SR5 PDF v1 vs. v2
I've gone through the new PDF, and this is what I've found changed:
P1
Replaced:
WorldWide WorldWatch
With:
WorldWide Wordwatch
P4, Table of Contents, column 3
Replaced:
The Danger of Sider Jobs
With:
The Danger of Side Jobs
P7 Playtesting added:
Jason Bertsche, Kyle Johntz Connor, Daniel Dunchack, Christian Hayes, Ken’ Horner, Thomas J. Howell, Richard Ingram, Ilya Medvedev
P8-13 moved to P10-15 (affects TOC which is not corrected)
P14-15 moved to P8-9 (affects TOC which is not corrected)
P44, The Gamemaster & You, sentence 2
Replaced:
At the gaming table, the gamemaster sets up and advances the story, governs the actions of the non-player characters, and determine the results of tests and other rules-related matters.
With:
At the gaming table, the gamemaster sets up and advances the story, governs the actions of the non-player characters, and determines the results of tests and other rules-related matters.
P48, Extended Tests, paragraph 2, last sentence
Replaced:
The Task Difficulty Threshold table provides some suggestions on thresholds for Extended tests, while the Extended Test Difficulties can help gamemasters choose the proper interval.
With:
The Extended Test Thresholds table provides some suggestions on thresholds for Extended tests, while the Extended Test Intervals table can help gamemasters choose the proper interval.
P62, Tips for Character Creation, last sentence:
Replaced:
It is helpful to have an idea of what you want to play and what you what your character to do before getting together for a home game of Shadowrun.
With:
It is helpful to have an idea of what you want to play and what you want your character to do before getting together for a home game of Shadowrun.
P65, Metatype & Special Attributes:
Replaced:
Trolls receive Thermographic Vision, +1 Reach, and Dermal Armor, but they also receive the disadvantage of having to pay an additional fifty percent for gear because everything—including cyberware and bioware—must be
specially modified to meet their massive physical requirements.
With:
Trolls receive Thermographic Vision, +1 Reach, and Dermal Armor, but they also have the disadvantage of having their Lifestyle costs doubled to reflect the costs of adapting everything they use—especially their gear, including
cyberware or bioware—to meet their massive physical requirements.
P66, Metatype Attribute Table, Dwarf
Added:
Thermographic Vision
P69, Magic User Types, Mystic Adepts, sentence 5
Replaced:
Mystic adepts must purchase their Power Points with Karma (2 Karma each at character creation for a full Power Point, with a maximum number of points equal to their Magic attribute rating).
With:
Mystic adepts must purchase their Power Points with Karma (5 Karma each at character creation for a full Power Point, with a maximum number of points equal to their Magic attribute rating).
P70, Kyra, paragraph 2, sentence 2
Replaced:
Kyra decides to spend 10 Karma from her Karma fund to purchase 5 Power Points.
With:
Kyra decides to spend 10 Karma from her Karma fund to purchase 2 Power Points.
P70, Kyra, Special Attributes (so far)
Added:
Magic — 0 6
P70, Kyra, Adept Powers
Replaced:
Combat Sense (2 levels) 1
Enhanced Accuracy (Skill) .25
Improved Ability (Skill) .5
Improved Potential (Social) 1
Mystic Armor (3 levels) 1.5
Voice Control (3 levels) .75
With:
Enhanced Accuracy (Skill) .25
Improved ability (skill) .5
Improved Potential (social) .5
Mystic Armor (1 Level) .5
Voice Control (1 level) .25
P68-71, Choose Magic or Resonance, paragraph 4, sentence 2
Replaced:
Mystic adepts must purchase Power Points using Karma at the cost 2 Karma per full Power Point.
With:
Mystic adepts must purchase Power Points using Karma at the cost 5 Karma per full Power Point.
P72, Exceptional Attribute, sentence 1
Replaced:
The Exceptional Atribute quality is how you get to be the charismatic troll, or the agile dwarf.
With:
The Exceptional Attribute quality is how you get to be the charismatic troll, or the agile dwarf.
P82, Insomnia (cont'), paragraph 2, sentence 3
Replaced:
He also regains his Edge after 8 hours of restful sleep.
With:
He also regains 1 point of Edge after 8 hours of restful sleep.
P82, Loss of Confidence, sentence 2
Replaced:
Though a skilled decker, he failed to hack into a Stuffer Shack grid, or despite high Agility, he glitched an easy Climbing Test and fell into a dumpster—whatever the reason, he now doubts himself and his abilities.
