Hi Fellas,
long time no (proper) post
.sorry for that, it has been quite busy in business- and price real-life during the last few months. But please be sure, that I have missed you.
But now to something completely different:
- I created a character with astral hazing.
- I made him a Fomori.
- I want him to be a spirit and mage-hunter
- Our astral hazing houserule says, that magic cast into the field is reduced in force (so he is pretty magic-immune)
- Our group doesn´t allow astral hazing for mundane chars., so I had to become a mystic adept.
- I maxed magic and took 2 power points of adept powers (enhanced reflexes 2 (with geas and way of adept benefit))
So much for the background.
At first I was a bit desperate, because his dice pools were not that good. Of course he is lacking all the bonus dice cyber/bio or adept powers grant. Because of this, I thought about something I usually try to prevent
adding ´ware. I already planned to spend 4 points of essence on it. 3 points for bioware, 2 points for cyber (count only half). But now we completed the SOX-run and I earned incredibly 65 karma and I am allowed to initiate.
Now I have a problem. Should I skip the ´ware and stay full magic? Should I get some ware and initiate later, losing my current powers, replacing them with ´ware? What do you think, what would be the best way? What would be cost-efficient?
Please help the powergamer in me.^^