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Crusher Bob
I would say that the mage has to pay attention to make the illusion reactionary. Making an illusionary wall and just having it sit there is easy. Making the illusionary wall sprout the proper bullet holes takes attention.
A Clockwork Lime
No more than a spell that makes you a chameleon (at which point you have to be aware of every single angle of a room, even behind your head, and adjusting the illusion in real-time with next to no room for error... including any flickering lights or trid screens that might be behind you). Or one that creates, say, a dragon breathing flame... of which you have to make sure it's blinking properly, directly manipulating every scale, muscle, and shadows of the illusion, and every other little nuance of it. Or just about any other illusion on the same level.
Zazen
QUOTE (A Clockwork Lime)
Nothing about the Phantasm spell says the character has to maintain a constant focus on every single little nuance of the illusion. Like other illusion spells, the spell has a limited amount of autonomy on its own. The spell should easily be able to mimick the existing lights without a problem, mimicking their flickering patterns and everything as they flicker in real life.

So the spell has ability to dynamically change itself?

That's quite a change from your old stance that they can't be changed at all (the old "a dragon breathing fire is not a dragon that CAN breathe fire, it is standing stationary and continuously breathing fire" thing).
Arethusa
Not only is this random lights business silly and complex enough to warrant a far more effective system, but it's annoyingly designed to the point where even the most hardened professional will advise a full on assault run simply because the place had it damn well coming.

Also, can't negotiate your way past anything. SR canon suggests this is viable, but in reality, you'll just heighten security, get your face logged, and make your life a hell of a lot harder.
Zazen
QUOTE (Arethusa)
Not only is this random lights business silly and complex enough to warrant a far more effective system, but it's annoyingly designed to the point where even the most hardened professional will advise a full on assault run simply because the place had it damn well coming.

That's what I was thinking, but I hoped that someone could come up with some simple clever solution so I could actually put it into a game. If there's no reasonable way to circumvent it, I'm not using it.

And it's not necessarily something that would warrant a better conventional system. It strikes me as something an amateur tinkerer would put together to be overcomplex and paranoid, kind of like people who keep bulk tape eraser electromagnets hooked up to their computer or blue-boxes with remote-controlled thermite melting devices.
A Clockwork Lime
QUOTE (Zazen @ Apr 30 2004, 01:57 AM)
So the spell has ability to dynamically change itself?

Yep. It's basically the point of such illusions. Especially for something as simple as copying the exact lighting conditions of an existing source.

QUOTE
That's quite a change from your old stance that they can't be changed at all (the old "a dragon breathing fire is not a dragon that CAN breathe fire, it is standing stationary and continuously breathing fire" thing).

Sorry, but you have me confused with someone else.

The closest thing I've ever said is that it takes more than one illusion to have a dragon show up breathing fire, then having a room catch on fire as a result of that flame. That's two seperate illusions. And, you might note, in neither one of them does the magician have to sit there and focus on every single flicker of the flame, every twist of the dragon's body, or every single impact of heat the spells have on their surroundings.
Zazen
QUOTE (A Clockwork Lime)
The closest thing I've ever said is that it takes more than one illusion to have a dragon show up breathing fire, then having a room catch on fire as a result of that flame. That's two seperate illusions.

You said that the dragon could not show up and then breathe fire, that he'd have to start off breathing fire. How is that different than christmas lights showing up flickering a certain way, and then flickering differently a second later?


Furthermore, how is it different from looking at a stock ticker on a building, casting trid phantasm to put a small one on your wrist, and walking around with it? Those lights also flicker in random patterns, but since the spell can now dynamically mimic random patterns, you have instant stock quotes even if you're a hundred miles away from the ticker.
A Clockwork Lime
Because fire is a major effect that affects more than the dragon itself. Creating an illusion of a dragon is one thing. Creating a gout of flame is another thing entirely. Creating a room that catches on fire because of that gout is yet another thing.

But if the illusion you initially created was of a dragon breathing fire, the gout of flame spewing from its mouth would be a constant and a natural part of the original illusion. Just like creating an illusion of a bunch of cheap Christmas lights blinking on and off.

And, once again, do I really have to keep pointing to illusions like Camouflage? You can be on the other side of the frelling planet and, miraculously, the illusion you created is still functioning on the subject. It's taking all available input of the terrain and mimicking it on the subject, even parts of it neither the magician nor the subject can see. Hell, even targets the magician nor the subject can see are being influenced by these miraculous effects.

And you know what? The drain for that is pathetically miniscule compared to Trid Phantasm.

But hey, apparently, that's nothing. Just throw a Christmas tree light in the room and all illusions come tumbling down. There's no way that Camouflage spell is going to be able to mimick a slow flickering of dim lights. No way, man. So what if he could be standing in front of a giant-screen trid and the illusion mimicks it in real time from every possible angle? Minor detail, that. Christmas tree lights are unstoppable compared to that.
Zazen
So you say that the stock-ticker trick does work?
A Clockwork Lime
If you cast it while at the site and are sustaining a link to it there, sure, I'd allow it. You're basically telling the illusion to copy all the output from the ticker. Unfortunately, the moment you leave the spell's range, it'll stop working, but for the duration of your time therein, it should work just fine.
Zazen
QUOTE (A Clockwork Lime)
If you cast it while at the site and are sustaining a link to it there, sure, I'd allow it.