With:
Though a skilled decker, he failed to hack into a Stuffer Shack host, or despite high Agility, he glitched an easy Climbing Test and fell into a dumpster—whatever the reason, he now doubts himself and his abilities.
P86, Kyra, sentence 3
Replaced:
In step 2, she decided to spend 10 Karma purchasing 5 Power Points for adept powers.
With:
In step 2, she decided to spend 10 Karma purchasing 2 Power Points for adept powers.
P86, Kyra, Table
Replaced:
Adept Power Points (5) –10
With:
Adept Power Points (2) –10
P90, Skill Groups & Individual Skills, Agility
Removed:
Herding & Lockpicking
P91, Example, Knowledge Skills:
Replaced:
Matrix Security Measures (IC) (Interests) 2
With:
Matrix Security Measures (Interests) 2
P92, Example cont., Rob, paragraph 2, sentence 2
Replaced:
For his Knowledge skills, Rob takes Bismarck City Knowledge, UCAS Military Regulations, UCAS Knowledge, Fixers, and Runner Hangouts.
With:
For his Knowledge skills, Rob takes Bismarck City Knowledge, Street Clinics, UCAS Military Regulations, Fixers, and Runner Hangouts.
P92, Kyra, Table
Replaced:
Adept powers Cost
Combat Sense (2 levels) 1
Enhanced Accuracy (Automatics) 0.25
Improved Ability (Pistols) 0.5
Improved Potential (Social) 1
Mystic Armor (3 levels) 1.5
Voice Control (3 levels) 0.75
With:
Adept powers Cost
Enhanced Accuracy (Automatics) .25
Improved ability (Pistols) .5
Improved Potential (Social) .5
Mystic Armor (1 level) .5
Voice Control (1 level) .25
P94, Step Six, Paragraph 3
Replaced:
When a character factors in racial modifiers for gear costs (trolls have a 50 percent gear and Lifestyle cost increase, dwarfs have a 10 percent increase in gear costs), the player may choose to increase the cost for each item
picked up at that time to help them track how much they’ve spent and how much nuyen they have left. Alternately, they may choose to purchase all the gear at the base cost, arrive at a subtotal, and then add in the
appropriate cost modifier (10 or 50 percent) to get the final total.
With:
If the player finds that he or she has more than the 5,000 nuyen that can be saved (or even if he or she hasn’t), there are a few essential pieces of gear to consider when building a shadowrunner. You’ll want a commlink (p.
438) to stay in touch and to keep your gear relatively safe from hackers. A fake SIN (p. 442), along with some fake licenses, will help smooth dealing with law enforcement or even simple purchases like buying a bus ticket or
covering a bar tab. For more ideas, see the Gear Checklist sidebar.
P98, Additional Purchases & Restrictions
Replaced:
Registering Spirits
With:
Registering Sprites
P105, Character Advancement (con't), paragraph 4, sentence 3
Replaced:
Note that you can’t improve Physical skills or Mental attributes during the same downtime period when you receive implants or augmentations that improve those same attributes.
With:
Note that you can’t improve Physical or Mental attributes during the same downtime period when you receive implants or augmentations that improve those same attributes.
P105, Character Advancement (con't), paragraph 5, sentence 5
Replaced:
Skill groups are improved at a rate of [new Rating] x 1 month.
With:
Skill groups are improved at a rate of [new Rating] x 2 weeks.
