This thread is intended to remove the ambiguity from the cyberlimb rules.
Page 455.
"Cyberskulls and –torsos are included in the “cyberlimbs” category, though they are in fact shells rather than full replacements (or actual limbs)."
Page 456.
"Cyberlimbs cannot hold any bioware, nor any cyber-implants that take up Essence rather than Capacity. Essence cost, Capacity, and other stats can be found on the Cyberlimb table."
Therefore, should Torso and Skull be able to hold bioware and cyber-implants that do not take capacity (ie. Cybereyes, Reaction Enhancers, Wired Reflexes, etc?) What bioware would be excluded?
At what point does one's cyber body become too mechanical to get ANY benefit from bioware? What bioware would be excluded from giving benefit to a heavily cyberlimbed character?
Page 456.
"The attributes of partial limbs (including cyberhands and –feet) may be enhanced, but their attributes only apply for tests directly involving those limbs (such as a Strength Test when gripping something with an enhanced cyberhand)."
The age old question: what exactly do I use a partial limb's stats for? Do I use the partial limb stats to pull the trigger on a gun? Do I use them to swing a knife?
"Customization: You can have your cyberlimb tailored and customized to your frame and musculature. Customization lets you add to your limb’s base Strength and/or Agility ratings. Each increase of either attribute increases the limb’s Availability and cost. If either of your limb’s attributes are increased beyond your natural maximum for that attribute, you can’t use the cyberlimb (so don’t overdo it), but you can still add cyberlimb enhancements."
The wording confuses me: For example, consider a baseline human with all 3s in stats. He gets two cyberarms and wants to customize them to his natural max. Would his natural max be 6 (Human max) or 7 (3+4)? Consider the same human with 6s in his stats before modification, what is his max now?