QUOTE (Mercer @ Sep 29 2012, 10:04 PM)
Hearing a silenced gunshot isn't impossible, it's a threshold [2].
Great. Threshold 2. Fine.
Now remember that to hear the first shot, your Perception pool is at ...
- -6 for Integral Silencer
- -1 for Electronic Firing
- -2 for Subsonic ammunition (from a suppressed/silenced weapon)
- -2 for Distracted
- -3 for Distant sound
- -2 for interfering sounds (unless you're somewhere absolutely silent)
... -16. Sure, sure, you only need 6 dice, by the odds, to mee that threshold 2. But to have those six dice, you pool had to start at
twenty two dice. Which is, and quite frankly should be,
astonishingly rare. Most people with an 8-12 pool, even most specialists with a 14-18 pool, are going to have a functionally
zero chance of hearing the shot go off (at an 18 pool, and/or spending Edge to add 4+ dice, there's a slim chance ... but it still falls into what I say is "for all practical intents and purposes",
functionally impossible).
Also, let's remember that the problem is not merely to hear that a silenced shot HAS been made, but, to actually
localise it. And the threshold for that test should be much higher than just 2 - even for
UNsilenced single shots, that's often an impossible task, IRL. To the point they have specialised equipment, that gives a bearing on shots it hears being fired.
QUOTE
Just going by the modifiers in the book (the previous discussion covers this
here, starting on around page 3 or 4) it's a little easier to locate a sniper by sound than it is by sight-- assuming the sniper isn't terrible at hiding. Aural tests have slightly lower penalties versus a set threshold of [2], visual tests tend to have more penalties and the threshold is determined by the sniper's infiltration test.
Yeah, slightly lower ....
if you ignore all the equipment-based ones. Which any "you won't even know I was there (except for the corpse)" sneaky-snipers
will be using.