My name is Buckminster Fuller Scott, an accidental entrepreneur in simsense gaming who made it big. I started programming when I was 15: it was a way of dealing with the wheelchair. The accident that left me wheelchair bound occurred during a year in America. It was messy. There were explosions. I don't really want to talk about it.
Being an actually quite good programmer, by 20 I had three best selling (slighly moral) internet games such as Bodyguard II, Ninja Burger III (deliver the burgers w/o being seen, or any one getting hurt), and Hurricane Harry (you are the first sent in to national disasters...save the people, rescue the damsels...).
My company (Esoteric Games) was bought for a large pot of cash by Aztechnology, who messed it up and the games became all about violence and sex. (I take a few deep breaths and smile through gritted teeth) and I am happy that they are doing well. I have a Non Disclosure and Non Competitive contract with them for...another 2 years, 312 days and 10 hours.
I am happily married to Alicia Marconi with two pre-school children Jonathan and Rebecca. Alicia and I met just before I sold o...um before Aztech bought me out. The Marconi family have land in Italy and Scotland. Alicia has given me quite an education, and I am no longer the social hand-grenade that I once was. Alicia's father, Andrew, sits in the House of Lords, and as she is an only child, I guess I will take his place some time in the future. I hope it's a long time in the future, as I like the old man.
I am the youngest member of the
http://en.wikipedia.org/wiki/Worshipful_Co...n_Technologists. I have twice been asked to give evidence at Public Administration Select Committees, and am an Expert Witness at hacking trials, so I know my way around the legal system, Parliament and the House of Lords. I'm doing my bit to help them, and while not working as hard as I used to (nothing is as tough as a start up), I still put quite a lot of time into good works, charity fund raising, and educating and mentoring up and coming entrepreneurs. If you want to find me when I am in London, it is a toss up between the Institute of Directors, Institute of Electronics, Technology and Magic, and the Royal Society of Arts.
I am very interested in the so-called Technomancer threat, and am working with the IETM and the RSA to assist the government to come to a considered opinion on any threat. Personally I am becoming convinced that they are far less of a threat than, say, the impact of Magic. Like mages they can be good or evil. Even the evil ones only appear to be about as good as a skilled hacker, and while those are a potential threat, they are not even on the same scale as, say, Insect Spirits or Toxic Shamans.
Although I am banned by my exit contract from producing games for another 2 years, 312 days and 9 and a half hours, obviously I have a few new ideas. I work with a small company that does elite penetration testing for corporations, and have a country house with a few acres in which I have a "few" combat drones that I experiment with to give me ideas for games.
Malcolm Hunt is the head of my security detail. He and I had a bad time in the States when the rest of my family died. It was only by working together that we both survived. Malcolm is a physical adept of the invisible way. I based my Ninja Burger game on him. His shares in that game mean that he is actually financially independent, but I am glad that he stays around.
Jason Hunt is Malcolm's cousin. He too has the gift of magic, but is a registered Druid. Jason looks after magical defenses, and helped quite a lot with game design. Jason has two children of a similar age to Rebecca and Jonathon, so he and his wife Felicity look after the children. Strange how you get opposites. Felicity is as cybered as a mortal can be, but she and Jason seem very happy.
Race: Human
Attributes: 150
[ Spoiler ]
Body: 2
Agility: 1
Reaction: 1
Strength: 1
Charisma: 5
Intuition: 2
Logic: 5
Willpower: 5
Edge: 3
Technomancer 126
[ Spoiler ]
Resonance 6
Analyse 6
Command 6
Scan 6
Armor 6
Attack 6
Exploit 6 with mute
Spoof 6
Stealth 6
Shielding 6
Emotion software 6
Stream: Not sure yet
Skills: 122
[ Spoiler ]
Compiling 4
Resonance 4
Hacking 4
Electronic Warfare 1
Cybercombat 1
Data Search 1
Software 6
Computer 4
Influence (group) 1
Infiltration 1
Gunnery 1
Perception 1
Qualities -20
[ Spoiler ]
Paragon
Privileged Family Name
Global Fame
Erased (7 days)
Allergy (Silver, Mild)
Parapalegic - Legs
Data Shadow (3)
Nano Intolerance
Pacifist
Dependent (medium)
Day Job (5000¥/40hrs)
Contacts: 22 pts TBA
Knowledge skills: TBA
20 xp: Submersion level 2: Blur and Overclocked, specialization (threading) in software
Notes: This is my first technomancer, so I am very interested to see how it works. I am planning on a youngish Professor X look, with a sleek wheel chair (probably Evo-Orderly stats). I still have some choices to make, but I would appreciate any feedback.
Things not in my bio that are important:
I am obviously not openly a technomancer: My commlink security is handled by my penetration testing company, before forwarding to my bionode. Alicia my wife is also a technomancer, although weaker than myself. Her social skills are a lot better than mine, so we complement each other well. The children show signs of becoming technomancers too...
The spreadsheet for the character is:
https://docs.google.com/file/d/0B8i6xVsdSXI...lZKbE5xY28/edit