Warlordtheft
Aug 19 2014, 04:28 PM
Zo drop pea shooter (free)--no test.
Quick draw weapon (ruger thunderbolt)-free--
12d6.hits(5) → [5,6,1,2,5,1,1,3,4,3,1,1] = (3)
http://invisiblecastle.com/roller/view/4611989/2 bursts, narrow.
1st Burst:
14d6.hits(5) → [4,2,3,5,6,1,5,3,1,1,3,5,2,6] = (5)= 14P Base (with Ex EX) -2 Arm.
http://invisiblecastle.com/roller/view/4611990/2nd (-4 due to recoil)
10d6.hits(5) → [5,4,1,5,2,5,3,4,4,3] = (3)=11P -2 Arm
http://invisiblecastle.com/roller/view/4611995/
pbangarth
Aug 20 2014, 12:07 AM
Now -that's- more like it!
Rifle guy soaks the first shot:
5 HITSEdge to reroll misses:
1 more HITRifle guy takes 8 more Physical damage. This is not looking good for the bad guys.
Rifle guy soaks the second shot:
6 HITSLast point of edge to stay alive:
4 HITSRifle guy takes one more Physical. That's all he had.
Sorry, Glyph, I tried to keep him alive for Void to finish.
pbangarth
Aug 20 2014, 12:34 AM
Neither one of the ambushers is dead yet, but they are both bleeding out.
Uncle Zola seems to have decided to wait things out.
The ball is in your court.
Warlordtheft
Aug 20 2014, 04:00 PM
Keeping this in combat rounds, just because Zo believes that time is short (All that noise is sure to attract some attention).
Glyph
Aug 21 2014, 06:40 AM
Void makes a
stabilization test:
4d6.hits(5) → [6,2,4,5] = (2)
First aid: 3 and Logic: 4, reduced by 3 due to his own wound modifiers, and Void would not have brought his medkit into suitsville when he thought he was only going to be attending a planning meeting. He barely makes the threshold of 2. If there are any negative modifiers at all, then it fails, otherwise he miraculously manages to stop the guy from bleeding out.
Edit: might as well have him try to save both of them. Second
stabilization attempt:
4d6.hits(5) → [6,2,5,5] = (3)
So he might have saved both of them, but again, any negative situational modifiers would negate it.
One thing - he would take a
quick look to see if either of
them have a medkit, and use it if they do, so you can add whatever dice if that is the case.
pbangarth
Aug 21 2014, 06:38 PM
Warlord theft, was there any message sent to Zo about Zola going into the safe house? I'm not sure how he knows U.Z. Is in there.
Sephiroth
Aug 21 2014, 06:49 PM
Jovan certainly hasn't said anything - he was actually about to mention that part of the situation now.
pbangarth
Aug 21 2014, 07:05 PM
Things are flowing now, so let's just keep going. I'm on an island and in the one restaurant for the wi-fi. Will check at least once a day.
Warlordtheft
Aug 22 2014, 02:11 PM
Zo is trying to be polite and non threatening.
http://invisiblecastle.com/roller/view/4615334/4d6.hits(5) → [3,6,3,3] = (1)
Well, at least he didn't glitch.
Glyph
Aug 23 2014, 01:23 AM
I don't know whether there was a medkit up there, or whether Void succeeded or failed in stabilizing both or either of the two gunmen. For now, for flow purposes, I will assume that he is making his medical efforts while Zo is sprinting in to the objective. Probably better not to have Zola encounter Void at this point - someone with astral hazing won't make a good first impression on most awakened folks, when you are attempting diplomacy.
pbangarth
Aug 29 2014, 12:04 AM
Warlordtheft, make a memory test for Zo, please.
Warlordtheft
Aug 29 2014, 01:15 PM
Intuition+Logic
Ya know, playing a game over the months makes you forget details like that.....
Memory test: Intuition + Logic?
Anyway:
6d6.hits(5) → [2,4,5,3,1,1] = (1)
1 success.
Should be enough.....I hope.
Sephiroth
Aug 29 2014, 01:33 PM
Yeah, I had forgotten about that detail too. Willpower + Logic, but that doesn't change the number of dice you roll for him.
Failing that, if Jovan is getting astral "visuals" of the scene sent to him by his watchers in the room, he could also see Zo reaching for the computer, remember about the codes, and remind Zo about them if necessary. I'll leave that up to you and pbangarth to decide if we want to do that.
pbangarth
Aug 29 2014, 04:03 PM
No probs. one is enough. I was just looking to see if I could have some fun with a glitch.
pbangarth
Sep 1 2014, 01:41 PM
So, Warlordtheft, Zo remembers there are codes to enter even to be safe to move the computer. Assume he remembers codes to:
1. Deactivate a booby trap hooked to the computer and placed under it under the table.
2. Deactivate a disk reformat if a prompt at startup is incorrectly answered.
3. Deactivate a file erasure whenever a file is opened.
Go ahead and IC the first and whatever else you want to talk about with Zola.
Sephiroth
Sep 2 2014, 11:58 PM
Relevant rolls:
First (failed) attempt at summoning is shown in
dice rolls here. No drain taken from this, thankfully.
