GunnerJ
Apr 29 2004, 03:10 PM
QUOTE |
I'd certainly vote yes for applying limited versions of the movement power to particular spirit forms. IE: The spirit bike would have its movement power for the purposes of moving in the same manner as a normal bike. It wouldn't have it for its full 3d movement, however, unless it was a hoverbike or something.
Hmm. Perhaps you could apply a set of edges and flaws to different forms? Movement multiplier, form advantages (working weapon/gun), size (reach/difficulty to see), ETC. |
I had something like this in mind. I think that it might be important to distiguish between additional powers and natural advantages of forms. This second set mihgt include things like reach, movement multipliers, improved senses (thermo, low-light, wide-band hearing), extra initiative dice, and integral weaponry. Could a flat cost, say +3 karma for each advantage to a form, be applied, which could be bought off with form penalties to the above areas? Or would some go hand in hand (e.g., extra large form gets +1 reach but running multiplier -1)?
Crusher Bob
Apr 29 2004, 03:20 PM
Hmm, there may be some problems with allowinf form 'flaws', since there seems to be no penatly in chaning forms. So I'll gime my ally the 'Redneck Tree' form with +4 reach and no running multiplier for 1 karma, and the 'spider legged thingy' form with a +6 running multiplier (with some useless penalties tacked on), and just have it switch betweeen them.
Lilt
Apr 29 2004, 03:49 PM
Hmm. It'd probably take two exclusive simple actions to change form (Dematerialise then materialise again). I suppose that's not really enough to warrant giving forms significant reductions for disadvantages.
BitBasher
Apr 29 2004, 07:51 PM
Actually I may argue this a different way. When using Sense Link the caster never, ever has LOS. LOS is by definition a straight line from point A to point B where A is the caster and B is the target. When using sense link the caster never, ever has a true LOS. He can see from point C, the ally, to point B the target. He can visually see, and since he can see astrally he can assesne, but he literally doesn't have LOS for anything that requires real LOS. The caster's eyes are literally not involved in the process.
Is there any other effect anywhere else in the game that allows a caster to use any LOS related magic without having LOS? Remember, fiber optics and mirrors specifically grant LOS.
A Clockwork Lime
Apr 29 2004, 07:59 PM
Nope, as previously mentioned, the rules for Spell Targeting list all available forms of visual enhancements. Any additional rules would have to specifically state that you could use it for LOS (and just because a few rules remind you that you can't, that doesn't change anything). GunnerJ prefers to ignore that particular bit since it's contrary to his attempts to legitimize this. To each their own.
GunnerJ
Apr 29 2004, 10:05 PM
QUOTE |
GunnerJ prefers to ignore that particular bit since it's contrary to his attempts to legitimize this. |
Which particular bit, exactly? I await either a quote from SR3 listing forms of LOS enhancement explicitly as the only ones possible or an apology from you. I'm looking at the page right now. It doesn't say what you claim it does. It doesn't even imply it; only through incredible disregard for context could it be twisted to support your contention. Where is this "particular bit" you are slandering me with, for I cannot see it?
I know I said I wouldn't discuss the subject further, but I don't take kindly to completely unsubstantiated and demonstratedly false libel of my intellectual consistency and integrity.
GunnerJ
Apr 29 2004, 10:13 PM
QUOTE |
Hmm, there may be some problems with allowinf form 'flaws', since there seems to be no penatly in chaning forms. So I'll gime my ally the 'Redneck Tree' form with +4 reach and no running multiplier for 1 karma, and the 'spider legged thingy' form with a +6 running multiplier (with some useless penalties tacked on), and just have it switch betweeen them. |
Lilt mentioned the fact that it would take a complex action (well, two simple actions) to change from one form to another. However, I have to wonder what "useless penalties" count as here. To get the +6 running multiplier, what "secondary" stats would have to be lowered? Let's assume, for simplicities sake, that every increase to running multiplies requires a decrease in either reach, initiative, senses or attack power, an possibly the use of certain powers. Rememebr that changing back out of the running form requires another complex action, and in-between changing into that form and back out of it, you'd probably want it to run somewhere, thus leaving a big gap open where it's vulnerable.
