As a writer, I know my stuff is the literary equivalent of a Big Mac with fries (thanks be to Stephen King for giving me that line to rip off). And I'm all right with that. As fast food burgers go, my stuff is pretty good. I'm not Steven Brust, by any means, nor even Stephen King. We'll leave masters like Dickens and Joyce out of it (though I'm no great fan of Joyce, to be sure).
But I make a damn good burger and fries, nonetheless. I don't need to make foie gras to know I'm good, and I don't expect that someone demanding foie gras is going to like my stuff.
I'm kind of amused about how snobbish a lot of artists (and writers, to be fair) come across when they see something produced for a relative pittance (though I'm sure Michael Komarck gets more for that cover than I got for, say,
Running Wild) for the mass market, and decide it's not Michelangelo or Hugo, and therefore it's no damn good. I honestly don't know what they're expecting by holding people to the impossibly high standards they hold them to. You try working to the timetables that commercial art directors and editors hold you to (and I know whereof I speak here), working from notes that get pretty specific at times, and let's see you turn in O'Keeffe or Verne.
I'm not a painter. I'm a writer and a
photographer. I don't claim to be great at either, but I know enough about visual arts to comment on it reasonably intelligently, at least in terms of composition and style (though, since I never took any classes at the world's most presitigious art institutes, I know my commentary probably doesn't matter). So here we go:
Is it a little busy? Yeah, maybe, but combat scenes can get pretty frenetic without a lot of effort. (They're a bitch to write, too, for the record, at least for me.) I'm not 100% sold on all the logos, but I do know that it feels very
Blade Runner to me in that sense; there were logos on every damn thing in
Blade Runner, and I feel like this gets that part right. Some of those corp logos are gonna be covered up by the
Shadowrun logo anyway, so I don't see that as a negative.
The composition works for me; it seems fairly balanced to me, and it easy enough to follow what's going on. I'm curious about what's going on, but it's not enough to make me say, "There's no story!" Sure there is: Runners are in a hell of a fix and trying to get out of it, while security has come up a different way and they're tyring very much to keep the runners from leaving. It's a tale as old as crime itself, though that bug is sure making me nervous.
Are there problems with contrast and perspective? A little, on the perspective front anyway, though unlike some of esteemed fellow forum denizens, I don't have an issue with the contrast, particularly. I like the color palette, and the lighting works for me, too.
Overall, the image screams "Cool adventure!" and "You wanna play this game!" to me, and that (ultimately) is its job. So I think he succeeds here. I'd pick up this book to see if the game itself was as cool as the cover based on this image.
Hell, I might even super-size it....