Voran
Apr 14 2015, 06:49 AM
So, its been about 2 years since I've been here. Basically around the time when 5th came out. So I have to ask what's the state of the game? When I do a quick bookcheck, it looks like we're around...8ish books not including corebook revisions. Then I compare that to the couple dozen of the 4th edition I still seem to have (plus the couple dozen more of 3rd edition I have, and...hell I still have some old 1st and 2nd edition things). Can we anticipate the same level of sourcebook expansion as previous versions, or are things kind of winding down in light of focus on the MMO and other things? ...board game?
Medicineman
Apr 14 2015, 09:39 AM
there are the BBB (Big Basic Book aka Basic Rulesbook)
the Run & Gun
the Street Grimoire
and Runners Companion
4 Core Books.
Missing still are :
Matrix Book
Rigger Book
Cyberware Book
!
Additionally there are lots (and lots ) of PDF Rules-Add-ons, advanced Fiction ,etc.
( which I don't consider Books at all )
QUOTE
Can we anticipate the same level of sourcebook expansion as previous versions,
Yes ,maybe even more because CGL seems to like adding content (which rightfully belongs into Books ) in additional PDFs
to get an extra $ that fact delays the Printing of the core Rulebooks
So maybe in 2 Years (estimated) we'll have als SR5 Core Rulesbooks
and then (I guess) CGL will recycle the SR4A Citybooks and all the "old " SR4A Material and convert them to SR5 PDFs
(and maybe but just maybe into Books too)
with more dance than last Year
Medicineman
binarywraith
Apr 15 2015, 04:55 AM
Don't forget that the books being published over those two years have continued to have absolutely terrible editing and proofing, so despite the glacial release schedule the quality of content hasn't really gone up either.
Voran
Apr 15 2015, 05:20 AM
But at least we'll have a Rigger book soon right?
...right?
I mean, Rigger 3 couldn't have been the last one...right?
/crickets
Jaid
Apr 15 2015, 05:27 AM
QUOTE (Voran @ Apr 15 2015, 01:20 AM)

But at least we'll have a Rigger book soon right?
...right?
I mean, Rigger 3 couldn't have been the last one...right?
/crickets
of course it wouldn't have been the last one, don't be silly.
a quick google search leads me to believe that if i the drivethrurpg site was alive,
this would be a link to rigger 4

(there is also another site that claims to have a PDF of rigger 4, but i'm somewhat less willing to click on random sites that i don't recognize... feel free to google it if you want).
(note: as i recall, rigger 4 was actually an april fool's joke, but it does actually exist... i mean, you can't end an edition of shadowrun without first sending out the herald of the end times, aka the rigger book

)
Glyph
Apr 15 2015, 06:07 AM
QUOTE (Voran @ Apr 14 2015, 10:20 PM)

But at least we'll have a Rigger book soon right?
...right?
I mean, Rigger 3 couldn't have been the last one...right?
/crickets
I will not consider SR5 a complete game until they put out Rigger 5, with the SR5 stats for the Amish war buggy.
Voran
Apr 15 2015, 06:50 AM
I feel silly, but I just now caught up on "Where the fuck is the nanotech and genetech." I thought it was just lazy writing that left it out of the book, turns out its...."Um we're going to do a big retcon. Ignore all that material we had you buy before. Irrelevant!"
bannockburn
Apr 15 2015, 07:01 AM
QUOTE (Voran @ Apr 15 2015, 08:50 AM)

