QUOTE (Sendaz @ Jul 6 2013, 01:56 AM)

Must be some limits as to who it can be applied to, I can not see one being able to command a Red Samurai to accept you as their leader for even a second, unless you have previously fooled them into thinking you are at least on their side (like a visiting VIP) and are just taking charge in a hostile situation.
Rally: Your subordinates add 1 to their Initiative Score for every 2 hits you get.
So will this work with other Initiative enhancing methods, even if said methods explicitly say they don't work with other Init boosters?
Personally I would lean toward a yes in this case as it is not really your own reflexes being enhanced but rather you are working in a more coordinated/efficient manner, but again better to be ask now.
Yeah I assume that is what is meant by the if you lead people who accept you as a leader part. It makes no sense to be a dusty team of shadowrunners and then command some people who were just shooting at you to stop and open thr door for you. Without them at least accepting you you can't make any leadership tests even the base command test.
"If you lead people who accept you as their (lone) superior, even temporarily, you can take a Complex Action to make a simple Leadership + Charisma [Social] Test. How this helps depends on what you choose to do."
And then one of the options is
Command: The target Resists with a Leadership + Willpower [Mental] test (With Social Modifiers, p. 140). For every net hit you get, the target accepts you as their leader for 1 Combat Turn.
So yeah there has to be some reaosn they see you as a superior.
I don't really have an issue with the concept of these benefits, my main thing is I'd see it more a s afucntion of a tactics skill not leadership. But game balance wise I can see why they would put in under socail skills instead of lets say logic skills.