P110, Kyra, Adept Powers or Other Abilities
Replaced:
Combat Sense (2 levels) 1
Enhanced Accuracy (Automatics) .25
Improved Ability (Pistols) .5
Improved Potential (Social) 1
Mystic Armor (3 levels) 1.5
Voice Control (3 levels) .75
Water Spirit (3 services) 6 Force
Beast Spirit (3 services) 6 Force
With:
Enhanced Accuracy (Automatics) .25
Improved Ability (Pistols) .5
Improved Potential (Social) .5
Mystic Armor (1 level) .5
Voice Control (1 level) .25
Water Spirit (3 services) 6 Force
Beast Spirit (3 services) 6 Force
P112, Street Samurai, Contacts
Added:
Fixer (Connection 4, Loyalty 2)
P115, Street Shaman, Limits
Replaced:
Social 7
With:
Social 8
P116, Combat Mage, Limits
Replaced:
Physical 6
With:
Physical 5
P116, Combat Mage, Qualities
Replaced:
Distinctive Style
With:
Distinctive Style (Troll Poser)
P116, Combat Mage, Spells
Replaced:
Mass Confusion
With:
Physical Mask
P118, Weapons Specialist, Limits
Replaced:
Social 4
With:
Social 5
P119, Face, Limits
Replaced:
Physical 3, Mental 5
With:
Physical 4, Mental 6
P120, Tank, Limits
Replaced:
Physical 10
With:
Physical 9 (11)
P121, Decker, Limits
Replaced:
Mental 6 (7)
With:
Mental 7
P124, Drone Rigger, Limits
Replaced:
Physical 6, Mental 5
With:
Physical 5 (6), Mental 6
P126, Sprawl Ganger, Limits
Replaced:
Physical 8, Mental 4, Social 5
With:
Physical 9, Mental 5, Social 6
P127, Bounty Hunter, Limits
Replaced:
Physical 7, Mental 4, Social 4
With:
Physical 9, Mental 4, Social 5
P128, Using Skills, Sentence 1:
Replaced:
Having skills means you can things get done.
With:
Having skills means you can get things done.
P134, Climbing Table:
Replaced:
Assisted climbing down (rappelling) 2 meters
With:
Assisted climbing down (rappelling) 20 meters + 1 meter per hit
P140, Example, paragraph 1, sentence 6:
Replaced:
Besides, the ganger is so hostile (–4 dice) that she might not even take the time to listen.
With:
Besides, the ganger is so hostile (–3 dice) that she might not even take the time to listen.
P141, Social Skill Tests
Replaced:
Intimidation + Charisma [Social] Intimidation + Willpower [Social]
With:
Intimidation + Charisma [Social] Charisma + Willpower
P142, Magical Skills, sentence 2-3
Replaced:
In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating. In order to use these skills, that Magic rating must be 1 or higher.
With:
In order to acquire magic-specific skills, characters must be an Aspected Magician, Magician, or Mystic Adept. In order to use these skills, their Magic rating must be 1 or higher.
P153, Skills Groups, Biotech
Added:
Biotechnology
P158, 1. Roll Initiative, sentence 2:
Replaced:
The order in which things happen during the Action Phase is determined by Initiative Scores, going from highest first to lowest last.
With:
The order in which things happen during the Combat Turn is determined by Initiative Scores, going from highest first to lowest last.
P162, Example, paragraph 2, sentence 2:
Replaced:
On his next Initiative Phase Wombat can only move 2 meters before he is considered Running.
With:
On his next Action Phase Wombat can only move 2 meters before he is considered Running.
P168, Block, last sentence
Removed:
Bonus die, such as die from a relevant weapon foci, can be added to this test.
P168, Parry, last sentence
Added:
Bonus die, such as die from a relevant weapon foci, can be added to this test.
P169, Example, paragraph 1, sentence 2-3
Replaced:
He throws on some Actioneer Business Clothes (Armor

and then pulls on his Urban Explorer jumpsuit (Armor 10). For resistance tests he uses only the Armor 10 from the jumpsuit.
With:
He throws on some Actioneer Business Clothes (Armor

and then pulls on his Urban Explorer jumpsuit (Armor 9). For resistance tests he uses only the Armor 9 from the jumpsuit.
P170, Example, paragraph 3, sentence 2
Replaced:
Pauly has 6 empty boxes in his Physical Condition Monitor so he fills in all those and takes the remaining 2 as overflow.
With:
Pauly has 6 empty boxes in his Physical Condition Monitor so he fills in all those and takes the remaining 3 as overflow.
P171, Fire Armor Penetration
Replaced:
Fire-based spells spell Force
With:
Fire-based spells –spell Force
P172, Example, Paragraph 3, first sentence
Added:
The next Combat Turn begins, and the fire’s DV increases to 4P.
P172, Example, paragraph 3, sentence 2 (now sentence 3)
Replaced:
The gamemaster calls it a Complex Action with a Drop Prone free action and asks for an Agility roll modified by his wounds.
With:
The gamemaster calls it a Complex Action with a Drop Prone free action and asks for an Agility + Intuition roll modified by his wounds.
P172, Example, paragraph 5
Replaced:
At the end of this Combat Turn Wombat faces 2P damage again and needs to think fast if about how he’s going to get this fire out.
With:
At the end of this Combat Turn Wombat faces 3P damage again and needs to think fast about how he’s going to get this fire out.