I feel silly, but I just now caught up on "Where the fuck is the nanotech and genetech." I thought it was just lazy writing that left it out of the book, turns out its...."Um we're going to do a big retcon. Ignore all that material we had you buy before. Irrelevant!"
Nah. Not completely. They just didn't get around to bringing out a dedicated cyber core rulebook yet. For ... you know, a cyberpunk roleplaying game.
It's not like genetech and nanotech were in the basic rules before, but that's one of my pet peeves: bringing out magic and gear books before the cyber stuff
Medicineman
Apr 15 2015, 07:26 AM
and don't forget Nanotech is "Schmutz" in SR5 now (don't touch it)
He who won't dance with Sybil
Medicineman
Voran
Apr 15 2015, 08:12 AM
Yeah, it almost feels like a, "Hey, any nano/genemod char you made back in our other edition? HAHA Screw You, he's probably a multiple personality NPC now!"
Medicineman
Apr 15 2015, 08:20 AM
and , to be honest,
the more CGL is against using Nanoware, the more I am inclined to use it, even if its just as Fluff (one of my SR5 Chars is using Nanotatoos purely for the style )
with a resistence Dance
Medicineman
Voran
Apr 15 2015, 08:20 AM
And I see that Clockwork is still alive. Yaaaaaaaaaaay.
/sarcasm off
tsuyoshikentsu
Apr 15 2015, 08:24 AM
Clockwork being alive is a plus for me, actually. If they killed him they'd just need to create a carbon copy of him, and frankly, I feel about him the same way I do about the Yankees. (I despise him, but damnit, I want to keep him around so I can keep despising him!)
I really wish they'd write good rules for nanoware if for no other reason than if they did, this would make Shadowrun the best Deus Ex system ever. >.>
Medicineman
Apr 15 2015, 08:25 AM
QUOTE
I really wish they'd write good rules for nanoware if for no other reason than if they did, this would make Shadowrun the best Deus Ex system ever. >.>
...oO (If you want done something right, do it Yourself)

He who dances himself
Medicineman
Sengir
Apr 15 2015, 05:52 PM
QUOTE (Voran @ Apr 15 2015, 10:12 AM)

Yeah, it almost feels like a, "Hey, any nano/genemod char you made back in our other edition? HAHA Screw You, he's probably a multiple personality NPC now!"
Not really, unless the PC in question had direct contact with a head case. In which case even uninfected persons are not safe.
Voran
Apr 16 2015, 09:21 AM
Unless its been handwaved, wouldn't it make sense that this would actually be an excellent time to jailbreak your nanoforge and get feedstocks for dirt cheap or otherwise sitting unattended in some storage somewhere?
binarywraith
Apr 19 2015, 11:36 AM
QUOTE (Voran @ Apr 16 2015, 03:21 AM)

Unless its been handwaved, wouldn't it make sense that this would actually be an excellent time to jailbreak your nanoforge and get feedstocks for dirt cheap or otherwise sitting unattended in some storage somewhere?
You're doing that thing where you apply common sense to the SR5 rules. Down that path lies naught but biofeedback, brainbleeds, and NERPS.
I assume the nanoforges are Lost Tech ala 40k, just like PANs, TacNets, and fiber optic cable.
Fatum
Apr 19 2015, 01:39 PM
QUOTE (Sengir @ Apr 15 2015, 08:52 PM)

Not really, unless the PC in question had direct contact with a head case. In which case even uninfected persons are not safe.
If I remember, even touching the same stuff a headcase touched is an attack vector.
Voran
Apr 19 2015, 11:21 PM
QUOTE (binarywraith @ Apr 19 2015, 07:36 AM)

You're doing that thing where you apply common sense to the SR5 rules. Down that path lies naught but biofeedback, brainbleeds, and NERPS.
I assume the nanoforges are Lost Tech ala 40k, just like PANs, TacNets, and fiber optic cable.

Don't rain on my parade

I need to reconcile having practically every book since 1st edition. Otherwise the money sink/waste will make me cry
Glyph
Apr 20 2015, 01:06 AM
Yeah, it's a bit infuriating. Sci-fi tech should not go backwards to appease the grognards. All of this crap they've pulled with genetech and nanotech just seems stupidly contrived, an excuse to get rid of it.
Shortstraw
Apr 20 2015, 01:14 AM
QUOTE (binarywraith @ Apr 19 2015, 09:36 PM)

I assume the nanoforges are Lost Tech ala 40k, just like PANs, TacNets, and fiber optic cable.

