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Kagetenshi
The purpose of Computers is for making pre-programmed command sequences for Drones.

As for multiple RCDs, my character has two; one is permanently installed in her van to take advantage of Flux boosts of various kinds, the other is portable.

~J
A Clockwork Lime
Which is why I'd just go with Electronics and default. Electronics will be coming up way more often (for Electronic Warfare if nothing else). You can do your programming in a serene, comfortable environment where the +2 TN modifier is a minor obstacle.

And why bother permanently installing a deck in a vehicle? Just jack it into an Electronics Port whenever you're in the vehicle and blam, you have access to all the Flux improving hardware you would have with a permanently installed deck.
Lilt
QUOTE (Kagetenshi)
As for multiple RCDs, my character has two; one is permanently installed in her van to take advantage of Flux boosts of various kinds, the other is portable.

Yup. Character's can have uses for 3 or more RCDs if they also get a cranial RCD so they can rig whilst naked.
Eyeless Blond
QUOTE (A Clockwork Lime)
Unless you're a dedicated drone rigger who never plans on ever ever getting behind the wheel, take Cars without the Remote Operations specialization. It's well worth it.

Good point, especially since your guy has Vehicle Empathy, which only applies when you're physically driving anyway.
A Clockwork Lime
If you're going with three or more decks, you're just wasting cash by that point. Get a cyberarm or leg and install one in there. Now you have an easily upgradable deck at your full disposable, fully capable of taking advantage of any other hardware you jack into. Not to mention the Signal Amplifiers you can install in the limb, too.
Kagetenshi
QUOTE (A Clockwork Lime)
And why bother permanently installing a deck in a vehicle? Just jack it into an Electronics Port whenever you're in the vehicle and blam, you have access to all the Flux improving hardware you would have with a permanently installed deck.

I'm pretty sure Electronics Ports aren't meant to hold removable stuff, though I may be wrong about that.

~J
Lilt
QUOTE (A Clockwork Lime)
Which is why I'd just go with Electronics and default.  Electronics will be coming up way more often (for Electronic Warfare if nothing else).  You can do your programming in a serene, comfortable environment where the +2 TN modifier is a minor obstacle.

Well there aren't really any rules for defaulting under such circumstances. You just add a number dice equal to the skill. I suppose you could apply the +2 TN modifier to the extra dice but then the extra dice may be as little as 1/3rd as effective as dice from the computing skill itself.
Joker9125
Ok so which pilot skill should i drop? I would like my drones to be able to keep up with me and dock while im driving.
A Clockwork Lime
I'd honestly just keep Cars and Rotorcraft. I wouldn't bother with a Remote Operations specialization. Crank those up as high as you reasonably can for your character concept and do the same with Gunnery. Snag at least one highly-rated B/R skill (ideally for the type of vehicle or drone you plan on working with the most) and default from it if you need to work on anything else.

Beyond that, Electronics, Electronics B/R, and Computers B/R is what I, personally, would take, and I'd place them at ratings appropriate to the concept. After you have those basics cover, snag a few skills that are likely to come up for your new career in the shadows (a personal firearm, maybe some Stealth) and if you plan on going all in with a BattleTac system or the like, consider Small Unit Tactics (Vehicular). Otherwise, don't bother wasting points on it now and save it for something to advance in in the future if/when you get the hardware to really make it work well for you.
Joker9125
how does stealth help a rigger?
A Clockwork Lime
The same way it helps everyone else.
Kagetenshi
You can arguably apply it to sneaking around with drones.

~J
Eyeless Blond
Ever get followed while you're driving somewhere? biggrin.gif
Joker9125
Ahh.... I see

Which type of drone would be fast enough to keep up with a car and still shoot at other moving vehicles moving at the same speed
techboy
QUOTE (Joker9125)
Phobia Com & Mild->Clowns

If clowns are that common, I don't think your GM is maintaining the gritty feel that most here seem to like in Shadowrun.

