How much do parts cost to manufacture an item? Doing this for hardware upgrades on a commlink, for example, is 50% of the cost of purchasing the item itself, while for chemicals the cost of ingredients is 10% of the cost of a dose of the compound to be made, and you can make more than one dose if you score enough hits. What if you want to build an entire vehicle, weapon, or even cyberware, using the Cybertechnology skill? How much do parts cost you then?
Also, how much might a newly produced item be sellable for? Standard rate for used stuff you "liberate" during a 'run is 30%, but what if you go all "Walter White" and produce your own drugs? Do you get full market value for those? What about selling a freshly-minted Panther Cannon (with no serial numbers!) or installing 'ware you put together yourself?
What skill(s) would you need to fabricate Bioware? Medicine seems most likely, maybe require a knowledge skill or something to go with it? How do you figure the cost for *that* stuff? I imagine amino acids and proteins would be pretty cheap, maybe fall under the cheaper umbrella of "chemicals" compared to the precision-manufactured and ESD sensitive components of a commlink Response upgrade, but I don't see anything that could provide a guideline for something like this.
And finally: how much would it cost me to manufacture the parts themselves? As an example: building a vehicle would require that you buy the parts and assemble them to produce the vehicle. Among those parts is a fuel injector. How much might a character save by producing the fuel injector, either from sub-assemblies or by fabricating the pieces from stocks of appropriate material, machined or otherwise processed with the correct tools?