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Tymeaus Jalynsfein
QUOTE (FuelDrop @ Mar 1 2014, 05:11 PM) *
What is the penalty on perception tests to spot a target through that much armour at the extreme range of a sniper rifle?

Honestly, against that much armour I'd have said the sniper was unable to target you. Then I'd have dropped the entire rig with an anti-tank howitzer round that the sniper was spotting for. 52P, -10, roll soak. yes you do get all that armour added to your roll, much good may it do you.


I have never seen a Sniper who had Anti-Tank Howitzers on Call... smile.gif eek.gif *shrug*
psychophipps
QUOTE (Tymeaus Jalynsfein @ Mar 2 2014, 08:45 AM) *
I have never seen a Sniper who had Anti-Tank Howitzers on Call... smile.gif eek.gif *shrug*


Happened all the time in the first push from the north in Iraq back in '03.
Tymeaus Jalynsfein
QUOTE (psychophipps @ Mar 2 2014, 07:50 AM) *
Happened all the time in the first push from the north in Iraq back in '03.


Not in Shadowrun...
Real Life differs, yes. Hell, I often connected to Naval Support (among many options I could call in) in the first Gulf War. Does not mean that Shadowrunners will have the same access. smile.gif
Curator
QUOTE (FuelDrop @ Mar 2 2014, 04:36 AM) *
I would so buy the cthulupunk expansion.


didn't cthulu emerage in pittsburgh in a recent SR release?
psychophipps
QUOTE (Tymeaus Jalynsfein @ Mar 2 2014, 09:27 AM) *
Not in Shadowrun...
Real Life differs, yes. Hell, I often connected to Naval Support (among many options I could call in) in the first Gulf War. Does not mean that Shadowrunners will have the same access. smile.gif


Good point. If FuelDrop's game journal is any indication, you're lucky to get the support of the people on your own team half the time...
Ryu
QUOTE (psychophipps @ Mar 2 2014, 06:23 AM) *
I did a cannibalistic Y'golonac sex cult killing people with magical talent in my game. Nyarlathotep was a tall woman dressed as a priest. Had an ousted cult member accidentally summon a servant of Yig into himself that popped free of his body to attack the PCs when the phys ad opened him up like a cantaloupe with a katana because he was eating the homeless around him. One PC was overrun and killed by a Shoggoth screeching, shrieking, and hooting "Taleli-li! Takeli-li!" that they had earlier stunbolted unconscious while the others ran like a bitch and literally slammed and welded a sewer manhole cover on it at the last second. The dead PC was resurrected by Nyarlathotep just to mess with everyone's heads and killed again when the adventure was over. Battle Royale was in a highrise where four floors in the middle were converted into a Y'golonac temple with fanatical cultists with machineguns mowing down all the mindless, endlessly-humping sex dolls that got in the way, plenty of magic being tossed about, and an embryonic Y'golonac-like...thing...being killed with a combination of high explosives and incendiary devices.

Good times.

You posted this in a timely fashion for next weeks game. Thank you.

Edit: With the added bonus of having played Arkham Horror with the group against Nyarlathotep last Friday. I´ll nevertheless make sure to tell them whom to thank. devil.gif
psychophipps
QUOTE (Ryu @ Mar 2 2014, 01:29 PM) *
You posted this in a timely fashion for next weeks game. Thank you.

Edit: With the added bonus of having played Arkham Horror with the group against Nyarlathotep last Friday. I´ll nevertheless make sure to tell them whom to thank. devil.gif


Anytime. Don't forget that the cult leader runs a high-end escort service, the hookers turned street sammie as bodyguards, and the Remo Williams knockoff physad for some "extra muscle" but is really there to make sure the PCs don't run into his boss' own evil plot.

Edit: The Yig-thing was force seven.
FuelDrop
QUOTE (psychophipps @ Mar 3 2014, 02:16 AM) *
Good point. If FuelDrop's game journal is any indication, you're lucky to get the support of the people on your own team half the time...

Oh man, and this week's entry isn't even up yet. That comment is SO fitting it's not funny, except that it is.
psychophipps
I would love to see a "Talents" mechanic, for lack of a better term. One thing I really liked about The Dresden Files is that there was a ton of folks out there doing single-source magic where they had good ability in one very specific thing, but were all but completely worthless in anything else. Be nice to see some Magic 2 weinnerdog talent completely skullfuck a full-boat mage because they actually have Magic 4 in Illusion Spells but Magic 0 for absolutely everything else so the full-boast mage doesn't plan for the right fight. That said, I'm not talking about reducing any other costs at all. It still takes them just as long to learn to do their thing, but something in them more limiting than a Geas keeps them from doing more with their magic.