A Clockwork Lime
Apr 29 2004, 10:17 PM
Once again. Page 181 lists all of the acceptable forms of visual enhancement for spellcasting. Any new rules that are outside of this list must specifically state that they can be used for LOS, otherwise they are invalid. Nowhere is it even hinted at that Sense Link can be used in this fashion. It is not 1) the caster's unaided vision, 2) a cybernetic enhancement paid for with Essence, 3) a natural metahuman visual enhancements, 4) fiber optics, 5) a set of mirrors, or 6) an optical lens.
Page 181 lists these as the only official forms of augmentation. The guidelines they also present here strongly suggest that no form of magic (and I realize they say spell) can be used to augment a caster's LOS.
The rules would thus have to specifically state that such a form of magic allows one to cast a spell. But shock, shock. They don't. And thus you're not partial to that fact, so you prefer to ignore it and claim that it's completely bogus, which it most certainly isn't.
You might as well claim that a caster can just call some guy on the phone and ask him what he's seeing with his own eyes, then describe it to him in detail on the phone. The rules on page 181 certainly don't list that as an unacceptable form, nor do any rules anywhere else in the game. Thus, using your logic here, it must be completely allowable. (Don't bother wasting your time responding to this point, I know it's probably invalid but I'm just trying to make a point with it.)
Do as you please in your own game. Just don't try to delude yourself into thinking it's in any way official when all indications point otherwise. You don't even have so much as an off-beat possibility for a rule to stand on for saying that Sense Link would work in this fashion. The CLOSEST examples are the Clairvoyance and Eyes of the Pack spells, neither of which are permissible. If either one were, you might be on to something by saying that the rules lean that way. But they most certainly do not despite your personal preference.
Cain
Apr 29 2004, 10:20 PM
Let's take a look at the original question:
QUOTE |
Can this be used for remote spell targeting? I think so, since you do have LOS from the ally's POV. |
Actually, you *don't* have LOS. The Ally has LOS, you just have the ability to see what it does. If you can see something through a camera, you don't have LOS, you have a picture.
See the difference?
GunnerJ
Apr 29 2004, 10:24 PM
QUOTE |
Once again. Page 181 lists all of the acceptable forms of visual enhancement for spellcasting |
Undemonstrated assertion. Look at the context: each type of accepted LOS enhancement is offered as a counter-example, there is no "official list."
QUOTE |
Page 181 lists these as the only official forms of augmentation. |
Plainly false, else you could demonstrate this as the way in which it was presented. There's nothing in the text to suggest the form of presentation you are claiming.
QUOTE |
The guidelines they also present here strongly suggest that no form of magic (and I realize they say spell) can be used to augment a caster's LOS. |
If it says spell, how does this generalize to all magic? Sounds like a pretty shaky jump you're making. I wonder who really is interpreting things to suit their bias.
QUOTE |
The rules would thus have to specifically state that such a form of magic allows one to cast a spell. |
Undemonstrated assertion.
QUOTE |
You might as well claim that a caster can't just call some guy on the phone and ask him what he's seeing with his own eyes, then describe it to him in detail on the phone. |
How might I claim it? Does a phone call substitute all the recipeinet's sensorium for the caller's?
QUOTE |
The rules on page 181 certainly don't list that as an unacceptable form, nor do any rules anywhere else in the game. Thus, using your logic here, it must be completely allowable. |
Straw man. I invite you to actually read what I have argued.
QUOTE |
Just don't try to delude yourself into thinking it's in any way official when all indications point otherwise. |
Please don't claim that there are any indications until you actually provide them.
Your apology please.
BitBasher
Apr 29 2004, 10:25 PM
That was the point I was trying to show too, Cain.
GunnerJ
Apr 29 2004, 10:28 PM
QUOTE |
Actually, you *don't* have LOS. The Ally has LOS, you just have the ability to see what it does. If you can see something through a camera, you don't have LOS, you have a picture.
See the difference? |
When you look at something in a mirror, you're not actually seeing it. You're seeing its reflextion. So your logic would refute SR3's allowance of mirrors for LOS.
Senselink makes your ally's senses YOUR senses, so much so that you can even assense things. This is much more direct than a mirror image. You're not just seeing what it does, all your senses become its senses.
A Clockwork Lime
Apr 29 2004, 10:30 PM
You could do the same with a Simsense Rig and someone with Snake Eyes, but that dosen't work any better.
