QUOTE (hermit @ May 29 2013, 02:23 PM)

Where's the huge difference between a gun turret and a guard, except that turrets are cheaper since SR4, and pilot software much better?
In the meaning. Guards, even armed ones, are pretty normal in SR and are described as such. Even today, depending on the location and the country, armed guards are normal. Turrets however, concealed ones and open ones are one step further - they are nothing short of permanent weapon entrenchments and should described and used as such. It´s like having bunker doors, barbed wire lines or carrying assault weapons or military grade armor openly etc.
Now, you can have them. In a very dystopian, violent, fragmented world with only MegaCorps at the push button and with minimal government power a weapon turret as a security measure could be described as quite normal - and I personally would prefer that kind of world. But then I would love to have a consistent line with all the other descriptions in the basic book, splat books, setting descriptions etc. And yes, if I read my SR2 +3 +4 bookjs I don´t have this feeling. I have this nice cozy Deus Ex light cyberpunk feeling, which is totally ok, but not that "fucked up "the world is actively trying to kill you" feeling" (like, for example, in CP2020, SLA Industries or (at least in some aspects) Eclipse Phase).
SYL