QUOTE (The Wrestling Troll @ Jul 31 2012, 04:36 AM)

Nowhere in the rules it says that you can't just use your full magic attribute ONLY for magician and 0 for adept (until later with initiation etc).
It may not directly say "YOU CAN NOT DO THIS", but it does advise GMs to make sure that it isn't done. As a GM, I would never allow a character to split their Magic rating so that
either side had a 0. And I would strongly urge the player to never let either side be more than twice the other - IOW, I would frown on a 1-5 split; 2-4 is about as unbalanced as I'd be willing to allow, without a LOT of backstory and player/GM "discussion" (by which I mean: convince me you're not
just trying to leverage the system to your advantage; a little of that is fine, but too much ... well, it
isn't fine).
Also: a Mystic Adept
does not get Astral Perception. Nor can they Astrally Project. They can't even learn the skills Assensing or Astral Combat - not without buying the Adept power "Astral Perception", which requires splitting their magic pool. And even then, they will
never be able to astrally project. Period. End of story.
QUOTE (The Wrestling Troll @ Jul 31 2012, 05:17 AM)

What if I want to play a mystic adept that gains his adept powers only with initiation?
Would work fluff and by RAW

As a GM, I would probably require you to buy a Way, that
didn't help your spellcasting nor counterspelling, during CharGen. Basically, "Put some BP on the line, BP that will only benefit you if/when yu
really do add Adept powers 'later on' ..."
QUOTE (Kesendeja @ Jul 31 2012, 05:53 AM)

Presently I'm playing a mystic adept that has no idea she can cast spells.
Since Mystic Adept costs more than just Adept, I'd be less worried about an imbalance that strongly favored Adept abilities like that.