Joker9125
Apr 29 2004, 11:26 PM
I read the section on targeting on page 181 SR3 and I noticed 4 things that seem to be requirements for soemthing to give the caster LOS
1. It is attached to the casters origional body and/or has been paid for with essence as in the case of cyber eyes.
2. It redirects photons(light) from the target directly back to the casters body as in the case of fiber optics, optoical lenses, mirrors, natural metahuman visual enhancements, and cyber eyes.
3. It is not a spell.
4. It has to meet requirement 3 but only needs to meet one of the first 2
Lets see how sense link fits into the 4 categories.
1. Is senselink part of the casters origional body or been paid for with essence? No
2. Does senselink redirect photons from the target directly to the casters body? No
3. Is senselink a spell? No
4. Does it meet requirement 3? Yes. Does it meet requirements 1 or 2? No.
Now I think we need to clear up a little somethng about assessing someone or somethings astral signature. The shadowrun novels go into a little more detail than the book on the subject. Think of an aura as a mist of shifting multicolored energy. When you are assessing something you are looking at its aura and the way mages determine emotions and such from this is by observing how the energy shifts and changes color.
EDIT: I of course am reffering to regular LOS not ritual sorcery because it is a special case.
GunnerJ
Apr 29 2004, 11:32 PM
QUOTE |
You could do the same with a Simsense Rig and someone with Snake Eyes, but that dosen't work any better. |
Actually, I can't because simsense is, in fact, explicitly nixed. What's "Snake Eyes?"
Herald of Verjigorm
Apr 29 2004, 11:32 PM
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.
If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths.
GunnerJ
Apr 29 2004, 11:38 PM
QUOTE (Herald of Verjigorm) |
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.
If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths. |
Well, severed fingers are capable of being used for ritual sorcery, in either direction. Theoretically, you could use a mage's mody as a material link to his severed finger and cast a huge fireball (if I remember the ritual sorcery rules properly, elemental manips are allowed...) through the mage which would target the finger and detonate around it. Something like this is mentioned in Target: Wastelands.
Of course, you can't get any sensory data from a severed inger. A severed eyeball in a nutrient bath, however... no, there's still no sensory link to anything the eye could see, except if we attach a fiberoptic cable to it or somesuch.
Herald of Verjigorm
Apr 29 2004, 11:41 PM
Because it's easier to answer than the main debate:
MitS page 34, first sentance on requirements
QUOTE |
Any spell, except for elemental manipulation spells, can be cast as ritual sorcery. |
Which means that you can't fireball, but you can ritually ice sheet.
A Clockwork Lime
Apr 29 2004, 11:42 PM
QUOTE (GunnerJ) |
What's "Snake Eyes?" |
Cybernetic simsense transmission of visual data.
QUOTE |
Actually, I can't because simsense is, in fact, explicitly nixed. |
<mockingly flies off the handle>
Nuh uh! It says that normal simsense is nixed, but both a Snake Eyes System and a Simsense Rig are both paid for by Essence which is patently allowed! I demand an apology! APOLOGIZE!!!!!
Joker9125
Apr 29 2004, 11:48 PM
QUOTE (Herald of Verjigorm) |
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist.
If that is enough to get past your 1st requirement, I have some questions about severed fingers in nutrient baths. |
No if you look at the other things such as cyber eyes and regular eyes which are physically attached to the mage and paid for with essence. Ill edit the above post to make this clearer.
Lilt
Apr 29 2004, 11:51 PM
QUOTE (HoV) |
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist. |
Very good point.
QUOTE (Joker9125) |
Ill edit the above post to make this clearer. |
Well you could keep modifying that all day. Different people read different things from that section. What that argument boils down to is that "it dosen't say it's possible, therefore it isn't" which rings a bell.
GunnerJ
Apr 30 2004, 12:46 AM
QUOTE |
<mockingly flies off the handle>
Nuh uh! It says that normal simsense is nixed, but both a Snake Eyes System and a Simsense Rig are both paid for by Essence which is patently allowed! I demand an apology! APOLOGIZE!!!!! |
You lose points for class, subtlety, and accuracy of comparison.
I would have given bonus points if it weren't a fact that any simsense is explicitly nixed, or if it were a fact that p181 explicitly lists what are the only allowable LOS enhancements, or if there was anything to apologise for in the post you quote, or if your accusation of intellectual dishonesty on my part weren't uncalled for and legitimateley offensive. However, none of these things are true.
