a 7 with 8 points in an attribute can be done in 400 point character generation if you want to make the investment and specialize. You can also put a skill group or two up to 4 points each along with the gear you need. Yes, do all that and you are the kind of person that the AAA's salivate about recruiting (at least in hacking).
Even average builds are still competing with the best that the corps have around. It's simply want that BP level is. You have to actively try and build characters that corps wouldn't salivate over employing.
QUOTE (Tymeaus Jalynsfein @ Apr 2 2012, 01:44 PM)
And when you tell them "NO" they will then headhunt you anyway, or eliminate you so the competition does not get you.
Oh, agreed. It's one reason they are all so damn paranoid. An AA did actually try and extract our hacker, or at least who they thought was our hacker (we had someone disposable taking credit for his work). The stupid runners they hired made a complete mess of that facility. Dozens dead, millions in equipment trashed, parts of the building were structurally unsound; at least our insurance policy covered acts of terrorism. Pity for them that they didn't know their mark had a kink bomb in his head set to detonate if he left the property without the proper codes being sent first.
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I really do think that you overlook a lot of things in the 6th world that work against you. But, as others have said, as long as you are having fun...
No, it's more that we cover the stuff but it's thousands of hours of gaming; explaining it in a thread would take
way too long.
Especially when I'm simultaneously getting complaints that the security that I mention our GM throws out for A or better facilities and requires, in some cases, literally split second timing to succeed is too strong and also that the GM is basically letting us get away with way too much.