I suppose you have a writeup of the definition of ownership to back this up?
Ownership is on page 236, and includes security guards using guns owned by a corporation where they are not the owner. Spiders acting as owners of their hosts and corporate gear is on page 360.
PANs (devices slaved to a master) are described on page 238 purely as a way to protect a weaker device with a more powerful one. It does not note any control being given by the Master over the Slaved device.
PANs are again described on page 356 as existing only for providing protection to a device. No mention of Ownership or control is given or implied.
The first example on page 233 ("Tesseract wants to protect Crunch’s HK-227...") expressly shows a Decker using his Cyberdeck to protect the Street Sam's gun.
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Of course, once this happens, the Sammy will immediately flip all of his gear to Wireless OFF
Costing him how many actions?
page 421: "Toggling an individual device’s wireless functionality off is a Free Action, as is toggling all of your wireless devices to “wireless off.” "
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I think it's overkill. I think things have to escalate to a particular point before an HTR, virtual, physical, or astral, is called in, and they have to be scrambled, which will take minutes of communications even for virtual or astral versions.
Not really, all they need is a sitrep, which can be automated from agents or sensors in the facility.
Sensors have no initiative, (generally no) skills, or attributes. How are they doing sitrep?
As for having an agent doing sitrep: "Agents also have the Computer, Hacking, and Cybercombat skills at a rating equal to their own." None of those skills are any good are reading sensors, or making judgment calls. "An agent is about as smart as a pilot program of the same rating (Pilot Programs, p. 269)." "Pilots (the programs, not the people) are not bright. They’re called “dog-brains” by those who have to work with them, much the same way a particularly thick per- son might be called a “drone-head” by those who work with him." also: "This rating is used in place of any Mental attribute needed for a test, but it hardly makes up for a metahuman brain. When faced with something novel or unexpected, or a complicated command, a Pilot program must make a Device Rating x 2 Test against a thresh- old set by the gamemaster based on how confusing the situation is. If it fails this test, it blithely continues doing what it was doing before, or simply stops en- tirely and asks for instructions."