FINAL GRADE: E FOR EFFORT ^__^
GunnerJ
Apr 30 2004, 12:52 AM
Alright, the "is it canon" argument is dull, but I will say that based on a few things I've read here I'm less willing to argue that my POV is the only correct interpretation and more willing to accept that it's up in the air, since there's no explicit ruling either way.
Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be?
I think that something like a "dumpshock" effect if the ally is harmed/disrupted would go a long way towards addressing balance issues, as would an extension of the rules that background count makes the telepathic link harder to maintain to cover both senselink and wards.
Herald of Verjigorm
Apr 30 2004, 01:26 AM
QUOTE (GunnerJ) |
Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be? |
Finally, a good* question on this topic.
Haven't tried it, so my comments may not turn out to be as believable if I put them in practice.
Allies are karma expensive. Cheaper than trying to create a working clone of the PC out of pure karma, but still expensive. As long as the spell is of lower force than the ally, I don't see it as unbalancing. With that limit, all it does is let you cast spells you know that the spirit could (if it had sorcery and the spell) by putting yourself in potential for physical harm long enough for the spells to no longer need concentration. (note that the spirit must be manifest to be able to cast through it to a mundane target)
*answerable according to opinion and not debating the definition of words
Cain
Apr 30 2004, 04:51 AM
QUOTE |
The spirit is a part of the mage's original self. The magic point comes from the mage, making the spirit an extension of the mage as long as both exist. |
Except for a Familiar, which doesn't require the loss of a Magic point. At any event, the rules require sacrificing essence, instead of Magic.
QUOTE |
When you look at something in a mirror, you're not actually seeing it. You're seeing its reflextion. So your logic would refute SR3's allowance of mirrors for LOS. |
If you want to get technical about it, you're still looking at the light directly reflected from the object. Which is apparently what counts.
When you use senselink, you're not making the spirt's senses your own-- you're overlaying them onto your sensorium. Otherwise, you'd have similar penalties to using senselink as you'd have to shutting off a RAS override.
QUOTE |
Well, severed fingers are capable of being used for ritual sorcery, in either direction. Theoretically, you could use a mage's mody as a material link to his severed finger and cast a huge fireball (if I remember the ritual sorcery rules properly, elemental manips are allowed...) through the mage which would target the finger and detonate around it. Something like this is mentioned in Target: Wastelands.
|
EM's aren't allowed, but that's a side point. A material link is a different matter, since that requires Ritual Sorcery and not normal spellcasting. If you want to use an ally as a spotter in Ritual Sorcery, I think that's perfectly fine.
QUOTE |
Assuming that remote spell targeting is allowed through senselink, is it balanced? If not, how can it be? |
No. It can't.
If you can cast through senselink, there's no need for Ritual Sorcery anymore. You can sit back halfway across the globe, and cast and cast and cast until your target drops. There's really no way of fixing this, either; as you pointed out, a drone rigger at least has to worry about dumpshock, and can't rig a drone that far away in any event. Drone riggers also have to worry about ammo; a mage can keep casting as long as they can handle the drain. Finally, if you could cast through senselink, you could cast EM's, which you can't do via ritual sorcery.
Basically, it would completely render Ritual Sorcery useless.
Lilt
Apr 30 2004, 11:48 AM
QUOTE (Cain) |
No. It can't. If you can cast through senselink, there's no need for Ritual Sorcery anymore. You can sit back halfway across the globe, and cast and cast and cast until your target drops. There's really no way of fixing this, either; as you pointed out, a drone rigger at least has to worry about dumpshock, and can't rig a drone that far away in any event. Drone riggers also have to worry about ammo; a mage can keep casting as long as they can handle the drain. Finally, if you could cast through senselink, you could cast EM's, which you can't do via ritual sorcery.
Basically, it would completely render Ritual Sorcery useless. |
Except that through ritual sorcery you can bring down a whole other world of hurt as 10 or so mages all contribute dice to the casting. Ritual sorcery also allows you to allocate dice to sustaining the spell for extended periods. Ritual sorcery allows you to use ritual tracking, which the senselink power does not. Ritual sorcery is effectively free with the sorcery skill, which senselink is not. Plus ritual sorcery can be performed without having to send a spirit to the desired location, instead using a material link.