P174, Example, Ranged Attack, paragraph 6, sentence 3
Replaced:
Since the modified Armor rating is greater than the modified Damage Value the attacks damage code changes from Physical to Stun (8P to 8S).
With:
Since the modified Armor rating is greater than the modified Damage Value the attack’s damage code changes from Physical to Stun (10P to 10S).
P175, Progressive Recoil, paragraph 1, sentence 2
Replaced:
Recoil penalties are cumulative over every Action Phase and Combat Turn unless the character takes, or is forced into, an action other than shooting for an entire Action Phase.
With:
Recoil penalties are cumulative over every Action Phase and Combat Turn unless the character takes, or is forced into, a Simple or Complex Action other than shooting.
P179, Example, paragraph 2, sentence 1
Replaced:
Wombat takes a Complex Action and makes an Assault Rifles 4 + Agility 6 Test with the Accuracy of Wombat’s weapon as the limit, which in this case is 5.
With:
Wombat takes a Complex Action and makes and Automatics 4 + Agility 6 Test with the Accuracy of Wombat’s weapon as the limit, which in this case is 5.
P183, Gunnery, sentence 2
Replaced:
Vehicle-mounted weapons are fired using Weapon Skill + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.
With:
Vehicle-mounted weapons are fired using Gunnery + Agility [Accuracy] for manual operation, like door guns on mounts, or Gunnery + Logic [Accuracy] for remote operated systems.
P184, Sensor Defense Table
Replaced:
Drone Pilot + [Model] Stealth [Handling]
With:
Drone Pilot + [Model] Evasion [Handling]
P196, Multiple Attacks, paragraph 2
Replaced:
Edge spent on this test adds into the pool before it is divided.
With:
Dice gained by spending Edge applies before the pool is split, while dice from both pools can be re-rolled with a single use of Edge.
P198, Damaging A Barrier, paragraph 4, sentence 5
Replaced:
He hits the door with 10 boxes (11 total, thanks to the hit from the bullets), and the gamemaster declares the center of the door is gone, leaving just the top and bottom attached to the hinges.
With:
He hits the door with 10 boxes (14 total, thanks to the hit from the bullets), and the gamemaster declares the center of the door is gone, leaving just the top and bottom attached to the hinges.
P202, Movement Rates, sentence 2
Replaced:
The driver of the vehicle can adjust her movement rate with the required action to control the vehicle or during her Action Phase but chooses the movement rate at the beginning of each Combat Turn instead of moving by
Initiative Pass.
With:
The driver of the vehicle can adjust her movement rate with the required action to control the vehicle during her Action Phase but chooses the movement rate at the beginning of each Combat Turn instead of moving by
Initiative Pass.
P205, Damage And Passengers, paragraph 1, sentence 2
Replaced:
The exceptions to this rule are ramming, full-automatic bursts and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.
With:
The exceptions to this rule are ramming, suppressive fire, and area-effect weapon attacks like grenades and rockets—these attacks affect both passengers and vehicles.
P207, Example 2, paragraph 2, sentences 4-5
Replaced:
He keeps making the same roll each hour with his 6 dice and gets 1, 1, 2, and 3 hits over the next four hours. All of his Stun damage is healed up about twenty minutes into his fifth hour of sleep.
With:
He keeps making the same roll each hour, subtracting a die each time, and gets 2, 1, 1, and 2 hits over the next four hours. All of his Stun damage is healed up about half an hour into his fifth hour of sleep.
P207, Example 2, paragraph 3, sentence 4
Replaced:
Over the next five days, his hits are as follows: 1, 0, 0, 2 (glitch, double the healing time), and 0 (critical glitch) hits.
With:
Over the next four days, his hits are as follows: 1, 0 (glitch), 2, and 0 (critical glitch) hits.
P208, Medkits and Autodocs, paragraph 2, sentence 4
Replaced:
If the character is untrained, she can still make an untrained First Aid test using her Intuition attribute minus 1 die and the device’s rating in place of her First Aid skill.
With:
If the character is untrained, she can still make an untrained First Aid test using her Logic attribute minus 1 die and the device’s rating in place of her First Aid skill.
P239, Data Spike, sentence 2
Replaced:
Your attack has a Damage Value equal to the rating of your Attack program, with one additional boxes of damage per net hit, and two additional box of damage for each mark you have on the target.
With:
Your attack has a Damage Value equal to your Attack rating, with one additional box of damage per net hit, and two additional boxes of damage for each mark you have on the target.