They should check under the sofa cushions.
binarywraith
Apr 20 2015, 01:27 AM
QUOTE (Glyph @ Apr 19 2015, 07:06 PM)

Yeah, it's a bit infuriating. Sci-fi tech should not go backwards to appease the grognards. All of this crap they've pulled with genetech and nanotech just seems stupidly contrived, an excuse to get rid of it.
It's less to appease the grognards and more to appease the sudden realization that they jumped the shark into what should shortly become post-scarcity transhumanism and needed to backpedal or accept that they've switched genres. If they intended to stay grimy cyberpunk, the nanotech and genetech should never have been published as it was.
Voran
Apr 20 2015, 02:46 AM
Heh, yet we're still fine with a "how did the native american population get so big?" and "wait...everything is controlled by a megacorp or some sort of organized crime family/group?" and "Um, yeah there's AI everywhere and people especially like the ones that munch on adware/etc"
Glyph
Apr 20 2015, 04:10 AM
I think it's a leap from the beginnings of nanotechnology to a post-scarcity economy, just as having shadowrunners as augmented or awakened outliers does not bode the imminence of the singularity. Even before nanotech was introduced into the books as 'ware, it was implied to be used extensively for a lot of manufacturing and construction. In other words, nanotech and geneware were marginal augmentations that didn't have to be anything more than what they were.
Shadowrun's primary genre has been the old romanticized outlaw trope that is older than dirt. It combined near-future sci-fi with fantasy to create a unique setting, but that setting should evolve, not remain stuck in the 80's. Even cyberpunk doesn't have to be nothing but old 80's paranoia and stuff cadged from noir novels.
Voran
Apr 20 2015, 07:12 AM
I still just pretend we're in the Blade Runner setting
Not of this World
Apr 20 2015, 03:11 PM
Whatever. I'm the old grognard it appeals to and I like to pretend as much as possible that 4th edition never happened.
everything that restores Shadowrun to Cyberpunk + High Fantasy is good with me.
Fatum
Apr 20 2015, 09:18 PM
Nanotech and wireless existed before 4e. And, actually, it's wires that is the lost tech in 5e.
binarywraith
Apr 21 2015, 01:14 AM
QUOTE (Fatum @ Apr 20 2015, 03:18 PM)

Nanotech and wireless existed before 4e. And, actually, it's wires that is the lost tech in 5e.
They did. It was the existence of consumer-grade nanoforges that was the tripping point for me.
Tymeaus Jalynsfein
Apr 21 2015, 12:45 PM
QUOTE (binarywraith @ Apr 20 2015, 06:14 PM)

They did. It was the existence of consumer-grade nanoforges that was the tripping point for me.
Logical Extension of Technology... *shrug*
binarywraith
Apr 21 2015, 03:04 PM
QUOTE (Tymeaus Jalynsfein @ Apr 21 2015, 06:45 AM)

Logical Extension of Technology... *shrug*

Yeah, but once you can do that, you go from 'keeping the populace as drones because they're cheaper than robots' to 'keeping the populace as miserable slaves just to do it'... which I suppose fits, but a lot of people around here seem to not like the neo-anarchist part of the game as much as I do.
Not of this World
Apr 21 2015, 04:01 PM
QUOTE (Tymeaus Jalynsfein @ Apr 21 2015, 05:45 AM)

Logical Extension of Technology... *shrug*

Future magic / * hand wavum*
A future where autonomous AIs on every block can run autonomous nano-forges to replicate any object is NOT cyberpunk.
You can have both AIs & replication technology in a future cyberpink setting like FFG's Android universe where human labor is still in demand because its either cheap & easily available plus needed for a few high importance jobs.
In Cyberpunk technology AUGMENTS humanity
in Transhumanism it makes it obsolete and REPLACES humanity
so it was absolutely the right choice for a Cyberpunk setting. The logical extension of technology is now free to go in a different direction. Just like the Matrix does in every edition.
Tymeaus Jalynsfein
Apr 21 2015, 04:46 PM
QUOTE (Not of this World @ Apr 21 2015, 09:01 AM)

