QUOTE (Glyph @ May 7 2014, 11:43 PM)

On a tangent, I was looking at the cyberlimbs on the other two archetypes. The sprawl ganger has a natural Agility of 4 and Strength of 7 - but he has an unmodified cyberarm, which will have Agility and Strength of 3. Whyyyyy!!???
QUOTE (Brazilian_Shinobi @ May 9 2014, 08:48 AM)

Because he had his arm removed against his will (say, eaten by a barghest) and instead of being a one-armed man he paid for an off-the-shelf cyberarm because having a weaker arm is better than having no arm at all?
QUOTE (Critias @ May 9 2014, 09:25 AM)

Because Wak -- I'm pretty sure that one was Wak -- wanted to make a down on his luck ganger with a shitty cyberarm (and because he had to make it match the artwork)? I mean, it's just a ganger. They don't always have to make the best decisions, or be sporting the best gear.
This is pretty much it across the board.
The first draft of the archetype was under an earlier ruleset, with resources D and Race C, because I wanted a scrappy street punk who survived by his wits and grit, staying one step ahead of The Man. I wanted to showcase how you could have a cool characetr concept that had no magic, no high tech, no decking... just flesh and blood. He was neat! Not super-powerful, no, but he had combat skill, roughneck style, surprising brains, and some quality social skills. He wasn't supposed to be a generic ganger, but a PC, which means stronger, faster, tougher, BETTER than the norm.
Art for the archetypes came in later, and when it did, our gangbuddy had a funky little cyberarm.
Well, now we have a problem.
I could ignore it and keep the archetype as it was, and people would wonder where the cyberarm was. I mean, it's right *there* in the art, right?
So, that wasn't an option.
Sending the art back for a major change isn't easy, and sometimes isn't possible at all.
But tweaking text is easy.
SO, I rewrote it, fiddling with numbers several times. I could ave given him a much higher resources, tweaked the arm up, tossed in Wired Reflexes, made him essentially a street sam in disguise, but that got away from the core concept and stomped on some toes. Going with Resources even a notch higher drenched me with Nuyen. So, I took a good look at that drekky arm he had and went, "Know what? Idea."
The concept in my head was basicly that he'd been in a gang war, did good, clobbered a bunch of dudes, then some razorboi stepped in and cut his arm off. His lads drug him back to some backalley street doc, pooled their cash together, made some promises of protection, and got their guy the only thing they could afford: A second-hand off the rack cyberarm that was a bit spastic and twitchy. It was chrome, but it was scrawny and didn't even have the right number of fingers, but, well, it's better than being called "Lefty", right?
So, now he's healed up, but he's got this POS arm, and he knows his boys are in debt to some sawbones, so, he hits the shadows. Getting that arm upgraded is probably high on his to-do list. Suddenly backstory! But it's more of a character beat than an archetype beat, so I didn't sit and explain it all. Which makes it look like an odd choice in hindsight. D'oh.
Bit of an old tangant there, but I figured I was here, so might as well talk about it for a sec.