P244, Matrix Actions By Limits, Sleaze
Remove: Crack File Complex
P247, Intrusion Countermeasures, paragraph 2, sentence 4
Replaced:
The IC in a host and the host itself share marks, so if one IC program is slapped with a mark, they all get one, as does the host itself.
With:
The IC in a host and the host itself share marks, so if one IC program marks, they all do, and so does the host itself.
P250, Resonance (cont'), paragraph 2, sentence 5
Replaced:
Whenever you lose Essence (after character generation), you lose an equal amount of Resonance, rounded up.
With:
For every point (or fraction thereof) of Essence lost, both your current Resonance Attribute and your maximum Resonance Rating are reduced by one.
P252, Infusion of [Matrix Attribute], sentence 6
Replaced:
If an attribute boosted by this spell is swapped in a Reconfigure action, this complex form ends.
With:
If an attribute boosted by this complex form is swapped in a Reconfigure action, this complex form ends.
P258, Registering a Sprite (cont'), paragraph 2, sentence 5
Replaced:
Your registered sprite will stay with you as long as it still owes you at least one task.
With:
You can register a number of sprites equal to or less than your Logic attribute.
P279, Power Points (cont'), sentence 4
Replaced:
You get a free Power Point whenever you increase your Magic attribute, and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.
With:
If you’re an adept, you get a free Power Point whenever you increase your Magic attribute (though this doesn’t apply to mystic adepts), and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.
P289, Resist Pain, Drain
Replaced:
(Damage Value) – 6
With:
F – 4
P298, Homunculus, Movement
Replaced:
15/30
With:
x2/x4/+1
P301, Binding (cont'), paragraph 1, sentence 3
Replaced:
The test is an Opposed Summoning + Magic [Force] v. spirit’s Force x 2, and it inflicts Drain equal to twice the hits (not net hits) on the spirit’s defense test, minimum 2.
With:
The test is an Opposed Binding + Magic [Force] v. spirit’s Force x 2, and it inflicts Drain equal to twice the hits (not net hits) on the spirit’s defense test, minimum 2.
P301, Spirit Basics, paragraph 2, sentence 6
Replaced:
When materialized, the spirit uses astral perception (its only perception) to perceive the physical world.
With:
When materialized, the spirit is able to perceive the physical world much as other material beings do.
P305, The Finished Preparation, sentence 5
Replaced:
When Potency reaches 0 it loses its magical nature and the spell is lost.
With:
When Potency reaches 0, or the lynchpin is broken, it loses its magical nature and the spell is lost.
P312, Astral Signature, paragraph 2, sentence 1
Replaced:
A character can attempt to read an astral signature with an Assensing + Magic [Astral] 3 Test.
With:
A character can attempt to read an astral signature with an Assensing + Intuition [Astral] test.
P316, Astral Intersection, paragraph 2, sentence 2
Replaced:
If this happens, each astral form makes an Opposed Test: living beings a Magic + Charisma [Astral], and non-living barriers and objects a Force x 2 [Force] test.
With:
If this happens, each astral form makes an Opposed Test: living beings a Magic + Charisma, and non-living barriers and objects a Force x 2 test.
P318, Foci, paragraph 3, sentence 6
Replaced:
You can deactivate a focus at any time.
With:
You can deactivate a focus at any time with a Free Action.
P328-331 moved to P374-377 (affects TOC, which is not corrected)
P332-377 moved to P328-373 (affects TOC, which is not corrected, and lots of references which I have listed at the end of this list of corrections)
P384, Professional Rating 5: Elite Corporate Security, Lieutenant, Skills
Replaced:
Athletics skill group 6, Close Combat skill group 7, Cracking skill group 7, Data Search 5, Demolitions 5, Electronics skill group 6, Etiquette (Corporate) 4 (+2), Firearms skill group 8, Leadership 6, Perception 6, Sneaking 6
With:
Athletics skill group 6, Close Combat skill group 7, Cracking skill group 7, Demolitions 5, Electronics skill group 6, Etiquette (Corporate) 4 (+2), Firearms skill group 8, Leadership 6, Perception 6, Sneaking 6
P388, Using Contacts (cont'), paragraph 12 (Swag), sentence 3
Replaced:
Contacts looking for traders follow the same procedures for Availability and Fencing Tests (p. 418) that PCs do, using their own Charisma and Negotiation skill instead of yours, along with their Connection rating as extra dice (they’re better at it than you are).
