out of curiosity (and as a preparation for a fute run) I tried to simulate an attack on a Rigger. The result was quite shocking. Could you guys help me identify the mistakes?
Rigger
Driving his GMC Bulldog with hot sim on a high road and failing to spot the attacker until she is right behind him.
- 6 REA
- 5 INT
- 16 BOD
- 12 Armor
- 3 Handling + 2 Control Rig = 5 Limit
Attacker
Adept on a motorcycle calmly deploys his Ultimax Rain Forest Carabine (from Gun H(e)aven 3) loaded with explosive rounds.
- 4 STR
- 6 AGI
- 5 Automatics
- 5 Improved Ability: Automatics (Could be substituted with Cyberware + Weapon Mods)
- 14P Damage + 16P Explosive Rounds
- -4 AP
- 7 Accuracy
- (1) RC
After deploying the weapon, the RC modifier is 1 (base) + 1 (weapon) + 1 (STR/3) and would negate a semi automatic burst modifier. Of course he'd have to make Pilot Ground Craft tests.
Opposed Test
For the sake of simplicity I ignored the surprise rolls (need to read up on those). Attacker has higher initiative.
- Adept calls a semi automatic burst.
- Rigger calls for Evasive Driving (Full Defense).
- Adept rolls 6 AGI + 5 Automatics + 5 Improved Ability [LIMIT 7] = 16 Dice (6 Hits)
- Rigger rolls 6 REA + 5 INT + 1 Hot Sim + 5 INT from Full Defense [LIMIT 5] = 17 Dice (5 Hits)
Now the rigger has to defend against 14P + 16P + 1 Net Hit = 31 Damage.
- Rigger rolls 16 BOD + 12 Armor = 28 Dice
Let's say that the rigger is lucky and rolls 12 hits. His vehicle has 16 condition monitor boxes and would instantly die.
Shouldn't the fight be… I don't know… longer?