Also, heaven forbid your character ever meets Harlequin.
Eyeless Blond
I just find it amusing that he's playing a diabetic (Allergy to sugar? Yikes!)
Joker9125
we view weather a thing is common or not based on if it would be common in every day life. Clowns for instance would be on the trid fairly reguarly so it would be common.

I dont think he needs to be diabetic i just thought cotton candy would be a good alergy to go along with the clowns thing. Is their anything else in cotton candy besides sugar?

EDIT: Ya meeting Harlequin would be a problem lol, but who wouldnt be afaraid of a 4,000+ yr old mage who is an initiate in the high double digits?
Kagetenshi
Nope, pretty much pure sugar.

~J
Joker9125
hmm what would go with the tramatic childhood circus incident?
Eyeless Blond
Well first off don't kid yourself that it's worth six points of Flaws. A fear of clowns just does not have the same impact on your character as Cursed Karma. Clowns are not nearly common enough to qualify for a Common Phobia. Common Phobias are of things like being alone, the color orange, or maybe (depending on the campaign) magic. Common Allergies are to things like sunlight or pollution, something you should come into contact with almost every day.
Eyeless Blond
I still think Vehicle Empathy is a bad skill to take, especially since you seem to plan on using Remote Operations all the time. Either ditch the Edge or don't specialize in remote ops.
Capt. Dave
QUOTE (Eyeless Blond @ Apr 27 2004, 11:14 PM)
Clowns are not nearly common enough to qualify for a Common Phobia.

Oh aren't they? I see them, everywhere...They all float down here....

QUOTE (Joker9125)
Which type of drone would be fast enough to keep up with a car and still shoot at other moving vehicles moving at the same speed


I suggest a fixed-wing UAV (RPV):
Try a Aztech Libre (Max speed 1,620.)
The CAS Wandjina's fast too. (Max Speed 500)
Joker9125
QUOTE (Capt. Dave)
I suggest a fixed-wing UAV (RPV):
Try a Aztech Libre (Max speed 1,620.)
The CAS Wandjina's fast too. (Max Speed 500)


ARE YOU SERIOUS!?!?!

THATS REALLY FRAGGING FAST!!!!!!
Capt. Dave
QUOTE (Joker9125)


ARE YOU SERIOUS!?!?!

THATS REALLY FRAGGING FAST!!!!!!

Pg. 176, Rigger 3. They're small jet fighters, really.
A Clockwork Lime
The Libre is not available to starting characters, though the Wandinja is. Seems a bit too expensive for my tastes, though. I'd strip of the FDDM as a starting character just to save the cash if I did go that way, and I'd only use it on a vehicle in place of weapons systems. Otherwise, it's just not versatile enough for most runner-oriented objectives, especially at that pricetag.

It's next to useless indoors or in places with restricted mobility (it has to fly at a minimum of 48mph), and I don't care what it's Signature says it is, but anything with a Jet Turbine engine should be as loud as all get out. Especially compared to an EFC rotorcraft or the like.

TinkerGnome
QUOTE (A Clockwork Lime)
The Libre is not available to starting characters, though the Wandinja is.

Check the errata. The Wandinja is avail 12/12 days.
A Clockwork Lime
Well there ya go. smile.gif
Kagetenshi
The Strato-9 ought to be able to keep up with anything going the speed limit or slightly over. If you can use the fact that you're flying to cut corners and soforth, you just may be able to keep up with most ground vehicles.

~J
Joker9125
Heres an update on my active skills. I dont really see the point in spend build points on B/R skills when i can just use my skillwiires 4 expert chipjack and enhanced articulation and get 8 die.

I have 17,415 nuyen.gif left is their anything im leaving out?
IM a little confused on weapons the book dosent give avaliabalities for alot of vehicle weapons.