With:
Contacts looking for traders follow the same procedures for Availability and Fencing Tests (p. 418) that PCs do, using their own Charisma and Negotiation skill instead of yours, along with their Connection rating as a modifier to their Social limit.
P391, Fixer (cont'), Skills
Replaced:
Computer 6
With:
Computer 7
P391, Mafia Consiglieri, Skills
Replaced:
Computer 4, Data Search 5, Etiquette (Mob) 7 (+2), Instruction 6, Leadership 7, Negotiation 6, Perception 6, Pistols 3
With:
Computer 5, Etiquette (Mob) 7 (+2), Instruction 6, Leadership 7, Negotiation 6, Perception 6, Pistols 3
P392. Mr. Johnson (cont'), skills
Replaced:
Computer 6, Con 4, Data Search 6, Etiquette (Corporate) 7 (+2), Intimidation 4, Negotiation 8, Perception 5, Pistols 5
With:
Computer 6, Con 4, Etiquette (Corporate) 7 (+2), Intimidation 4, Negotiation 8, Perception 5, Pistols 5
P399, Natural Weapon, Action
Replaced:
Complex
With:
Auto
P404, Devil Rat, Skills
Replaced:
Climbing 5, Dodge 5, Perception 4, Running 2, Sneaking 6, Unarmed Combat 5
With:
Climbing 5, Perception 4, Running 2, Sneaking 6, Unarmed Combat 5
P408, Toxin and Drug Protection Table
Replaced:
Chemical protection Contact, Inhalation +Rating
With:
Chemical protection Contact +Rating
P420, Concealability Modifiers
Replaced:
+4 Sword, stun baton, sawed-off shotgun, bullpup assault rifle
With:
+4 Sword, sawed-off shotgun, bullpup assault rifle
P425, Light Pistols, paragraph 4 (Beretta 201T), sentence 4
Replaced:
Burst-firing the Beretta 201T requires a Complex Action.
With:
Semi-automatic bursts using the Beretta 201T require a Simple Action.
P429, Sniper Rifles (cont'), paragraph 3 (Cavalier Arms Crockett EBR), illustration
Replaced:
Cavalier Arms Alamo EBR
With:
Cavalier Arms Crockett EBR
P432, Periscope, paragraph 2 (Wireless)
Replaced:
Wireless: The dice pool penalty for shooting around corners is reduced to –2.
With:
Wireless: The dice pool penalty for shooting around corners is reduced to –1.
P433, Tripod, paragraph 1, sentence 4
Replaced:
Folding up or deploying a tripod is a Complex Action, as is removing it.
With:
Folding up or deploying the bipod is a Free Action.
[Obviously an error, since it still takes a Simple Action to fold up or deploy the bipod on page 431]
P441, Software, added a new 3rd paragraph
Autosofts: For information on these programs for drones, see p. 269.
P442, Software (Table), add new third point:
Autosoft Rating x 2 Rating x 500¥
P444, Optical & Imaging Devices
Replaced:
Monocle (Capacity 1–4) 12R 3,000¥
With:
Monocle (Capacity 1–4) — Rating x 120¥
Because of the changed sections, the following changes should be made as well:
P44 p. 332 -> p. 328
P56 p. 373 -> p. 369
P79 p. 372 -> p. 368
P84 p. 367 -> p. 363
P94 p. 373 -> p. 369
P95 p. 373 -> p. 369
P103 (x2) p.332 -> p. 328
P128 p. 376 -> p. 372
P140 (x2) p. 372 -> p. 368
P145 p. 363 -> p. 359
P332 p. 348 -> p. 344
P343 p. 349 -> p. 345
P345 p. 335 -> p. 331, p. 336 -> p. 332
P348 p. 348 -> p. 344, p. 349 -> p. 345
P350 p. 375 -> p. 371
P354 (x2) p. 362 -> p. 358
P364 p. 367 -> p. 363
P371 p. 376 -> p. 372
P388 p. 372 -> p. 368
P419 p. 367 -> p. 363
P442 p. 366 -> p. 362
P443 (x2) p. 367 -> p. 363
P446 p. 362 -> p. 358, p. 363 -> p. 359
P447 (x2) p. 363 -> p. 359, p. 362 -> p. 358
P448 (x3) p. 363 -> p. 359
P453 p. 362 -> p. 358
P475 (x2) p. 372 -> p. 368
P477 p. 376 -> p. 372
P478 p. 335 -> p. 331
P470 (x2) p. 356 -> p. 352