Second try: 10d6 for summoning, 6d6 for spirit's resist roll, and 11d6 for Jovan's drain resist give
5 hits vs. spirit's 0 hits, for a total of 5 services and no drain incurred.
In the background, Jovan is instructing the spirit to haul the two attackers' bodies, and to use Movement and Concealment to ensure safe, fast delivery. It could probably take Zo and Void too, if asked.
Sephiroth
Sep 5 2014, 06:56 PM
Who are we waiting for right now?
Warlordtheft
Sep 5 2014, 08:18 PM
QUOTE (Sephiroth @ Sep 5 2014, 01:56 PM)
Who are we waiting for right now?
I'm waiting on Zola.
Sephiroth
Sep 6 2014, 02:59 PM
We still have Oswald's Rover nearby, do we not?
Warlordtheft
Sep 8 2014, 04:16 PM
Zo's browser roll on the data to see if there is anything regarding Professor, Hime, void, or Jovan.
1d6.hits(5) → [2] = (0)
http://invisiblecastle.com/roller/view/4636704/Wahoo! we weren't mentioned.
pbangarth
Sep 8 2014, 04:51 PM
There I was, about to jump in and say that I am much more comfortable with using LOG + Skill limited by program Rating to match the mechanics with everything else, so that Zo could have another chance. Then I looked up his stats. No Skill, LOG of 2.
Same 1 die.
*sigh* Yup, Zo finds no mention of Zo, Void or Jovan.
Not even of Professor, who was among the first team here in Seattle to run for the Spaniard. Who was recruited by the Spaniard through Professor's fixer, rather than filling in for dying-like-flies team members along the way of that ill-fated first run. Who was on the Spaniard's boat when it was mysteriously bombed, and aided in the first aid and cleanup.
Who was with the Spaniard when
he blew up.
Nope. No Professor in here. Nope.
Fuck it. Roll three more dice for looking for something specific.
Warlordtheft
Sep 9 2014, 01:37 PM
Yeah so that makes it 2,1,1,5.
3d6.hits(5) → [1,1,5] = (1)
http://invisiblecastle.com/roller/view/4637540/Zo finds it, but accidentally deletes it?
pbangarth
Sep 9 2014, 06:34 PM
QUOTE (Warlordtheft @ Sep 9 2014, 08:37 AM)
Yeah so that makes it 2,1,1,5.
3d6.hits(5) → [1,1,5] = (1)
http://invisiblecastle.com/roller/view/4637540/Zo finds it, but accidentally deletes it?
Never a dull moment with you guys.
Warlordtheft
Sep 9 2014, 07:32 PM
Hey, Zo is a matrix Demi-GOD.
Sephiroth
Sep 10 2014, 01:04 AM
Clearly!
pbangarth
Sep 15 2014, 01:52 PM
OK, why don't we say you guys get back to wherever you want to go, with the nearly dead but stabilized shooters.
As I see it, you have two avenues of investigation: the computer, which the eminently qualified Zo cans study for info, and the two shooters which the equally evil Jovan can terrify.
Let me know where you hole up, and how you plan to proceed.
Sephiroth
Sep 15 2014, 05:12 PM
Yeah, I'll show you equally evil.
I plan on doing a better and more disturbing job this time than I did the first two times (unless Glyph wants to have his turn in the disturbing spotlight with Void, as Void is mechanically better at intimidation than Jovan is in terms of dice alone).
Is Oswald's warehouse still an option at this point? It was awfully useful to us for our first meeting and interrogation, way back when.
Warlordtheft
Sep 15 2014, 05:46 PM
I chose an abandoned underground parking lot in Tacoma. This is to avoid being predictable. We never mentioned the specific place where we were going to rally.
Warlordtheft
Sep 15 2014, 05:49 PM
Double post.
Sephiroth
Sep 15 2014, 06:01 PM
I'm game with that. Will we want to have Professor and our new medic on the scene with us, or should it just be us three? Also, in the event that we keep one or both of the guys prisoner for more than a few hours (a slight liability, yes, but we can potentially get much more mileage from them that way), where would we want to hold them? Should we look into getting a temporary safehouse somewhere in the city?
pbangarth
Sep 15 2014, 08:50 PM
Seeing as Professor has been kept in the loop, partially, through commlink traffic, he knows the group is leaving with the computer and meeting elsewhere. And ... he is the only one who has seen Jovan. Jovie may need some help with the 'interrogation'.
Orlando is far and away better at medicine than any of us, for our guys and should there be anything left to heal after Jovan is finished gathering intel.
Glyph
Sep 17 2014, 02:06 AM
Void will defer to Jovan if he wants to interrogate the prisoners, probably assuming the mage will simply read their thoughts. Left to his own devices, he will try an amicable (or at least, coldly professional while suggesting their boss set them up) approach, but if he has to get rough, his philosophy will be similar to Machiavelli's: don't hurt someone and then leave them in any shape to contemplate revenge later.
Sephiroth
Sep 18 2014, 01:47 AM
Alright, magical interrogation and human experimentation, here we come.