What does that entail?

Does the mage have to provide some input after all? Or does the spell require LOS to the object? Some other rule?


QUOTE
You're basically telling the illusion to copy all the output from the ticker.  Unfortunately, the moment you leave the spell's range, it'll stop working, but for the duration of your time therein, it should work just fine.


If you center the spell on yourself then you won't be leaving the spells range anytime soon.
A Clockwork Lime
QUOTE
If you center the spell on yourself then you won't be leaving the spells range anytime soon.

Yes you will, if part of that illusion includes the ticker. It doesn't matter if it's the ticker it's affecting or not, it's dependant upon input from the ticker. So while it may be centered on you (which is a little odd since Trid Phantasm is an area spell), if you leave the spell's range so that it doesn't include the ticker, it obviously has no ticker to read and thus fails. Or at best just keeps repeating the same thing over repeatedly.

EDIT: Added the quote.
Zazen
I'm not sure what you're saying "yes" to.

Is it that the mage has to provide input? Or does the spell require LOS to the object? Does the object have to reside within the spells radius?
A Clockwork Lime
See above.

Once again, reference Camouflage. It'll mimick anything within the range of the spell (ie, any "light" that hits the subject). If the subject goes into another room, it's not picking up any input from the previous room thus can't mimick it.
Zazen
I guess I understand the rules you're using now.

So Trid Phantasm can, in addition to its normal functions, copy any object within its radius without regard for the "can't change after casting" rule? Is that right, or are there still certain "can't change after casting" limitations?
A Clockwork Lime
<just shakes his head>

I'm not bothering with this any longer. I've said what I've said, and that's it. Take it however you want to take it.
Kagetenshi
QUOTE (Zazen)
That's quite a change from your old stance that they can't be changed at all (the old "a dragon breathing fire is not a dragon that CAN breathe fire, it is standing stationary and continuously breathing fire" thing).

That particular discussion happened well before Lime registered on the boards, IIRC.

~J
Zazen
QUOTE (A Clockwork Lime)
<just shakes his head>

I'm not bothering with this any longer. I've said what I've said, and that's it. Take it however you want to take it.

Hey, I'm just trying to understand your rules. You've got to admit, this "copied object adapts in a dynamic way, but only if it is within the spell radius" thing is neither obvious nor written down anywhere. You can hardly blame me for asking a lot of questions.

Sorry if my attempt to understand your position has been bothersome.



QUOTE (Kagetenshi)
That particular discussion happened well before Lime registered on the boards, IIRC.


He was a major contributor to it. His position in that thread was so adamant that I'm quite surprised to see him mention an exception to it.
Kagetenshi
Do you have a link to the discussion? I distinctly remember that being before March 14. Or is this someone who switched names that I'm not recognizing, like the many iterations of Doctor Funkenstein?

~J
A Clockwork Lime
QUOTE
Hey, I'm just trying to understand your rules. You've got to admit, this "copied object adapts in a dynamic way, but only if it is within the spell radius" thing is neither obvious nor written down anywhere. You can hardly blame me for asking a lot of questions.

Sorry if my attempt to understand your position has been bothersome.

Yes, because I've already explained it in depth multiple times. Having to repeat things to you just so you can continue to try and pull some Socrates-style insight is as bothersome now as it typically is.

QUOTE
He was a major contributor to it. His position in that thread was so adamant that I'm quite surprised to see him mention an exception to it.

And, again, you're misremembering the thread. Try reading it again.

In summary, I never said Phantasm spells were static in the fashion you have stuck in your head. I said they can't be used to create multiple illusions with a single casting. If you create an illusion of a dragon, you have an illusion of a dragon. It's not breathing fire, it's not setting the room on fire, nor is it destroying vehicles or anything else. It's just a dragon. If you created an illusion of a dragon breathing fire, you'd have an illusion of a dragon breathing fire, but that's all it would be doing. If you decided you wanted the dragon to set the room on fire after its been cast, tough. That wasn't the illusion you created. You'd have to create another illusion of the room catching on fire.

Note that every single one of those is a very dynamic, self-animating illusion. The magician is not nitpicking every little detail of the spell; the Force of the spell determines how believable and realistic the illusion is (and thus how hard it is to determine it's not real). Just like using a Trid Phantasm to recreate your Christmas tree lights. The scanners would, assuming they were allowed to make a resistant test, get a chance to figure out that something wasn't right based upon the Force of the illusion. It wouldn't be an automatic thing, even though in this particular case it would be since technological devices like that don't get to make a resistance test if memory serves.

And yes, I'm Doctor Funkenstein.
Zazen
QUOTE (A Clockwork Lime)
Yes, because I've already explained it in depth multiple times.

You have not "explained it to death"; you were unclear as can be. As I said, the rules you're using are neither obvious nor written anywhere, so how on earth am I to devine them other than by asking?


I won't continue about Trid Phantasm now that I understand the curious rules you apply to it. There's not much point to that.
Kagetenshi
QUOTE (A Clockwork Lime)
And yes, I'm Doctor Funkenstein.

Oh, sorry 'bout that, then. wavey.gif

~J
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