We will assume the defender has 5 reaction and 4 intuition for 9 on the dodge pool. Also the defender is wearing a lined coat for 9 armor and a body of 4.

Lets look at the AR first (Ares Alpha). We will be using average rolls rounded to the nearest integer. so all attacks will generate 4 hits.

Damage is 11 -2 ap so would be staged up to

**15**

In

**Semi auto**the defender would score 3 hits. Damage is staged down to

**12**

In

**Burst fire**the defender would roll 7 dice and score 2 hits. Damage is staged down to

**13**

In

**Full Auto "Long burst"**the defender would roll 4 dice and score 1 hit. Damage is staged down to

**13**

In

**Full Auto**the defender would roll 0 Dice, However the attacker's dice pool is reduced to 8 for an average of 3 hits. Damage is staged up to

**14**

The Ares Alpha has armor pen of -2 so rolling 7 armor and 4 body the defender would achieve an average of 4 hits. Staging the listed damages down by 4

Now lets look at the shotgun (Enfield). Base damage of 13 (with slugs) -1 ap that would be staged up to 17

In

**Semi auto**the defender would score 3 hits. Damage is staged down to

**14**

In

**Burst fire**the defender would roll 7 dice and score 2 hits. Damage is staged down to

**15**

There are currently no shotguns in SR5 with Full Auto.

The Enfield has armor pen of -1 so rolling 8 armor and 4 body the defender would achieve an average of 4 hits. Staging the listed damages down by 4

Finally we will look at the shotgun with buckshot. Damage is 15 (buckshot narrow spread -1 dodge) with ap +5 and is staged up to 19.

In

**Semi auto**the defender would roll 8 dice score 3 hits. Damage is staged down to

**16**

In

**Burst fire**the defender would roll 6 dice and score 2 hits. Damage is staged down to

**17**

For medium spread at short ranges Damage is 14 (buckshot medium spread -3 dodge) and is staged up to 18.

In

**Semi auto**the defender would roll 6 dice score 2 hits. Damage is staged down to

**16**

In

**Burst fire**the defender would roll 4 dice and score 1 hits. Damage is staged down to

**17**

note at close range medium spread the average damage is the same as narrow spread. However you can target 2 defenders

The Enfield w/ buckshot has armor pen of +4 (rules check? With my rounding 17vs18 dice won't matter but it would be nice to know) so rolling 13 armor and 4 body the defender would achieve an average of 6 hits. Staging the listed damages down by 6.

In Conclusion after all dodge/armor modifiers:

Ares Alpha does 8 DV in Semi Auto 9 in a burst and 10 for full auto

Enfield does 10 DV Semi Auto, and 11 in burstfire with slugs

Enfield does 10 DV Semi auto, and 11 in burst fire with Shot in close range narrow or medium spread.

Edit: after the staged up in armor the buck shot would be dealing non-lethal damage to this target.

Looking at the numbers wide spread does nothing to help you.

These are based on average rolls and your personal results may vary. I do not account for any "Special ammo" for the ARs or Shot guns. APDS or explosive ammo would increase the ending DV as well as increasing the ranges beyond short but you can do the math yourself. I hope this has been an informative post.