QUOTE (Elfenlied @ Jul 16 2013, 09:11 PM)

That is what I meant. The Adept can achieve a higher DP on the few things he specializes in, whereas the Sam will always have medium to high DPs on everything due to augmented attributes.
Right, okay. We're on the same page. I think that the way Attributes work sort of underscores that. For instance, coming from third edition, Muscle Toners are dramatically more effective! No longer just a raise to an attribute, which is of secondary importance, but it raises a huge number of highly practical skills!
So in general terms, the advantage is that the Samurai is pretty handy in a lot of areas. Is probably a little more robust than the Adept.
The Adept can find a few niche areas to focus in that exceed the Samurai's general utility.
QUOTE (Elfenlied @ Jul 16 2013, 09:11 PM)

I'd hate to see Adepts balanced around augmented Adepts. It was that way in 4e, with the results that any halfway optimized adept was always cybered. I hope that with the new skill cap, the Samurai will have plenty of room for advancement through Karma. Whereas Adepts, TMs and Magicians spend their Karma to initiate/submerge/raise Magic, the Sam will improve his skills/attributes.
I tend to agree. Honestly, one thing I really like about this edition is that Adepts look fairly viable without cyber augmentation. That said, I'd like to point out that the proposed change doesn't negatively impact Adepts. It positively impacts Samurai. And the net result is not the same -- There already exist areas for which (The above discussion about focused vs. general utility) the two are distinguished.
Is your concern that if Wired Reflexes are reduced in essence cost, that Adepts will be incentivized to take them?
QUOTE (Elfenlied @ Jul 16 2013, 09:11 PM)

The cap is 50% of the base skill rating. E.g. a skill of 4-5 can gain a max of +2, whereas a skill of 12 can gain up to +6.
Ahh, right-o. Thanks!

-Wired_SR_AEGIS