QUOTE (Twizzler @ Jul 4 2014, 03:05 PM)

But, if I were to understand how combat works, correctly, then after I make a normal attack, with shiva arms I can then attack again for a reduced dice poll, correct? So two attacks in a single initiative phase, right? Or did I somehow misunderstand?
Had this in mind with my last post, but omitted it. As I understand the multiple melee attack, and including for Shiva arms, here's a scenario:
Shadowrunner with Shiva Arms, Agility 4, Blades 4, & Off-Hand Training (Blades)* vs. Corporate Security from SR4a (Reaction 4, Dodge 3). Base off this is 8 dice to attack and 7 dice to dodge.
With a long sword in each hand, Shadowrunner can take their 8 total dice for Blades and split it evenly among all four hands evenly for 2 dice to attack and make 4 attacks at said Corporate Security guy. The result would look like this:
Attack 1 : 2 dice to hit, 6 dice to dodge
Attack 2 : 2 dice to hit, 5 dice to dodge
Attack 3 : 2 dice to hit, 4 dice to dodge
Attack 4 : 2 dice to hit, 3 dice to dodge
And that's assuming that Corporate Security guy hasn't had to dodge any attacks yet, and each attack results in at least one hit on two dice (the odds are against you here). If any attack completely misses, then Corporate Security doesn't have to defend and the dodge pool doesn't get reduced.
But now here's were it gets fun, because Specialization, weapon foci, or attuned weapons (see Street Magic, page 54) are all modifiers and are added in
after the dice pool is split.

But we're also talking about a more limited character focusing in this direction this far.
* The Maneuver is to negate the -2 DP modifier for all attacks with off hands with bladed weapons, which otherwise someone with Shiva arms will suffer on three of those four hands (the Ambidexterity quality does the same, but for one hand each time the quality is taken).