@ravensmuse:
I agree that you don't need to force Shadowrun back into the 80s. I also agree that you now have many different playstyles and that cutting them back to only one "true" style would be detrimental to the game and players.
But at the same time I think that having a generic "50 years in the future with magic" game is detrimental to all players as well. As I said earlier, it's like nutrisoy. Nearly everyone will eat it and they can add the flavor they want, but they'll rather have the real deal. Especially now that we have many different freelancer who all have their own conflicting vision of the game and a line developer who doesn't want to force his own vision.
That's why I think Shadowrun would benefit from having a few clean cut "flavors". You could have a "80s cyberpunk" line set in 2050, a "post-cyberpunk" line set in 2060 and a "future urban fantasy" line set in 2070. All would use the same basic ruleset with a few tweaks (humanity loss in the 80s version for example) but would have different fluff and feel.