Etiquette(CHA) [5]
Electronics(INT) [5]
Car(REA) [6]
Small Unit Tactics(INT)/Vehicle Tactics [5/7]
Gunnery(INT) [6]
Rotor Aircraft(REA)/Remote Operations [5/7]
Fixed-Wing Aircraft(REA)/Remote Operations [5/7]

Now vehicles and Drones

My personal Van
GMC Bulldog Step-Van

Type of Vehicle: Vans

Handling Speed/Accel Body/Armor Signature/Autonav Pilot/Sensor
4/8 85/4 4/2 2/2 -/0
Cargo/Load Seating Firm Points Hard Points
50/1200 1+1b

Features:
Folding Bench Seat
Weapons:
Sensors [5] Rem-Contr. Intr. Bod[4]
Rigger Adaptation
Electronics Port
Library Transponder Chip [6]
Morphing License Plate
Photovoltaic Chameleon Paint

Others:
Remote Control Deck Rating [6]
R-C Biofeedback Filter [3]
R-C ECCM Rating [6]
R-C Encryption Module [3]
Rigger Decryption Module [6]
Rigger Protocol Emulation [6]
Signal Amplifier [6]
Storage Memory 200Mp
BattleTac IVIS Master Unit
Hitcher Jack
Drone Rack

The van ill drive the runners around in
Land Rover Model 2046(Pickup)

Type of Vehicle: Sport Utility Vehicles

Handling Speed/Accel Body/Armor Signature/Autonav Pilot/Sensor
3/3 100/7 4/0 2/1 -/0
Cargo/Load Seating Firm Points Hard Points
18/700 2+2b

Features:
2 Folding Bench Seats
Weapons:
Electronics Port
Rem-Contr. Intr. Bod[4]
Sensors [5]
Remote-Control Encryption [3]

Others:
Intercom System
Audio/Visual Screen Display

Now drones
Lone Star Strato-9 Surv. Drone [X2]

Type of Vehicle: Rotary Wing

Handling Speed/Accel Body/Armor Signature/Autonav Pilot/Sensor
3 100/9 2/0 4/0 2/5
Cargo/Load Seating Firm Points Hard Points
1/20 -

Features:
ECM 2
External Fixed Hardpoint w/MMG(w/GasVent-III and 500 rds. ammo)
Remote-Control Interface
Rigger Adaptation
Weapons:
Remote-Control Encryption [3]

GM-Nissan Spotter

Type of Vehicle: Fixed Wing

Handling Speed/Accel Body/Armor Signature/Autonav Pilot/Sensor
3 40(200)/35 2/0 6/0 2/1
Cargo/Load Seating Firm Points Hard Points
0/10 -

Features:
Remote-Control Interface
Rigger Adaptation
Weapons:
Cont. Manu. Contr. [5]
TinkerGnome
Two things which come to mind. Runflat tires and a small ground drone (arachnid works) for enclosed spaces. That's about it.

[edit] Runflat tires for the van and SUV I mean wink.gif [/edit]
Kagetenshi
Indeed. Runflat makes losing a tire so much more pleasant.

~J
A Clockwork Lime
Runflats aren't really that useful in 3rd Edition. They're just regular tires with the equivalence of an armored jacket (5/3 standard armor). It's not even hardened or vehicular in nature. And since it's part of a vehicle, it still uses Body to resist the shot. They're not self-inflating or anything. Just armored.

In other words, even a moderately competent officer can blow out a car's tire without any trouble. Especially if using a Thunderbolt to do it (try getting one, let alone two or more, 7's with 3 Body dice).
TinkerGnome
Check the errata on runflats. They reduce the blown tire penalty, too.

[edit] Actually, here it is:

QUOTE (R3 -> R3R conversion)
"Tires are destroyed when they are targeted with a called shot in vehicle combat and take Moderate or higher damage. Standard and performance tires have a Body of 4 for resisting damage; off-road, dual-purpose and runflat tires have Body 5. When a tire is destroyed, a moving vehicle must immediately make a Crash Test. Vehicles suffer a +2 modifier to Handling Tests per flat tire (only +1 if the tire is a runflat tire). The speed of vehicles with flat tires may not exceed their Speed rating; vehicles with flat runflat tires may exceed their Speed ratings but suffer an additional +1 Handling Test modifier."

[/edit]
Kagetenshi
Yep, and as Tinkergnome quoted, they also get five points of Body, even on a motorcycle.

~J
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