I haven't read the whole thread, but I had created pretty much the same thing before. Here's what I had found:
[ Spoiler ]
Street Samurai p. 112
- Physical Limit is listed as 8 (9), it should be 8
Covert Ops p. 113
- Physical Condition Monitor should be 11, not 10
- Contact with connection 3, Loyalty 5, which is over the limit of 7 total
- Missing a "Notes" for dwarven racial abilities
Occult Investigator p. 114
- Magician listed as a quality
Street Magician p.115
- Social limit should be 8, not 7
- Prejudice (Mild) should be Prejudiced (Biased)
Combat Mage p. 116
- Physical limit should be 5, not 6
- Magician listed as a quality
Brawling Adept p. 117
- Too much karma spent: Skills are at category B (36/5) (attributes are definitely A, with 24 attribute points spent) but actually we see that there are 43 active skill points spent and 5 skill groups, the minimum karma to spend to get to that number in this case is 16 karma (5 skills 1, 1 skill at 2), 10 net karma are spent on qualities, and 5 more karma spent on contacts, I haven’t checked the gear but we already reach 31 karma spent when the limit is 25 at chargen.
Weapons Specialist p. 118
- Social limit should be 5, not 4
Face p. 119
- Physical limit listed as 3, should be 4
- Mental limit listed as 5, should be 6
Tank p. 120
- Physical Condition Monitor should be 14 not 13, taking augmentations into account
- Physical limit listed as 10, his stats would give a 9, his augmented stats would give an 11
Decker p. 121
- Mental limit listed as 6(7), it's actually always 7
- Listed augmentations add up to 0.8E, but essence listed as 5.0
- Missing a "Notes" for dwarven racial abilities
Technomancer p. 122
- Social limit should be 7, not 6
- Init listed as 8+1D6, should be 9+1D6
- Insomnia quality: should mention severity
- Prejudice (vocal) should be Prejudiced (outspoken)
Gunslinger adept p. 123
- Fake SIN rating 5, fake licence rating 5, this goes above availability limit of 12
- Missing a "Notes Natural low light vision" which appears for ex. for the Face p. 119
Drone Rigger p. 124
- Init is listed as 7+1D6, but her augmentations (reaction enhancers) brings that up to 7(9)+1D6
- Mental limit should be 6, not 5
- Missing a "Notes Natural low light vision" which appears for ex. for the Face p. 119
Smuggler p. 125
- Two attributes are hard-maxed: intuition 5 and charisma 4
- Essence is 4.9, yet he's got a control rig rating 2 which costs 2E, not to mention the other augmentations
- 12 points of knowledge and language skills, attributes allow for 14
- He's got 29 skills and no skill group, that's less than C priority (28/2) allows. We know that we have Resources A, Race B for Troll (0), he's got no magic (E) and 15 points of attributes (priority D is 14), so it clearly seems that skills are at C.
Sprawl Ganger p. 126
- Init listed as 8+1D6, but it should be 7+1D6
- All 3 limits should be 1 more than what's written (rounding error?)
Bounty Hunter p. 127
- Physical limit should be 9, not 7
- Social limit should be 5, not 4
Recurring presentation inconsistency: limits and init are sometimes like this 10 + 3D6, and sometimes like 8(10) + 1(3)D6.
And here's a
link.