Future magic / * hand wavum*
A future where autonomous AIs on every block can run autonomous nano-forges to replicate any object is NOT cyberpunk.
You can have both AIs & replication technology in a future cyberpink setting like FFG's Android universe where human labor is still in demand because its either cheap & easily available plus needed for a few high importance jobs.
In Cyberpunk technology AUGMENTS humanity
in Transhumanism it makes it obsolete and REPLACES humanity
so it was absolutely the right choice for a Cyberpunk setting. The logical extension of technology is now free to go in a different direction. Just like the Matrix does in every edition.
Yes, and eventually, Cyberpunk becomes Transhumanism. Logical Extension of the Genre.
It is a quantum step back to reverse technologies progress, doubly so in a game. It is completely unnatural. If you like that sort of stuff, then go ahead... Others do not appreciate it as much.

So, for me at least, the direction that SR5 went was NOT the absolute right choice for a cyberpunk setting that already had already introduced elements of Transhumanism (note it was still cyberpunk, just moving along the technology curve a bit).
Voran
Apr 21 2015, 06:20 PM
We almost hit Ghost in the Shell level stuff, but they decided to make those zombies instead.
Sengir
Apr 21 2015, 07:54 PM
QUOTE (Glyph @ Apr 20 2015, 06:10 AM)

I think it's a leap from the beginnings of nanotechnology to a post-scarcity economy, just as having shadowrunners as augmented or awakened outliers does not bode the imminence of the singularity. Even before nanotech was introduced into the books as 'ware, it was implied to be used extensively for a lot of manufacturing and construction. In other words, nanotech and geneware were marginal augmentations that didn't have to be anything more than what they were.
The beginnings of nanotechnology were the "marginal augmentations" and use in manufacture and construction you described. Then 4th went full Drexler and introduced nanoware which was cheaper and better than its cyber equivalent, spray-on electeonic devices, desktop nano manufacturing (although with handwave DRM), and in general used "nanites" as a lazy excuse for everything.
Omnipresent magical nanobots means omnipresent means of production (and environmental cleaning, health...) resulting in an egalitarian utopia, not the vast imbalance between megacorps and outcasts.
Tymeaus Jalynsfein
Apr 21 2015, 08:51 PM
QUOTE (Sengir @ Apr 21 2015, 12:54 PM)

The beginnings of nanotechnology were the "marginal augmentations" and use in manufacture and construction you described. Then 4th went full Drexler and introduced nanoware which was cheaper and better than its cyber equivalent, spray-on electeonic devices, desktop nano manufacturing (although with handwave DRM), and in general used "nanites" as a lazy excuse for everything.
Omnipresent magical nanobots means omnipresent means of production (and environmental cleaning, health...) resulting in an egalitarian utopia, not the vast imbalance between megacorps and outcasts.
Except that it was merely introduced and becoming available... such things do not happen overnight. Yes, it was pushing towards Transhumanism, but that is the next step, so...
Sengir
Apr 21 2015, 08:56 PM
QUOTE (Tymeaus Jalynsfein @ Apr 21 2015, 10:51 PM)

Except that it was merely introduced and becoming available...
Take a look at the cost and Avail ratings for nanoware...
Tymeaus Jalynsfein
Apr 21 2015, 09:29 PM
QUOTE (Sengir @ Apr 21 2015, 01:56 PM)

Take a look at the cost and Avail ratings for nanoware...
I have... the world had yet to truly be affected, though. It was coming, to be sure, but it was not there quite yet.
Glyph
Apr 22 2015, 02:21 AM
The thing with the nanites was that they still degraded, so you were a far cry from Aristoi (the novel) levels of effectiveness, or Star Trek-style replicators. Honestly, I would not have minded a milder ret-con, where unforeseen problems with nanoforges arose, or a few geneware modifications had adverse long-term effects. The fluff text did emphasize that this technology was being released too quickly and with too little testing, and that some of the people using it were little more than guinea pigs. But the full-scale ret-con is jarringly bad. The nanoware zombie apocalypse ranks up there with "your two DNI-linked augmentations need to connect to the internet to be able to work together" in lameness.
Medicineman
Apr 22 2015, 06:36 AM
QUOTE
I would not have minded a milder ret-con, where unforeseen problems with nanoforges arose,..... But the full-scale ret-con is jarringly bad. The nanoware zombie apocalypse ranks up there with "your two DNI-linked augmentations need to connect to the internet to be able to work together" in lameness.
+1 Hough!
Medicineman
Voran
Apr 22 2015, 07:42 AM
I wasn't a huge fan of the "secret RFID minitags that stealth squeal on you from inside your gut" possibilities.
Sengir
Apr 22 2015, 11:44 AM
QUOTE (Glyph @ Apr 22 2015, 04:21 AM)

