Here goes. We're using Chummer btw. to make the characters.
1. If you decide to get an ocular drone, what would be the cumulated cost for it and what are the necessary procedures for it? Also what kind of penalties would it accumulate?
She's thinking of playing a Wakyambi (called Daddy-longlegs, which was a funny coincidence considering there was a weird characters list in here) that has only single-eye drone that she could then take out and use to spy stuff.
What I assume the things required are:
- Cyber-eye with at least rating 2 (cap 8, to make up for Drone's capacity cost of 6): 750y (possibly halved due to only single-eye operation)
- Ocular Drone plugin for the cybereyes basic system: 1500y
- Lone Star iBall (eyeball? Is it named such because it's supposed to be and ocular drone?): 1500y
- However I read from somewhere that Lone star iBall would need to be "refitted" for being the eye-implant which would increase its cost to 3000y, but I'm not sure if the retrofitting is included in the combined cost of the implant and the iBall (which conveniently make up 3000y)
- What other options do I have for the ocular drone? Is it just the iBall (in core) or can I basically use any that might fit in. I.e. probably not skimmer (garbage lid size), but the Shiawase Kanmushi microdrone for example? Examples from other books are welcome too. - Some sensor(s) for the iBall (e.g. 2 cameras and a microphone): irrelevant to question
- At least the command software to give instructions to the drone. (e.g. in Basic User Suite): 300y
What I assume incurred penalties for the unbalanced eyes are:
- Unbalanced eyes (-2 or even -4) when trying to do anything. Unless it's possible to adjust the single eye to the vision of the other.
- 0,3 essence cost for the cyber-eye (or halved due to single-eye?)
- Loss of low-light eye (unless a vision enhancement is bought)
What I assume spy drone capabilities are:
- Possibility to control it via AR, as far as signal range is good enough.
- Both (commlink and spydrone) working in silent mode and still being able to communicate with each other.
- Spydrone doesn't need an image link to provide user with image/sound from it's point of view. Image link just displays the information in case player has DNI (handles all senses with sim module) or cyber eyes, trodes, glasses, contacts etc.
- ??? Something cool?
2a)If you get a microdrone (e.g. Shiawase Kanmushi) and your character isn't a rigger, what would you need to be able to mostly handle it in spying and controlling it in various environments?
- How easy is it to detect it, if you don't know it's there?
- Silent mode probably helps in keeping it hidden.
- How could maneuver autosoft help with for example Shiawase Kanmushi? Or iBall?
- Adding maneuver asks for text in Chummer, should this be the type of instructions included? Like Ground, flying, swimming, etc?
2b)How can I use up my microdrone capacity?
- Can I add more micro cameras? Microphones etc.? Chummer doesn't seem to calculate the capacity loss with sensors and would seemingly allow me to add 50 microsensors with cameras if I had the money. Or is it up to GM?
- Chummer lets me add modifications, but they're very limited. Such as Generic mod, Modular electronics(? what is this?), Rigger adaptation (which I assume is included in all drones already), weapon mount and then the firewall, response and system upgrades. Adding "gear" doesn't use any capacity, so I assume I can't add binoculars or earbuds to this.
- Should the autosofts be added to the drone itself, or the commlink they're controlled from?
3. Getting an implanted commlink. Do I need to buy the commlink separately along with the os (and apps) in the gear and then get the implanted commlink cyberware indicating that it's implanted? I assume upgrading it to a new one or into a better one requires some medical help.
EDIT: Quick additional question: With gecko tape gloves (+2 to climbing assisted) does the player still get the assisted bonus (+2, SR4A p.132 Climbing tables) totaling to +4 or does it just replace the +2 bonus from the assisted? What if there's already a specialization in assisted climbing? Does it then go to +4 or even +6? (+2 climbing assisted +2 specialization +2 Gecko gloves)
Also, if player has specialization in Freehand, obviously the freehand specialization doesn't count since the checks are considered assist, but what difference does it then make if you're climbing freehand with specialization or with gecko gloves without? Both give +2 to climbing checks. Is it just fluff about gecko tape not letting go so easily or such? (unless dealing with water of course)
Thank you.
