QUOTE (Method @ Jul 6 2014, 06:28 PM)

One could extend your argument to any number of qualities; look at some of the SURGE qualities for example- do we really need rules for Catgirls?
Blasphemer! Of course we need rules for catgirls!
QUOTE (Method @ Jul 6 2014, 06:28 PM)

But one function of qualities in my mind is to give a mechanical framework to roleplaying elements- to provide players and GMs who start with an idea some guidance for how their idea would interact with the game world.
There are many areas of game world which normally happen off-screen. In my opinion, it is not in any way necessary to supply Capacity numbers for a penile implant, nor point out the precise bonus on olfactory tracking a menstruating female, nor provide rules for pregnancies.
QUOTE (Method @ Jul 6 2014, 06:28 PM)

Should make your next courier snatching run more interesting, yes?

Well, about as interesting as for one with a data lock; but still it's a fine idea.
QUOTE (Method @ Jul 6 2014, 06:28 PM)

Interesting idea I suppose, but I would point out the power allows you to mimic signs and symptoms, not things like Mist Form or Essence Drain, etc.
Okay, I'll have to make do with... what was it, +3 Str and +5 Bod?
QUOTE (Method @ Jul 6 2014, 06:28 PM)

At first glance yes, but when you consider the cost and the fact that the adept has to engage in a potentially dangerous activity (like combat) to heal a few boxes, I don't think its all that powerful.
You know, when the power of my spells depends on the number of creatures dying this turn around me, I bring a sack of hamsters in 0 HP with me.
Same thing here: after magical and mundane healing, an adept can heal himself simply by punching his
snake pet.
QUOTE (Method @ Jul 6 2014, 06:28 PM)

Also, I would point out that it does nothing to actually increase the damage the adept causes so it relies entirely on the character's ability to effectively cause melee damage (i.e.- costs the adept has to pay for separately).
There's plenty of adepts who are optimized to deal melee damage as it is, so that's a non-issue.
But what appears to be an issue, as for me, is how closely that power resembles the Blood Magic techniques.
QUOTE (Method @ Jul 6 2014, 06:28 PM)

So it would seem. Personally, I don't think you can have anthroform drones be a commercially available thing and then price them so high that players can't afford them just because they might make cyborgs.
Arsenal offers an elegant solution with people being afraid of humanoid bots after the Lockdown.
QUOTE (Method @ Jul 6 2014, 06:28 PM)

Besides, if a player decides he is going to make a cyborg, the price of the body isn't necessarily the cost determinant factor- medical facilites capable of transplanting a human brain aren't cheep.
Minding that the CCU alone costs 250k?