The thing with the nanites was that they still degraded, so you were a far cry from Aristoi (the novel) levels of effectiveness, or Star Trek-style replicators.
Nanites only degrade without a hive to sustain them, which is why nanoforges include such a hive...and it does not even require a controlled environment within a closed container.
QUOTE (Arsenal, p. 101)
The theory is simple: technicians seed a prepared site with stockpiles of requisite feedstocks and hard nanite colonies coordinated by onsite nanohive units. The nanites combine the materials present and mold the structure per the nanohive’s commands. Nanotech construction usually requires several breeds of nanites working in concert and heavy supervision. The day where someone might use nanite “magic beans” to create the beanstalk of their dreams has yet to arrive, but current technology is sophisticated enough to rapidly erect small structures with minimal human labor.
So universal assemblers as seen in Star Trek or
The Diamond Age absolutely are a thing. Self-replicating nanites as in Aristoi used to be not possible, sadly
Stolen Souls dropped the ball and declared the infected nanites to be capable of that -- which brings up another reason nanites need to go, the writers just don't think about what an Arakis-sized can of worms they're handling there.
QUOTE
Honestly, I would not have minded a milder ret-con, where unforeseen problems with nanoforges arose, or a few geneware modifications had adverse long-term effects. The fluff text did emphasize that this technology was being released to quickly and with too little testing, and that some of the people using it were little more than guinea pigs. But the full-scale ret-con is jarringly bad.
A retcon means
retroactively changing the
continuity, in other words re-writing what previously was established history. Declaring that Dunkelzahn was assassinated after three years in office or nanites never were developed would be examples of a retcon. Introducing a new element which changes the rules from now on forward isn't a retcon.
Medicineman
Apr 22 2015, 12:23 PM
is pretending that Skinlink never existed a Retcon or not ?
with a Retdance
Medicineman
Not of this World
Apr 22 2015, 05:21 PM
QUOTE (Medicineman @ Apr 22 2015, 05:23 AM)

is pretending that Skinlink never existed a Retcon or not ?
with a Retdance
Medicineman
Would a hand wavum explanation like 4th's sudden UMT for magic suffice?
Tymeaus Jalynsfein
Apr 22 2015, 05:44 PM
QUOTE (Not of this World @ Apr 22 2015, 11:21 AM)

Would a hand wavum explanation like 4th's sudden UMT for magic suffice?
Only if it moves the world forward instead of backwards...
Medicineman
Apr 22 2015, 06:21 PM
QUOTE (Not of this World @ Apr 22 2015, 12:21 PM)

Would a hand wavum explanation like 4th's sudden UMT for magic suffice?
the UMT is no retcon its a moving forward from archaic rules that made no sense
( like the OD&D Priest can use only Blunt Weapons (like a Mace) because he isn't allowed to shed blood )
with a forward Dance
Medicineman
Czar Eggbert
Apr 22 2015, 08:10 PM
QUOTE (Medicineman @ Apr 22 2015, 12:23 PM)

is pretending that Skinlink never existed a Retcon or not ?
with a Retdance
Medicineman
Or, if you want to go Old School, Decking Naked.
The Eggman
Not of this World
Apr 22 2015, 08:42 PM
QUOTE (Medicineman @ Apr 22 2015, 11:21 AM)

