QUOTE (Curator @ Mar 1 2014, 10:24 PM)

you know what would be cool. alternative universe expansions/campaigns/missions
example Full out war, rules for how life would be like if where you lived has been invaded. compensation from the government like advanced geat, ware and training. other examples, zombie epidemic, alien invasion,
comes with special equipment, scenarios, characters.
Not sure about sr5 (haven't played enough yet to tell) but with Sr4 it was extremely easy to do alt universes/realities. The game system allowed a lot of flex room and the basic rules were easily tweak able to allow for most ideas. In one of my old game groups alone we did a western themed (imagine the awakening happening in the Wild West during the western expansion of North America), a firefly esque game taking place in the future where mega corps owned planets, moons and whole solar systems, literal fallout (no magic or other races, just cyber ware) ad lastly the biggest hit with the group was a post apocolyptic SR.
Took place about 200 years in the future after a nuclear exchange. Most of the world is trashed and whole areas are toxic. Main cities and sprawls were uninhabitable, dangerous and toxic areas containing archeotech. The only places to come out okay were secluded towns and areas, less inhabitated regions, and remote research/production sites. Had feral and smart ghoul enclaves, tons of cyber ware, magic was risky but powerful, but spirits just roamed certain areas with a high background count, toxic shamans and mages led while tribes. Was a lot of fun while it lasted.
We also looked at running a skyrim game using sr4. Sadly we quit playing together after one friend had a kid and me and the mrs were expecting so we never got to run it. Had the skyrim races all use either human or elf race and then used Surge rules to emulate the bonuses. Te system also allowed players to gain skill with weapons rather than in pathfinder or d&d where it would all have been stat base. Every character got the magician trait for free aswell (allowed everyone to learn magic like the player in any elder scrolls game). We tested it out a bit but sadly never got to actually play it.