QUOTE (Ryu @ Oct 11 2012, 04:35 PM)

One could throw two differently colored dice and have the weapon jam in case of snake-eyes on those.
I was thinking that.
3 dice for your typical gun up to a max of your dice pool (if you're only throwing two dice, because of whatever reason, it's likely your gun will fail more often; I am ok with this). The remained of your dice pool filled out with different colored dice.
Reliable guns get +1/+2 of the "glitch" dice. Unreliable ones get -1/-2 dice.
Other skills use some "base" number (3?).
Then you can modify those values, or the resulting values, in various ways for things like gremlins.