QUOTE (Epicedion @ Sep 24 2013, 11:37 AM)

What I'm seeing is that with their Sprites and CFs, Technomancers are actually better at matrix combat and nondetection than deckers (note the -2 for Running Silent is reserved for Matrix actions, not Resonance actions).
That's only because you're looking at a test where one person stayed on full defense and the other foolishly attacked. In point of fact, actually, a decker has far superior combat options - Blackout, for example, lets you shut a technomancer down
damn fast, Fork lets you take down a sprite and technomancer simultaneously...
Basically, if this had actually gone as a fight, things would have been different. And again, only the technomancer had anything to gain by starting combat. And, as I pointed out, the "non-detection" benefit doesn't actually exist as you're
automatically seen the instant you fail a Sleaze roll, meaning that the penalties involved in your scenario are a massive problem.
And as for sprites, they're not even as good as they should be; sprites are less useful to a technomancer than spirits are to a mage, and yet they carry all the same drawbacks (and in point of fact, a sprite has no Willpower and thus can't go on full defense).