(of for fuck's sake, bitching about wireless bonuses AGAIN? Really?)
The fundamental problem that I see with the decker and the Matrix rules is not that the role isn't fun, and not even the pizza problem...it's that in order for the decker to be able to do their thing, they need a Matrix system to deck.
The environment that the decker is operating in NEEDS a Matrix system to interact with. Which usually means in a place where the system was hooked up to a bunch of things for the decker to do Stuff with. Whether it's popping open doors, turning off cameras, or going toe-to-toe with a hostile decker, there always had to be a Matrix network/system in place for any of that to happen. Once you took that away or the decker was in an environment where there was no Matrix system in place, they were useless as a decker. So in the middle of the city they'd be fine, but outside the city and in the boonies, or out at sea, or in any other low-tech environment, they were fucked. If all the doors were operated by hand, or there were only dogs to keep watch of intruders, and no enemy decker at all, well those aren't exactly problems that need to specifically call for the decker. At that point, now they have to rely on skills that are non-decking related to do anything.
To me, this would be if the mage could only do mage things if they were on the astral plane, and where outside of it, they couldn't do any mage things.
SR4 sort of tried to address this by adding wireless hacking, commlinks, and PANs. The problem with that, as was the whole reason for wireless bonuses to even exist, was people turning off their commlinks in the middle of combat, not connecting any important devices to their PAN, skinlinking everything, and other stuff. So nothing really improved.
The other archetypes really don't have this problem (and before any of you bitch, I'm looking at pure archetype builds, and not any of the weird hybrids):
-Street samurai, while combat oriented, are the guys that tend to take augmentations. And not every single augmentation is geared towards use in combat. There's plenty of more utility augmentations that are perfectly viable to take.
-Magicians and adepts are overall the most versatile. They have a dozens, if not hundreds, of spells/powers to choose from, all of them for different uses. While some spells/powers are more sought after then others, they still have a wide amount of uses: some can let you breathe underwater, some can blow through walls, some can read minds, some can make you invisible/harder to see, some can make people more interested in listening what you have to say, the list goes on. So there's certainly a lot a mage can do beside throw fireballs and heal people or the adept being able to do Jedi ninja shit. And I don't think I need to state how freakin' awesome spirits are, no?
(...and yes, I know I totally made an argument supporting MagicRun. Shut up)
-Riggers have the benefit of being able to control drones AND vehicles, and not because they all have guns on them. While serving as the wheelman, they can still get the team places. And if they choose to invest karma into the appropriate skills and the right nuyen purchases, could potentially take the team anywhere over any terrain, land, sea, or air. Drones have multiple uses besides disposable combat allies. They're useful for scouting out an area before your team hits it for a run. They can also be used for sending them into places that the actual runners can't go (and for certain non-astral places that even spirits don't want to go. A drone can't exactly refuse the rigger if it doesn't want to go in that abandoned, irradiated nuclear plant).
(which by the way, if there was ONE good thing that came out of blurring the line between hackers and riggers in SR4, it was that riggers could hijack enemy drones on their own. While now in SR5, only the decker can do that, and who isn't going to be as good at using the drone as the pure rigger is)
-The face, admittedly does have a similar problem problem to the decker in that they can only shine in specific scenarios, in this case social situations...but not in combat situations. Their thing is either negotiating with the Mr Johnson over the pay, convincing the suspicious guard that "You don't need to see our SINs", and the social engineering for setting up an inside job. And while the things that the face can do are a little bit more specific then what the other archetypes can do, they're still plentiful enough that could happen anywhere. The problem, for the longest time, was in combat. When it came to combat, the face could not contribute anything meaningful that only they could do as the face. They would either pull out their gun and fire their shots, but they just wouldn't be as good as the street sam, or they'd run away as their more capable teammates took care of things.
SR5, however, started to change things around when they added more functionality to the Leadership skill. Now, when the bullets started to fly, the face could contribute to combat in ways that only they could: they could perform the equivalent of a Teamwork test with one of their allies, even if they don't have the proper skill; or even give them a boost to a teammate's Initiative. So in other words, now the face has the option of being more like the Warlord from D&D 4th. While they still aren't as versatile as the other archetypes in combat, I found it to be an overall good step in the right direction.
So with all of that, the decker has nothing when it comes to the other archetypes. Nowhere near the versatility that the other archetypes exhibit. Nor is it the type that has options available for a large enough variety of situations to do Stuff. This of course goes for in and out of combat.
The intent of the wireless bonuses I don't mind; to add solid mechanics to gear and 'ware hacking, to give something for the decker to do when there is no Matrix system to fuck around with. But, as has been said before, it's the execution that was off. The simple fix without changing the mechanics would be to just change the bonuses around, and to clarify which are gear that's supposed to be connected to the Matrix, and what's just being connected to PANs. Fix that and things could be kosher.
QUOTE (binarywraith @ Mar 28 2014, 12:53 AM)

Even the Missions writers opt-out of it by setting their adventures in places with such massive Noise ratings that wireless is moot.
Um, no.
The choice of Chicago has nothing to do with making wireless bonuses. At all. Please don't try to find twisted reasons just to fit your own justifications.