QUOTE (RHat @ May 29 2013, 02:17 AM)

SR4 doesn't exactly do the best job of offering guidance on how much should be paid - you've pretty much just got a function of karma:nuyen; ideally 1:2500.
Even that guidance really falls apart at a point. Mission payout/karma:nuyen ratio should improve as the runners get more experienced. When you hit the point that the sammy actually needs 500k nuyen to get another upgrade, and the Mage needs 17 karma to initiate again, giving the Sammy his 500k, going with that ratio, you also earn 200 karma, which is going give the mage a much bigger boost (we're talking like +3-4 points of magic/initiation plus some other stuff on the side just cause kind of boost).
But yes, clearer rules on this would be great.
On topic, I liked how in SR3 you had softcaps for skills, where getting a skill up to your attribute was cheap, and pushing beyond that was expensive. I'd like to see something similar to that come back. Most characters should have 1-3 ranks in a whole bunch of basic skills.
I also liked the old Shamanic/Hermetic divide, and am glad that they're making those more distinct.