QUOTE (Umidori @ Aug 13 2013, 12:16 PM)

Do you, as the preparation creator, default to the spell "controller"? Do the effects of these preparations entirely rely upon the creator's input at the time of their activation, or can you maybe preprogram "commands" into the preparation? For example, if you tag someone with a "Levitation" preparation that they fail to resist, can it just automatically lift them straight upwards for as long as the effect is sustained, regardless of your own personal commands, or even line of sight?
All game mechanics aside (I'm not even familiar with SR5 yet, let me come back to that...), you reminded me of something

QUOTE (Fringe)
Peter Bishop: If we shoot 'em, they're dead. Why do we want 'em to float away?
Dr. Walter Bishop: Because it's cool.
Damn right!
Also, very interesting ideas. Food for thought...
QUOTE (shinryu @ Aug 14 2013, 02:12 AM)

if by some dipshit ruling magic arrowheads go away (kinda on the fence with magic bullets, honestly), may i suggest the obvious alternative for contact preparations?
ping-pong ball guns.
ping-pong ball small, workable with hands? check. you can probably get 'em in some minimally processed magic friendly composition. write your angry curse on them and pop pop your death touches away. can't argue these get destroyed on impact, can you?
too much object resistance in ping pong balls? only one solution then. potato gun.
please don't make me trade my crossbow or my revolver for a potato gun, catalyst. seriously, please don't.
There's also nail guns. If you want to use projectiles that you have a chance of seeing them after hitting, you can go with those. Less volume, more ammo - and they're pointy!
On a side note, I just envisioned several ideas for those (like use of poison) in SR4A, let's see how my GM takes that... The ability to nail doors shut alone is good.
Of course, there are drawbacks considering range in comparison with actual guns.
Oh, and thanks for the idea of the potato gun. This will be awesome