GunnerJ
Apr 30 2004, 04:06 PM
QUOTE |
If you can cast through senselink, there's no need for Ritual Sorcery anymore. |
Lilt has already refuted this, so I won't address it.
QUOTE |
here's really no way of fixing this, either; as you pointed out, a drone rigger at least has to worry about dumpshock, |
Someone mentioned that no one was listening to anyone else's arguments, and I think I can agree that this is true for at least one "side" here. Else you might not have missed this:
QUOTE |
(Frome me, before:) I think that something like a "dumpshock" effect if the ally is harmed/disrupted would go a long way towards addressing balance issues |
Listing a problem is not the same thing as declaring it insurmountable, which is why I not only asked what problems there are (and I agree there are some) but how they can be fixed. It's not even much of a stretch to assume that a mage using senselink would suffer dumpshock-like effects. Dumpshock occurs because your senses are shut down without warning, and your system is shocked. If all your senses are the ally's, then not only would you be shocked at an abrupt loss of them (from disruption) but you might even be effected by damage the ally takes. Drones don't feel pain, but allys do (they can take stun damage), and through sesnselink, so does the magician controlling the ally.
QUOTE |
and can't rig a drone that far away in any event. |
You're talking about casting from around the globe. Let's think about this logically. Drones don't have opinions or feelings to be hurt, but an ally might resent being cast off thousands of miles from its master to do all manner of dirty work while his master is sitting comfortably at home. The ally is taking most of the risk, the master simply has to ensure that his body is innaccessable when he/she is using senselink. I think that while there is no set limit on the distance at which one can remote view with an ally, there is an implicit one, in that the ally might not like being put in harms way all the time. This would at least make "around the world" away missions infrequent, and the constant use of an ally as a spotter at any distance inadvisable.
QUOTE |
Drone riggers also have to worry about ammo; a mage can keep casting as long as they can handle the drain. |
Yes. As long as they can handle it. But they might not be able to, and they might botch a drain roll. A rigger will NEVER be harmed by his/her drone firing its gun, unless the gun is pointed at the rigger.
Berzerker
Apr 30 2004, 04:11 PM
If you were to allow this, I still think that targetting a spell through the ally should force them resist drain as well. Plus I'd say that another limiting factor is the ally itself. A drone rigger can send his drone anywhere, make it do anything and it wont get ticked off at him and start deliberately twisting his commands. Trying to use an ally spirit as a combat drone wouldn't fall under the "Be nice to your ally" catagory.
Cain
May 1 2004, 12:10 AM
QUOTE |
Except that through ritual sorcery you can bring down a whole other world of hurt as 10 or so mages all contribute dice to the casting. Ritual sorcery also allows you to allocate dice to sustaining the spell for extended periods. Ritual sorcery allows you to use ritual tracking, which the senselink power does not. Ritual sorcery is effectively free with the sorcery skill, which senselink is not. Plus ritual sorcery can be performed without having to send a spirit to the desired location, instead using a material link. |
That assumes that you can get 10 mages of the same tradition to contribute; that they've got enough dice to be worthwhile, and that no one involved has Quickening or a sustaining focus handy; also, that the dice expended on ritual targeting don't render the dice pool to the same size as an individual with a powerful expendable focus. You can only use ritual tracking if you have a material link; on the other hand, you could use a watcher to track down someone you know, if all you want to do is track them (and they're not behind a ward, which would impede all attempts equally.) Senselink is "free" with Conjuring; the ability to conjure an ally automatically confers the ability to grant it senselink. Finally, ritual sorcery frequently involves an "astral spotter", for when you can't acquire a material link.
Basically, the advantages of being able to cast through Senselink far outweigh the advantages of ritual sorcery.
QUOTE |
You're talking about casting from around the globe. Let's think about this logically. Drones don't have opinions or feelings to be hurt, but an ally might resent being cast off thousands of miles from its master to do all manner of dirty work while his master is sitting comfortably at home. The ally is taking most of the risk, the master simply has to ensure that his body is innaccessable when he/she is using senselink. I think that while there is no set limit on the distance at which one can remote view with an ally, there is an implicit one, in that the ally might not like being put in harms way all the time. This would at least make "around the world" away missions infrequent, and the constant use of an ally as a spotter at any distance inadvisable.
|
By this logic, the ally would resent any remote service that it has to perform. Hell, allies should be resentful of being involved in any combat at all. IMO, being in astral space should cause an ally to be less resentful of having to materialize and perform a task manually.
