Running Ghost Cartels with a party that currently includes two mages (one standard summoner, one possession type) made me think about how you could streamline the (IMHO) somewhat clunky rules for Immunity to Normal Weapons.
I've been thinking about changing ItNW to giving you automatic successes for damage resistance equal to Magic (maybe Magic x1.5 or x2).
Now, this would make things more simple, but I wonder if it wouldn't go too far and mangle the power beyond all recognition. Things that will be affected by it:
* It's more easy to get past the invulnerability threshold, but actual damage reduction is more concise
* AP does not matter for ItNW now, so APDS and Stick'n'Shock are not anti-spirit ammo anymore
* S'n'S will still help low-damage weapons by upping their DV to 6(s), while all other guns benefit from DV-boosting ammo
* You should pack some buckshot when you go spirit hunting with your trusty ol'double barrel
* Automatic fire will be more effective now, so bring the LMG instead of the Panther
So, what do you think?