Looks like we're all ready and the ball is in your court, pbangarth, unless you want one of us to go ahead and set the stage for the next scene.
pbangarth
Sep 18 2014, 12:59 PM
I'll get on it in the next day or so.
Sephiroth
Sep 22 2014, 04:16 AM
Remind me, are there private rooms in this parking lot, like near an elevator or a security exit or something, or will Jovan need to do the interrogation in the Rover?
pbangarth
Sep 22 2014, 04:23 AM
I think the Rover is the best he has.
Sephiroth
Sep 24 2014, 11:58 PM
Glyph, as an aside, it may be worth your while to look at the two street samurai's weapons - reading over the IC posts again, I have a sneaking suspicion that those are the sniper rifle and assault rifle that were sold out at Ivan's gun sale the previous evening.
Glyph
Sep 25 2014, 01:24 AM
He'll definitely be checking them out. He wasn't just thinking about evidence when he had the spirits grab weapons and all.
Sephiroth
Sep 25 2014, 05:24 PM
While we are waiting for pbangarth to move things along (*poke* *poke* pbangarth, we summon thee; heed our call, O illustrious GM), how are you guys feeling so far about transitioning to 5th edition? I still haven't looked at it much because of some of the complaints of other Dumpshockers, but there's at least one thread that discusses converting Infected to 5th. Haven't seen any regarding SURGE, but they might be out there. Anyway, what are y'all's thoughts so far on 5th and converting our characters to 5th?
Warlordtheft
Sep 25 2014, 07:47 PM
Regarding 5th, they got a couple things right (changing drain codes being one of them) but a lot was wrong or just plain silly (bricking--really?). That an my book that I paid $65 for fell apart during the first reading.Yeah I was a bit bitter about that.
pbangarth
Sep 25 2014, 09:59 PM
Sorry guys, been under the weather and posting only minimally. I'll get on it ... soon.
As for 5th edition, I have none of the books, have read none of the rules, and am a bit put off by the negativity here on Dumpshock. It would take some serious Negotiation, probably using Edge, to get me to switch any time soon.
Glyph
Sep 26 2014, 01:55 AM
5th edition is kind of aggravating. I wanted to like it, but their philosophy of "everything has a price" seems to mean that they will come up with an un-fun negative for every character type, be it wireless to gimp sammies (give up bonuses that used to be standard, or potentially suffer blinding/crippling attacks from an undetectable vector), or background count to make adepts all but useless (they basically work on powers that give them small modifiers - giving them a penalty for background count when their powers are active basically turns them into mundanes, or worse). Mages got nerfed mainly in the area of direct combat spells, which are all but unusable, but are still, in the end, only a part of a mage's spell arsenal.
Void would be hard to convert. He would probably lose the wired reflexes/reaction enhancers combo, since he would not go around with any wireless stuff on (someone as tech-unsavvy as him would probably just turn it all off, to be safe - a different character might slave his stuff to a good commlink and run a jammer in combat, but not Void). He also has some options (geneware, SURGE) that are not out for the new game yet.
pbangarth
Sep 30 2014, 04:35 PM
Void has all of his Physical damage healed. The Stun will have to work itself out. Make sure to take those pills, though.
Warlordtheft
Oct 3 2014, 01:32 PM
FYI-Seph, I am waiting on your response to all this.
Sephiroth
Oct 3 2014, 02:01 PM
Oh. Thought Zo was going to handle the management and moving of the disarmed guy (pun intended). Alright, I'll get something up in a couple hours.
pbangarth
Oct 3 2014, 03:47 PM
Cute pun. Actually, though, Orlando says the 'disarmed guy' is not viable for interrogation. It is the 'rifle guy' who sat up to shoot at Void.
I'm glad to see that Void was rattled by the competence of the two shooters. I had designed them to be a challenge for the three of you, and had to scramble a bit to make sure they weren't too much for just Void and Zo. Uncle Zola was there originally for story, and in part to help make up for any miscalculation on my part. I didn't want to kill the team on the first run.
It was really close, though. That makes the GM happy.
pbangarth
Oct 3 2014, 03:59 PM
Speaking of keeping things challenging, could I have a Memory Test for Void, and a Perception Test for Zo.
Warlordtheft
Oct 3 2014, 08:33 PM
QUOTE (pbangarth @ Oct 3 2014, 10:59 AM)
Speaking of keeping things challenging, could I have a Memory Test for Void, and a Perception Test for Zo.
Zo's perception:
12d6.hits(5) → [4,6,5,4,5,5,1,4,4,3,2,2] = (4)
http://invisiblecastle.com/roller/view/4667008/I thought void was going to move the captives. He's with Orlando anyway. At this point he is playing lookout until we get the info out of these two jokers. Then he and Professor will go through these guys comms.
Glyph
Oct 4 2014, 05:41 AM
Void's
memory test. He rolls 11 dice because of the bonus from his mnemonic enhancers.
11d6.hits(5) → [5,6,6,3,5,3,2,1,3,3,6] = (5)
pbangarth
Oct 6 2014, 03:29 PM
Hey Warlordtheft, you wanna amend your IC post to weapons, seeing as there are two of them?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.