QUOTE |
Yes. As long as they can handle it. But they might not be able to, and they might botch a drain roll. A rigger will NEVER be harmed by his/her drone firing its gun, unless the gun is pointed at the rigger. |
Or if the gun jams, or if the ammo cooks. There is zero risk for a mage observing a situation via senselink. At worst, his ally may get disrupted; an astral quest will bring it back, if he doesn't want to wait. A drone rigger is out a drone, perhaps a deck, and possibly even may damage his cyberware.
Herald of Verjigorm
May 1 2004, 12:19 AM
QUOTE (Cain) |
IMO, being in astral space should cause an ally to be less resentful of having to materialize and perform a task manually. |
I find that believable, but you seem to be ignoring the spell targetting rules. If you can use sense link ot get the LoS of your ally spirit, the spirit needs to manifest to affect anything not astrally active, and is potentially in danger from any astrally active target. You can't snipe from the astral, except against dual natured non-mages (and they can hide in closets).
GunnerJ
May 1 2004, 12:34 AM
QUOTE |
By this logic, the ally would resent any remote service that it has to perform. |
Only by ignoring my logic is this statement true. It wouldn't resent any remote service, but if things of the scale you described were commonplace, it would probably get sick of it. So using senselink to cast around the world is no different than guiding an ally through a physical task around the world: you can do it, but it's probably not wise to do it a lot. Bottom line, it's not as easy, not nearly as routine, as you imply.
QUOTE |
Or if the gun jams, or if the ammo cooks. There is zero risk for a mage observing a situation via senselink. |
Actully, gun jamming/ammo cooking don't hurt the rigger, they just cost him (potentially). But the analogy of a botched roll perfectly illustrates that the magician is physically at risk; he takes the risk of drain and the potential to get really nuked if the roll is fucked up.
How you can maintain the obvious falsehood that the magician takes zero risk in a situation where he can't even use his own senses is beyond me.
QUOTE |
At worst, his ally may get disrupted; an astral quest will bring it back, if he doesn't want to wait. |
Yet again ignoring my suggestion of a dumpshock like effect is an ally is harmed or disrupted while senselink is on. You've mentioned some potential problems, but nothing you've mentioned has been shown to be "unbalancable."
And an astral quest is hardly soemthing to shrug off as routine, or at least it shouldn't be.
QUOTE |
A drone rigger is out a drone, perhaps a deck, and possibly even may damage his cyberware. |
Out of curiousity, hwo would a gun jam or ammo cookoff harm his cyberware or deck?
Cain
May 1 2004, 06:25 AM
QUOTE |
It wouldn't resent any remote service, but if things of the scale you described were commonplace, it would probably get sick of it. So using senselink to cast around the world is no different than guiding an ally through a physical task around the world: you can do it, but it's probably not wise to do it a lot. Bottom line, it's not as easy, not nearly as routine, as you imply. |
Well, it's a lot easier than Ritual Sorcery, which is the only thing I have to compare it to magically. It's also much easier than sending a drone.
QUOTE |
Yet again ignoring my suggestion of a dumpshock like effect is an ally is harmed or disrupted while senselink is on. |
Even if there were a dumpshock penalty, the mage is only out time. Dumpshock does stun damage, as does Drain in most cases.
QUOTE |
And an astral quest is hardly soemthing to shrug off as routine, or at least it shouldn't be. |
It depends on the force of the ally; I've never seen one beneath rating 5, which is difficult but hardly insurmountable. If the ally is only rating 3-4, it is quite easy.
QUOTE |
Out of curiousity, hwo would a gun jam or ammo cookoff harm his cyberware or deck? |
If a drone's ammo cooks, and it explodes, it causes both dumpshock and potential Stress to the rigger's cyber. If he's got a CED, that can stress out as well. If the GM happens to rule that the cookoff also causes electrical damage, say because your drone falls into a lake, then you have to deal with even more Stress.
Andvare
May 2 2004, 08:36 AM
Four friggin pages on ally spirits, and no-one has asked if they can dikote their new AVS-form ally spirit.

