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KnightAries
QUOTE
Using Medical Equipment
Medkits can rival the skill of a trained paramedic, though
they still require user input. A medkit will tell you how to set a
bone and even provide the materials necessary to accomplish this,
but a medkit alone lacks the manipulators and strength to immobilize
a patient’s arm. The maximum number of boxes that First
Aid can heal is the Rating of the medical equipment or the First
Aid skill of the character, whichever is higher (see pp. 242–244,
SR4). So it behooves characters to use the very best medical equipment
when dealing with severe injuries. On the other hand, while
gloriously detailed, three-dimensional AR representations of injuries
and treatment are helpful, they are far from sufficient, and it
is still very much in your interest to get medical attention from a
skilled medical practitioner as well.

AU 124
LurkerOutThere
QUOTE (_Pax._ @ Aug 21 2012, 09:33 PM) *
And pixies. And Feathered Drakes. And Vampires. And Nosferatu. And some shifters. smile.gif


Just so, spirits have no racial attribute caps but almost everything (great dragons and some immortal are the only actual exception, and therefore I must presume the only intended exceptions) has a cap on skills. What bugs me is the banality/commonality of spirits with force in skill hence I cap them out at six. They still get all kinds of other benefits for having high force.
Midas
QUOTE (StealthSigma @ Aug 21 2012, 12:58 PM) *
Now I'm considering that on every run, we need to setup an area to fall back to inside the site that has an adequate kill zone setup in order to stop to heal....
Yeah, time to go Arch Angel on those corp mercs!

As Irion said, I wouldn't recommend this strategy on the enemy's home ground if you have a halfway competent GM. I guess there could be rare exceptional mitigating circumstances, but has never come up at my table.

My players have never stopped to heal (magical or otherwise) on a corp infiltration unless absolutely necessary, and then it has been to get someone up and (barely) moving, or take them from the brink of unconsciousness/death to give them a few boxes leeway for that last push.
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