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Samoth
It works well enough for the basics, but doesn't address what my Commanding Voice-focused adept is supposed to do with his entire character concept now since that power is not yet in the rules of SR5.
Skynet
Not finished yet, but the "Increase skills"-part has to be a joke.

So my (almost) freshly made mage with spellcasting 6 now has spellcasting 10... yeah right wobble.gif
cndblank
This has to be a tough job.
Thanks for taking it on.

One observation, Blandness is 10 BP or 20 Karma.
You are going to give a specialization for seven karma or a single skill rank worth two karma?
That is harsh.

Situation is the pretty much the same for the rest.
Murky Link is 10 BP and you are saying take a 7 karma specialization in place of it.

The other thing is the karma cost for SR5 Positive Qualities are doubled after character creation.
The specialization cost is the same for both.
So a 7 Karma specialization is only worth about 1 third of a 10 BP Positive Quality.

How about letting the player trade any in any missing SR4 Positive Qualities for their BP cost in character creation Karma so the PC can get SR5 positive quantities to replace the ones he is losing.
So the player could trade in Blandness for 10 Karma and purchase Ambidextrous for 4 and Bilingual for 5 and have 1 Karma left over to spend where ever.
Fyndhal
QUOTE (cndblank @ Jul 16 2013, 04:40 PM) *
This has to be a tough job.
Thanks for taking it on.


Not my work -- I saw it over on another forum and figured it should be posted here as well.
SpellBinder
For a non-decker, losing the Erased quality is worthless. Seems to be able to work well enough in SR5 to me as is.

Also, no mention on TMs that might have both versions of the old Cracking & Electronics skill groups, though I suppose those could just be refunded for karma based on their individual skills instead.
cndblank
I expect that erased will be back but at a higher cost.
Or maybe with three levels (Monthly for 5, Weekly for 10, Daily for 15)
Jhaiisiin
Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Complaining about that is being ignorant. Once we get all the other core books, full conversions will be possible.
Redjack
QUOTE (Jhaiisiin @ Jul 17 2013, 09:27 AM) *
Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Complaining about that is being ignorant. Once we get all the other core books, full conversions will be possible.
You could have said that, made your point and not broken the Wheaton's Law by simply saying:
QUOTE
Also, it's obviously not going to allow you to convert characters needing core books to full SR5 yet. That was the case in SR3->4 as well. Once we get all the other core books, full conversions will be possible.
Flaser
These conversion rules bring up some major problems - at least on my end - skills wise. The old (normal) cap was 6, the new is 12... the conversion guide covers this nicely.
The problem is between converted and newly generated PCs, as the new chargen still has (chargen)skillcap of 6... meaning that old PCs will be on average about 2x as skilled then new ones, straight out of chargen.
Jhaiisiin
Point. I'll keep a tighter reign on it, Redjack.
Jhaiisiin
Insofar as Chargen->Chargen, I'd just remake the character under the new rules. The conversion guide is meant to convert existing characters, rather than a freshly made one. After all, if it's' freshly made, there's little reason not to just re-do the character under the new system.
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