QUOTE (kzt @ Nov 18 2013, 07:22 AM)
There is an ABSURD level of detail about guns in the game now. Most of it totally stupid. There should be some sort of difference between a little pocket pistol and what are usually called "service pistol" sized guns, but a little j-frame in .357 magnum is as pretty much just as good (or bad) at stopping people intent on doing you harm as a G21, at least for the first 6 shots.
While I agree with you that pistols are largely used for poking holes in people in Shadowrun, it matters because a lot of the game is involved in combat of one form or another. Choices between little guns and big guns, modified and unmodified, concealable and otherwise matter quite a lot, beyond the simple question of pocket pistol versus service pistol.
QUOTE (kzt @ Nov 18 2013, 07:22 AM)
Real world I've wasted lots of time I'll never get back arguing the wonders of Austrian combat tuperware compared to Croatian combat tuperware vs the disciples of John Browning but on a practical level, the differences don't matter. The things that actually make a person choose one vaguely similar gun over another (besides things like "I was issued this one") are not things you can reflect in a game like SR.
I can't agree with this. While hand fit is a meaningful concern in firearms choices, and can not readily be reflected (other than guns being sized for particular metahuman types, or guns being customised for good fit and a bonus being applied) there are crystal clear design elements which make a huge difference. I don't spend a lot of time arguing, but I have used firearms in anger and I am well aware of the difference which even an extra two inches of barrel can make on a pistol, with reference to trajectory, sight radius and mass reducing muzzle flip. If I, not a shadowrunner, care that much about these things, then how much more would a dedicated, informed shadowrunner who probably shoots thousands of rounds a month in practice alone, care?
QUOTE (kzt @ Nov 18 2013, 07:22 AM)
Basically any pistol you can effectively use in a gunfight sucks for convincing people to stop doing things that cause you to shoot them, and they suck pretty much equally. Little pistols with little bullets (which are not "pistols you can effectively use in a gunfight" by my reckoning) suck even more, but a lot of people have been killed with a single shot to the chest from .22LR pistols too, and I've talked to cops who have seen guys shot in the head by .45s who just got a headache.
True, but all things equal, the better designed and maintained gun, aiming at the same spot, will do more damage, within a given calibre and loading. On the other hand, that may balance other factors such as length, cylinder gap (in revolvers), ease of sighting and so on. Ultimately, the choices are about improving your odds when the shooting starts, and intelligent choices by players should surely be reflected in an improved outcome. Just waving your hands really hard and saying: "It's a service pistol! All service pistols are the same! They do equally well!" is not only completely at odds with demonstrable facts (and hence verisimilitude) but probably highly unsatisfactory to those people who do want every possible edge for their street samurai.
QUOTE (kzt @ Nov 18 2013, 07:22 AM)
And Koekepan might note that no agency issues .454 casull to their people. There is a reason for that. Try shooting hammers/double-taps at 7 yards with one, keeping your split times to less than 0.25 and both rounds in the A zone (not hard with any decent service pistol) and you'll find out why.
I already know why, which is one of several reasons (including cost) I don't carry one. On the other hand, it's a fairly popular choice for handgun hunters of fairly large animals. This may sound completely irrelevant to you until you realise that a troll is roughly the size of a big black bear. Suddenly your Glock 21 which tosses out chunks of (possibly) jacketed lead with a profile restricted by mechanism is less persuasive to someone whose life is on the line than a .454, or even a hot loaded .44 magnum, which is more likely to fully penetrate, develop completely (revolvers have fewer restrictions on bullet profile) and deliver more tissue damage on the way as a result. If you want to just pour lead like a river into your target and hope that something works out well in a heavy target where penetration is the probable deciding factor for a physiological stop, then sure, get a 9mm with an extended magazine and pull your trigger until you see the deity of your choice.
I'm not arguing against some level of abstraction. It may be more desirable to simply designate handguns, not by brand but by feature, and assign benefits and deficits by feature in the system. Just painting them all with a single description (handgun) impoverishes choice and relevant player intelligence.
Now, if you want to have a detailed discussion of the differences between physiological and psychological stops and how those are affected by the appearance of the firearm and the wielder, shot location, bullet profile and tissue damage, I would be delighted to oblige you, but I have a sort of feeling that addressing firearm features, ammunition choice, morale factors and hit locations will do well enough for most players, and for the purposes of verisimilitude, which is the only real element that I care about here. I think it would be good enough, and a defensible choice.