QUOTE (FriendoftheDork @ Apr 18 2012, 11:08 PM)

As for Slivergun being too easy to get.. well 12F is pretty much top of starting character. Since starting characters can also get access to stuff like machineguns and grenade launchers, I thought a Sliverguns which is not inherently better than normal SMGs and machine pistols (with recoil compensator) firing S&S or even EX-EX. And the F rating makes it less fun to wear on the street where you might get pulled over by cops.
An important thing to remeber about the slivergun is that it changed over the course of 2nd edition to 3rd.
It was originally a LIGHT pistol with Heavy Pistol Ranges. So it's base damage should have been perhaps 6P +2AP (Flechette) with heavy pistol ranges but someone fouled up and it became what we have today.
It would have been a verey good weapon if it had been a light pistol.
Light Pistol
Supressor
Burstfire
Huge ammo clip
Heavy Pistol Ranges
Flechette Rules (+2P / AP+2)
That would have been the balanced version of a silent assassin weapon with 12F restriction.