the UMT is no retcon its a moving forward from archaic rules that made no sense
( like the OD&D Priest can use only Blunt Weapons (like a Mace) because he isn't allowed to shed blood )
with a forward Dance
Medicineman
Removing content & meaningful choice is forward? Now its just silly.
we get it, 4th edition was the pinnacle for you. An edition ago I was the 3rd edition guy complaining how we were losing traditions, cyberware suddenly bcame hackable, mechanics were a messy rip off of nWoD, etc. Changes happen in every edition including from 3rd to 4th. You like your rationalizations for changes and don't like when new ones are given to the rules you liked.
so don't play 5th
As someone who never stopped playing 3rd through the 4th era of Shadowrun, I'm very glad the 5th gave me common ground with the current generation of Shadowrun players at my FLGS. The game is more active than ever.
P.S. - in my games the 4th edition retcons never happened. System Failure until the 5th edition is not canon at my table.
Fatum
Apr 23 2015, 12:31 AM
QUOTE (Not of this World @ Apr 21 2015, 07:01 PM)

A future where autonomous AIs on every block can run autonomous nano-forges to replicate any object is NOT cyberpunk.
Oh, it sure is cyberpunk as long as it's cheaper to get a bunch of SINless trogs produce said object.
In fact, autonomous AIs with nanofaxes are no different than fully automated factories in their impact on the setting.
QUOTE (Not of this World @ Apr 21 2015, 07:01 PM)

In Cyberpunk technology AUGMENTS humanity
in Transhumanism it makes it obsolete and REPLACES humanity
On the contrary, one of the major themes of cyberpunk is technology making baseline humanity obsolete, with the rich becoming not just the same people, except with more money, but actually superiour in intellect, personal power, charisma and every other meaningful characteristic to an ordinary guy.
In fact, technology augmenting humanity and making its lot better is the core principle of transhumanism: "the tech will make all our problems go away" - that's their motto. Cyberpunk, on the other hand, explores the darker side of innovation: "the tech will make our problems only worse".
QUOTE (Not of this World @ Apr 22 2015, 08:21 PM)

Would a hand wavum explanation like 4th's sudden UMT for magic suffice?
But the UMT was mentioned numerous times before 4e.
QUOTE (Not of this World @ Apr 22 2015, 11:42 PM)

Changes happen in every edition including from 3rd to 4th. You like your rationalizations for changes and don't like when new ones are given to the rules you liked.
so don't play 5th
I like my rationalizations to make in-game sense. If that rationalization is "well everyone agreed to just switch over to a new Matrix protocol with no backwards compatibility that has no defined rules for legitimate users to access their devices and requires two devices right next to each other have access to the Matrix to interact", well, excuse me if I call bulldrek. Second Crash, dissonant virus, superAIs dashing it out, magically changed EMP nukes? Yeah, that's the motivation for change I can believe in, especially when that change is backwards compatible.
Medicineman
Apr 23 2015, 08:16 AM
QUOTE
Removing content & meaningful choice is forward? Now its just silly.
see ,considering the Crunchdifference between Shaman and Hermetic and later the other Traditions
is for You a meaningful choice and for me its a prehestorical Rule in the same category as a D&D Clerics Weapon restriction
If you don't see that we have different Views on this topic than clearly You are silly, not me
QUOTE
we get it, 4th edition was the pinnacle for you.
not quite
the 4A Ed was better than the 5the Ed, (and I'm playing both at conventions and at Home)
No the Pinnacle is a Mix from SR4A and 5th Ed
( F.E. Skilllevel of 9(10) is best. 4A's 6 (7) levels is to few and 5th Ed 12(13) is too many Levels )
with a mixed Dance
Medicineman
Voran
Apr 23 2015, 10:46 PM
Side note, I've always kind of wondered why we needed a version update. Was 4th too bloated or something? I get the dice pools could get silly, and the commlinks as cyberdecks, but otherwise what prevented just a continuation of that line? I mean, we joke about the Rigger book, but now we're changing editions before we even cover all the stuff from the previous version. Do new editions stimulate new entry of funds/players as opposed to adding stuff on?
Like remember back in the day when things like DnD lasted for like...10 years, now we're looking at new editions every 5 or so? Will we be moving to new editions every 2 years for games ?
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