QUOTE (psychophipps @ May 31 2014, 10:00 PM)

Interesting perspective, but I see this situation as being like the mongrel dog scene in the Green Mile. They might be good now this minute, but some day they're going to act like the low-down, mangy mutt they really are. Assets that require so much prep, coddling, and general maintenance and watching as the example above is a really a pig wearing lipstick, Versace, and pearls. It might be pretty, but it's still damn pig.
Ahh, you met the ex I see, so how is she?

And yes you are quite correct, however the question was would you trust working with Hanni and I gave a possible way to work with him for a run. Longterm is a whole other ball of wax.
Would I
choose to work with him? Probably not unless the circumstances really warrant it, like he is somehow critical to the success of the run and even then I would need a seriously good reason for wanting to take the job.
Otherwise I would tip my hat and bid the Johnson and Co. adieu and get the hell out of there.
QUOTE (Faelan @ May 31 2014, 10:04 PM)

So I should behave a certain way so I don't become dinner? How about I terminate the lunatic, and never have to worry about that particular problem.
Again, depends on circumstances.
Should you have to act a certain way when addressing a Yak Oyaban (ie bowing, proper address) in the middle of his own compound so you don't get cut up for chum by his guards? Same mindset applies.
As enjoyable as the thought of taking that superior smirk off his face with a panther cannon may be, there can be circumstances where it might not be the best idea.
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Excellent list by the way assuming you want to play nice with a cannibalistic psychopath.
Thank You
The List is also handy when working with the Yaks/Triads or other group-oriented career criminal psychopaths, not just the flesh eating ones.
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In a situation such as this, I would simply walk away from it, and when the GM decides to railroad the character, I would be out the door and on to a new group,
+1. Nothing wrong with walking away from a bad run/situation.
I would still talk with the GM first before leaving the group entirely as maybe the whole thing could still be defused, but ultimately you as a player can and should be able to vote with your feet.

Granted from the way this sounds it probably is going to go south, but one should still try to address this with the GM.
QUOTE (Critias @ Jun 1 2014, 12:14 AM)

Or maybe, instead of derailing the campaign with in-party violence and getting into a tit-for-tat with the GM or writing up a doctoral dissertation about how everyone in the game needs to act exactly right to keep the GMPC happy, you should talk to your GM like an adult, explain that you're not comfortable with a GMPC, and see what happens.
Awww... that wasn't even the full dissertation, just the cliff notes.
But yeah, someone needs to talk with the GM because there seems to be a riff forming here that seriously needs to be addressed.
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unless the whole group hates the situation in which case I would do exactly what he plans to do, burn the vampire.
Burning your bridges (and vamps) behind you entirely might be a bit extreme, but again a lot depends on the dynamic between the player and GM.
Everyone should be there to have fun and maybe the GM honestly doesn't see the issue because it is his pet or he has a longterm game plan that actually works to the benefit of the group or society
One example may be a vamp searching for a cure to their condition that doesn't require a wood enema, a napalm bodywash or SuperTan™.

Nick Knight anyone?
Of course the one snag is he probably won't tell you everything since that would be a spoiler, but at least try to find out where he is wanting to go with this before lighting everything on fire.
If Fire ends up being the best option, WP all the way.
QUOTE (ShadowDragon8685 @ Jun 1 2014, 01:33 AM)

I'd go with Plan C: Have your chummers onboard from the outset. Zap the sonofabitch into submission with full auto stick 'n shock, have the troll manually subdue him while you put him in restraints (including face restraints,) and sell him the fuck off. If he's that much of a psychopath, someone has a bounty out on him.
If he doesn't have a bounty out on him, then just frag the sonofabitch and leave him facedown in a ditch down in the puyallups. The Shadows may be a rough place, but someone who's that completely maniacal that you have to actually worry about him turning you into dinner is going to cross the wrong group somewhere, and somewhen, and it might as well be you and your group that gets the reward money, or just the peace of being able to sleep at night in your own damn doss.
A good plan but one that should be done outside of the main run itself.
Don't want to work with the psycho... walk away from the run, then get your crew together to pay him a visit on your own time & dime.
There is no shame in walking away from a bad run whereas even if you ace the S.O.B. it doesn't reflect well that it happened on the job.
You might not care, but the Johnsons will as will some of your peers, who might applaud the action itself, but still think it should have been dealt with off the clock.
Going into a run with the intent to screw with one or more of the team during some aspect of the run is the Johnson's job and you don't want to be a Johnson.

On a related note, word is there is a ShadowKickStarter going for taking out Haze and you might want to get in on that action if the pool gets big enough.