Lucky is a good call for sure. 8 edge is far and away the best use you can make of the BP - once you've maxed out the amount you can spend on base attributes, with no gear and 440 bp, you're buying skills and qualities - but instead of having tons and tons of skills, having OK skills and the edge to succeed when it really matters will pay off more.
QUOTE
BOD 3
AGI 5
REA 5
STR 3
CHA 2
INT 4
LOG 3
WIL 2
EDG 8
Can you only spend 200 bp on attributes? Or 220 (given the 440 bp available?)
Assuming 200:
OK, you want to be a face.
BOD 3
AGI 3
REA 5
STR 2
CHA 5
INT 5
LOG 2
WIL 3
Edge 8
Would be my suggestion. Charisma matters the most for a face, and Intuition and Reaction are the next most important attributes for everyone. You can't really get away with less than 3 body or willpower (you want odd amounts for boxes, and less than 3 is really asking for it). Strength and Logic do little to nothing for you but I'm assuming you don't want any 1s. Agility would be nice, but that's 200 bp. If you can spend 220, up Agility to 5.
QUOTE
Athletics 3
Close Combat 2
Firearms 4
--Broken for Automatics 6 (Assault Rifles, which should include battle rifles--right?)
Outdoors 2
Stealth 2
You've got too much invested in being mediocre at an enormous amount of marginally useful things.
Close combat is just not going to help you as an unaugmented mundane human, and I'm honestly not sure they teach soldiers to swordfight. Maybe just Unarmed there.
Athletics is probably worthwhile.
Firearms 4 is really overkill if your GM is letting you split skill groups. Eight ways of rolling agility+skill to inflict damage is totally unnecessary; the army probably does teach you how to use a variety of guns but they probably don't teach you Firearms 4. Maybe, like, 2 for realism and all that, and then break it to be good with one type of weapon. I'm assuming your GM is letting you break skill groups; if not Firearms 1-2 and Heavy Weapons 4-6 is also an option.
Stealth group is a worthwhile purchase and I'd probably try to be better at that.
Outdoors is pretty niche; you can probably get away with 1.
The things you are missing:
Influence 4 (obviously)
Intimidate
Perception
Contacts?
I definitely wouldn't bother with throwing. SR grenades are pretty worthless as thrown weapons.
First Aid is useful but I'm not sure I'd be putting points into it unless you have spare.