What has happened to Dumpshock?
IMHO a senselink would be a no-no, as it detaches you from your own aura, so no aura alignment .
At the very least, it should have automatic physical drain, as when you astral project.
RedmondLarry
May 2 2004, 09:19 AM
Of course you can't cast spells through sense link to your Ally. That's just silly.
BitBasher
May 2 2004, 09:28 AM
I still maintain that by definition sense link does not grant LOS from the mage to the target. It allows the mage to see the available LOS from his ally to the target. He must have LOS from himself to the target according to the Spell Targeting secion of the BBB in order to cast, and in that section is explicitly listed all the circumstances in which LOS can be fulfilled, such as fiberoptics and mirrors.
I also think it's a tad silly to compare it to a rigger. You can't compare Oranges to Chevys just because they both can roll.
Herald of Verjigorm
May 2 2004, 05:41 PM
QUOTE (BitBasher) |
You can't compare Oranges to Chevys just because they both can roll. |
Of course you can. You can compare acceleration across surfaces of varying material and slope. They are two drastically different objects, but there are things you can compare between them.
GunnerJ
May 2 2004, 06:03 PM
Cain, I think a lot of this issues you listed as being unbalancing apply merely to senselink itself, rather than casting remotely through senselink. Why, you could bring the same objtions against having an ally cast its own spells remotely.
I thought about this, and that's when I found a legitimate unresolvable balance issue. Nevermind comparisons to ritual sorcery or rigging, because those apply whether it's the magician or his/her ally casting. The big problem is, if you could cast throguh senselink, there'd be no need to have an ally learn its own spells. This is one thing I can't answer, so I think I'm going to have to revise my position and say that it's not a good idea to allow remote targeting throguh senselink.
QUOTE |
He must have LOS from himself to the target according to the Spell Targeting secion of the BBB in order to cast, and in that section is explicitly listed all the circumstances in which LOS can be fulfilled, |
Well, sure, except that it does no such thing. At all. At least not that anyone's been able to demonstrate. Oh, it lists LOS enhancements... but no one has shown, nor can anyone show, that this is an explicit listing of all possible forms, rather than what it actually looks like in context: examples of legitimate LOS enhancement offered to contrast illegitimate ones.
QUOTE |
If a drone's ammo cooks, and it explodes, it causes both dumpshock and potential Stress to the rigger's cyber. If he's got a CED, that can stress out as well. If the GM happens to rule that the cookoff also causes electrical damage, say because your drone falls into a lake, then you have to deal with even more Stress. |
Oh, christ, the M&M Stress rules! Don't get me started on that nonsense... The only thing I could think when reading it is that with all the rolls and whatnot required, it would take as long to resolve one damage resistance issue with them as it would take to resolve a whole battle without them.
BitBasher
May 2 2004, 06:42 PM
QUOTE |
Well, sure, except that it does no such thing. At all. At least not that anyone's been able to demonstrate. Oh, it lists LOS enhancements... but no one has shown, nor can anyone show, that this is an explicit listing of all possible forms, rather than what it actually looks like in context: examples of legitimate LOS enhancement offered to contrast illegitimate ones. |
Okay, That list lists several things that explicitly allow and disallow LOS for the casting of spells. Can you list any circumstances not on that list that may generate LOS? I'm fairly certain that that there are no examples of spellcasting using any form of LOS that was not granted on the aforementioned list. can you find any book example of spellcasting in a way where LOS was gained not via somehting on that list?
In reality it all comes down to what your GM says, if it's not explicitly allowed in the book. About something which is not mentioned whatsoever there is no right or wrong, its the providence of the GM.
GunnerJ
May 2 2004, 07:51 PM
QUOTE |
Can you list any circumstances not on that list that may generate LOS? |
Whether or not there are any examples of LOS enhancements not listed on p181 or SR3 is not relevent to whether or not there can be, or whether or not an ambiguous case can be canonically interpreted as allowing LOS. In other words, SR3 p181 lists things that enhance LOS, but there is nothing to suggest that these are the only possible LOS enhancements, and that other hypothetical forms of LOS enhancement not listed or forbidden are noncanonical.
But really, it's not really an important issue to me anymore. I can see that the uselessness of teaching an ally any spells if you could remote target through senselink is a legitimate balance issue which makes the ability to do so inadvisable.