Thoughts?
Shinobi Killfist
I want more genuinely new things in the first supplements than seen in previous editions. Another rehash of the vashion island line but nothing really new is lame. Woo orgasm will be added back into the spell list when street magic 5 comes ot, but any actually new spells, spell types etc.. I hate when the first 3 years are 95% just getting me back to where I was when the last edition wrapped up. Oh and martial arts please either ditch it or totally revamp it, 4es system sucked hard. Honestly martial arts should just be a series of combat maneivers all people have access to as their skills hit certain points. unarmed combat 3, you can attempt throw maneuver,s unarmed combat 6 joint locks, unamed combat 9 nerve strikes etc. Being trained in a specific martial art might give bonus dice with certain maneuvers.
Tymeaus Jalynsfein
QUOTE (psychophipps @ Mar 2 2014, 11:16 AM) *
Good point. If FuelDrop's game journal is any indication, you're lucky to get the support of the people on your own team half the time...


Heh... Indeed. smile.gif
Drace
QUOTE (Curator @ Mar 1 2014, 10:24 PM) *
you know what would be cool. alternative universe expansions/campaigns/missions

example Full out war, rules for how life would be like if where you lived has been invaded. compensation from the government like advanced geat, ware and training. other examples, zombie epidemic, alien invasion,

comes with special equipment, scenarios, characters.


Not sure about sr5 (haven't played enough yet to tell) but with Sr4 it was extremely easy to do alt universes/realities. The game system allowed a lot of flex room and the basic rules were easily tweak able to allow for most ideas. In one of my old game groups alone we did a western themed (imagine the awakening happening in the Wild West during the western expansion of North America), a firefly esque game taking place in the future where mega corps owned planets, moons and whole solar systems, literal fallout (no magic or other races, just cyber ware) ad lastly the biggest hit with the group was a post apocolyptic SR.

Took place about 200 years in the future after a nuclear exchange. Most of the world is trashed and whole areas are toxic. Main cities and sprawls were uninhabitable, dangerous and toxic areas containing archeotech. The only places to come out okay were secluded towns and areas, less inhabitated regions, and remote research/production sites. Had feral and smart ghoul enclaves, tons of cyber ware, magic was risky but powerful, but spirits just roamed certain areas with a high background count, toxic shamans and mages led while tribes. Was a lot of fun while it lasted.

We also looked at running a skyrim game using sr4. Sadly we quit playing together after one friend had a kid and me and the mrs were expecting so we never got to run it. Had the skyrim races all use either human or elf race and then used Surge rules to emulate the bonuses. Te system also allowed players to gain skill with weapons rather than in pathfinder or d&d where it would all have been stat base. Every character got the magician trait for free aswell (allowed everyone to learn magic like the player in any elder scrolls game). We tested it out a bit but sadly never got to actually play it.
Fabe
QUOTE (KarmaInferno @ Feb 28 2014, 09:22 PM) *
A return of actual cargo, load, and weight stats for vehicles.

This is important if you are, say, playing a pixie rigger inside an anthroform drone inside a Horseman PMV inside a battlevan inside a cargo aircraft.*

biggrin.gif


-k

*-Actual in game occurrance during a 4th Edition Missions game.**

**-The GM proceeded to rule his NPC sniper could bypass all that armor with a called shot.***

***-Snipers don't do well when counterfired at by tank cannons.


I would like to see some cargo rules or at least some guide lines as well. I'm currently playing a rigger in a 5th edition campaign and it would be nice to know how many drones or other cargo I can fit into a bulldog in addition to the six seats listed.
SpellBinder
QUOTE (Fabe @ Jul 2 2014, 08:58 PM) *
I would like to see some cargo rules or at least some guide lines as well. I'm currently playing a rigger in a 5th edition campaign and it would be nice to know how many drones or other cargo I can fit into a bulldog in addition to the six seats listed.
In a pinch, check SR4a's Arsenal, page 102. I know the Body attributes have changed some in regards to the larger drones since 4th, but the categories are still the same.
Fabe
QUOTE (SpellBinder @ Jul 3 2014, 12:18 AM) *
In a pinch, check SR4a's Arsenal, page 102. I know the Body attributes have changed some in regards to the larger drones since 4th, but the categories are still the same.

Yeah I checked that out already, it'll be a good guide to determining what drones I should be able to fit if I don't have a full load of 6 people on board. What I want to know is how much dedicated cargo space a vehicle has in addition to passengers space.Like how much can fit inside of the trunk of a eruocar westwind. Even todays minvans have a bit in the back for cargo so it would be nice to know what I can fit into the back of a bulldog.
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