QUOTE (Fatum @ Sep 26 2012, 01:17 PM)
To 24F? Data Search tests find anything in the Matrix in but a few hours!
F just means you can't have a license for it, and has no bearing.
24 means that it takes a certain time interval to find (which ends up being more directly related to the
cost of the item, not it's availability*).
And Data Searches
specifically cannot find sequestered information.
QUOTE
Some information is protected
and kept secret, stored in a node that is not accessible from the
Matrix, and so cannot be found without accessing the nodes on which
the data is hidden, although a Data Search might be made to find the
location of the information.
Followed by a nice table.
QUOTE
matrix search table
information is:.....Threshold
General Knowledge or Public.....6
Limited Interest or Not Publicized.....12
Hidden or Actively Hunted and Erased.....24
Protected or Secret.....n/a
I'd say a highly illegal spell would fall into "hidden or actively hunted and erased." And would qualify as
at least "intricate or specialized" if not "obscure."
And with an interval of 1 minute for searching "the entire matrix" that gives us...(Data Search + Browse) - 1 extended test (24, 1 minute).
I don't know about you, but a threshold of 24 is pretty high for maximum 11 dice (no specialization). Definitely not a "sure thing" On average those 11 rolls (with the -1 per roll rule) will get 22 hits.
The average starting runner is not likely to have a comlink with a system/response of 6/6 and a 6 in data search and a rating 6 browse program.
Let's be more reasonable, for a non-hacker mage. A 4 data search skill and a 3/3 system. That gives 7 dice, (9 with specialization**).
9 (15) hits on average.
And even then that will likely only tell you
where the information is, not the information itself.
*A $100 item with a rating 24F
can be located in as little as 12 hours (though will either succeed or fail by the end of the 6th day; and you can pump up to 2.5 times the cost into extra dice: pay 350% get 10 more dice, expediting the process (even defaulting on a Charisma of 3 and buying the extra dice, you have a better than 50-50 odds of success, on average getting the item on day 5)), but a $10,001 item with an availability of 1 takes a
minimum of a week.
**Even this is pushing the believability of "non-hacker."